[Item Concept] Sliver of Life

Terozu··3 votes·419 views

So I decided to make an Item concept for no reason, it's probably op and broken, feedback is appreciated, thanks! I think it would look like this:

https://panokroko.files.wordpress.com/2015/05/glowing-dna-green-helix.jpg

Build Path item 2015 (800) + item 1028 (400) + item 3113 (850) + 350 = 2400 Total Stats: Attack Speed : 20% Health : 300 Ability Power : 40 Ap Movement Speed : 7% Passive : Moving and attacking will make an attack Energized. UNIQUE Passive - Lifeline Strike : Your energized attacks heal you and the nearest ally champion 5% of their missing health, and grant 10% bonus movement speed for 1 second. UNIQUE Active - Lifeline Bond : Tethers an ally champion to you as your Partner. 10% of damage dealt to the allied champion is instead dealt to you as true damage.

So yeah, that's what i got, thanks for reading! :b

13 Comments

ModThe Djinn4 votes

Huh.

I'll be honest -- I have no idea who this item is for. It's a support who expects to be auto-attacking a lot, is tanky enough to take damage for an ally, and would rather have a little extra healing than another utility item.

It's definitely unique, and the support-style energizing feature is pretty cool, but I really think this is just a really odd item at the moment that would struggle to find a sufficiently large pool of users.

Terozu1 votes

I would think it'd be for a poke type champion, though i can see how it that would be unbalanced with their generally low health, though my thought process was, if they're doing their job, they won't be taking damage, so they can afford to share the Adc's, at least a little, i'll reflect on that, thanks!

ModThe Djinn1 votes

{quoted}

I would think it'd be for a poke type champion, though i can see how it that would be unbalanced with their generally low health, i'll reflect on that, thanks!

Also note that they often don't want/care at all about attack speed, as their auto-attack poke usually isn't consistent enough (or high enough damage) for attack speed to really matter.

I think attaching the build-up mechanic to other core items might leave you with more options for design -- it worked for Deadman's Place and Luden's Echo, so you don't necessarily need the Shard in the build path at all!

Terozu1 votes

True, but I figured it would need at least some risk into reward, again, dealing with poke champs, such as say Sona, Lux, Annie, Soraka, they'll all at some point or another have to hit an enemy champ, whether purely for poke, or disengage, this adds more incentive to doing so, I think it'd be particularly good on a Lux or Miss Fortune support.

showcase251 votes

Not sothat much as a poke, but having Kayle support and get in skirmishes might be a avenue of success here with the item.

Maybe another not so good item would be a aggressive support Nid.

ModThe Djinn1 votes

{quoted}

Not sothat much as a poke, but having Kayle support and get in skirmishes might be a avenue of success here with the item.

Maybe another not so good item would be a aggressive support Nid.

THAT'S an interesting one I hadn't considered, and you're likely correct on that. I'm not sure the edge case of Support Kayle is a good argument for the item though, but she'd probably love it. :)

Brascus1 votes

Braum ?

ModThe Djinn1 votes

I considered that, but he'd usually rather tank up with more reliable tank items, especially since he really doesn't need AP or attack speed.

Tranoze1 votes

This item feel so Sona , build the item itself make you feel like you playing her as any champion. And it work on Sona , Ivern , Bard , Lulu . Energized attack should do more (the small path already have 50 magic damage on hit, the big item cannot do less), my suggestion is Steal 50 flat heal. The active look like item 3109 , and they must not stack with each other (you dont want an ADC to have pernament 30% damage reduction with continues heal and shield for them)

EvilNeon1 votes

This item could be used for Ashe support. EASILY the best item for her in support.

ModThe Djinn1 votes

{quoted}So I decided to make an Item concept for no reason, it's probably op and broken, feedback is appreciated, thanks!

So I've been thinking about this a lot, because I'm weird like that, and because I really liked the base concept behind this item. Here's a suggestion on how to possibly preserve the intent while making it more appealing in general.

GREENFATHER'S DIADEM Build Path: Kindlegem + Aether Wisp + X gold

+40 Ability Power +300 health +10% Cooldown Reduction +6% Movement Speed

Unique Passive: Moving and casting will grant charges. At 100 charges you may activate the item to create a healing zone in a small radius for 6 seconds. Allies in the zone regain 2.5% of their maximum health immediately, and an additional 0.75% of their maximum health each second they remain in the zone.


I cut out the lifeline portion because it steps on the toes of Knight's Vow, and muddies the use case for both items. It's positioned primarily as a support item, but designed to appeal slightly to AP junglers or laners in need of a little bit more sustain. The total healing is 8%, but it provides counterplay by either forcing you to zone yourself or by creating a place where the enemy can push you out of to deny you healing.

It not gets you the sustain in a more support-appropriate manner (casting and movement), appeals to a broader range of supports, provides more strategic healing (and just more healing if used optimally, less if used poorly), and, I believe, appeals to a broader range of characters.

Thoughts?

Terozu1 votes

Well first off, I don't know why it needs cdr, I find cdr to be too abundant as is. Beyond that it's not quite what I had in mind, I was going for a poke item, that rewards you for poking, meant for more aggressive support, for instance, a support might have the bandit mastery, in which case their autos against a champ grants them gold, so this would be an added incentive to that, or champs like MF or Ashe, or Lux, who want to be autoing and still go support. It was also for a duo lane, which is why it heals the nearest ally, as well as having the tether effect, and the tether effect wouldn't stack with KV btw, that's why I specified partner in the active, since it'd be the same as KV's. Overall I guess I was going for something for less than meta supports, and trying to open up alternative play styles, I'd like it to be unique, because that's what Support needs right now.

ModThe Djinn1 votes

{quoted}

Well first off, I don't know why it needs cdr, I find cdr to be too abundant as is.

Heh. I did that because most supports love CDR, and grab it in bits and pieces on their core items.

Beyond that it's not quite what I had in mind, I was going for a poke item, that rewards you for poking, meant for more aggressive support, for instance, a support might have the bandit mastery, in which case their autos against a champ grants them gold, so this would be an added incentive to that, or champs like MF or Ashe, or Lux, who want to be autoing and still go support.

Hm. In that case I'd suggest a few things.

  • Consider basing it on Aether Wisp and Frostfang, since that rewards harassing already and the two synergize well.
  • Consider if it's worth taking out the AP portion and making it not grant offensive stats, so that AD and AP supports alike can use it.
  • Consider making the energized attack have bonus range, so that use of the ability in-lane is easier.
  • Consider if the supports you're looking at WANT to take damage (given that they're fragile and often big targets, I imagine that damage sharing won't feel great on them) -- what other partner-based alternatives could be cool?

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