Slippy, the Bizarre Vastayan

Stacona·12/21/2018, 1:04:02 AM·1 votes·1,071 views

Slippy was created and born from a very small pond deep within an Ionian forest. Though a vastayan, is nothing like anyone has ever seen, being composed entirely of a magical liquid.

With a small, cute, and joyous appearance and personality, he does not seem like a killer at all, but the opposite is true. He likes to toy with his prey, make them regret harming the forest first and foremost, and then when they are at their wits end... he finishes them off as a form of merciless mercy.

What is he protecting? No one know for sure and he will never say what it is, but a guardian of such power as he, must be something good hidden deep within his home!


Slippy is a defensive marksman. His damage output is extremely low, but he will survive the long fight, irritating the enemy to all hell and slowly whittling down his foes - especially when he gets to his full build with max attack speed! The objective to winning against him is winning before he gets to his late game level of dominance.


Attack Range: 475 units Movement: 340 units per second Attack Speed: 0.700 +1.5% per level Attack Damage: Average Health Regen: None Health: High and scales to Very Low


Goop Glop (Passive):

Slippy submerges himself into a puddle for 0.1 second whenever he attacks, healing for 5 / (7/9/11/13/15) (+5%AP) health per 0.05 second while submerged and making himself untargetable. Slippy's attacks have no wind up time, but he cannot move while submerged.

If Slippy's attack critically strikes, then he submerges himself for 0.25 second, but he only deals 25% increased damage.

Sticky Goo (Q):

Cooldown: 10/9/8/7/6 seconds; Cost: 40/65/90/115/140 health; Range: 950 / 150 units

Slippy tosses a glob of goop to the target location, slowing and grounding struck enemies by 40/55/70/85/100% for 1.25 seconds. Rank 5 applies as an immobilize.

Casting Sticky Goo grants Slippy 30/45/60/75/90% bonus attack speed for 3 seconds.

Liquid Expansion (W):

Cooldown: 28/24/20/16/12 seconds; Cost: 90/135/180/225/270 health; Range: 750 units

Passive: While submerged, Slippy heals for 2/4/6/8/10 more health per 0.05 second.

Active: Slippy expands himself into a giant pool of liquid for 0.75 second, submerging himself and healing allies above for 7/9/11/13/15(+5%AP) health per 0.05 second. Slippy cannot attack during this time.

After 0.75 second later, Slippy slurps up all enemies above to his location and grants himself 20/25/30/35/40%(+5% per 100AP) damage reduction for 4 seconds.

Slime Burst (E):

Cooldown: 8 seconds; Cost: 50/70/90/110/130 health; Range: 475 units

Slippy bursts out, knocking back enemies to his maximum attack range and blinding them for 1.5/1.75/2/2.25/2.5 seconds. Struck targets currently affected by Sticky Goo will refresh its crowd control duration.

Acidic Goop (R):

Cooldown: 8 seconds; Cost: 125/200/275 health; Range: 1250 units

Slippy spits out corrosive liquid in the target direction, stopping at the first enemy struck, dealing 140/170/200(+100%bAD)(+75%AP) magic damage and then causes the target to take 30/60/90% reduced healing for 3 seconds. Afterwards, Slippy submerges himself for 0.25 second.

Acidic Goop deals 150/225/300% increased damage against shields.


12 Comments

thaBeast12/21/2018, 1:20:24 AM1 votes

Sounds similar to Vladimir with the description of turning into a pool and healing.Also in the lore I think instead of saying he doesn't seem like a killer at all you should say he doesn't seem harmful at all.

nasu01012/21/2018, 2:34:41 AM1 votes

Sign glob dang it stacona now i have to drop solution, was waiting for the next ccos to announce first Ill review in a few minutes

nasu01012/21/2018, 10:03:49 AM1 votes

What is this a Zach rework? Passive needs more explaining does he attack then puddle or is his attack becoming a puddle as in he turns to a puddle to attack, I don't see why such low damage?

Umm the q is strange its like zac's Ult but no movement and he was

nasu01012/22/2018, 3:04:13 AM1 votes

Well yeah I got that part but you are aware that it's not gonna be allowed to have a champion become untargetable so frequently right ! Even if it's only for such a short period it happens too frequently and it's his auto attack basically meaning if you are fighting him it's almost impossible for you to target him since he's always becoming an untargetable puddle it hi directly breaks the rules of concept creation it's not fun to play against.