Mai, the Meddling Mechanic
Mai is a super genius young (somewhere around 15 years old) mechanic human girl from Piltover. She makes inventions to help others with not all being strictly to make tasks easier and faster, she also makes inventions to fight for the weak for those that are unable to stand up for themselves. So despite being a primary damage dealer, Mai is a team player making her want to always be with a teammate to maximize her damage output so her position will be primarily a duo-lane ability power marksman.
Basic Attack Range: 575 units Movement: 340 units per second Attack Speed: 0.690 +4% per level
Spare Parts (Passive): Ranks: @levels 1/5/9/13/17; Recharge times are reduced with cooldown reduction Mai finds a spare part every 16/14/12/10/8 seconds and every 5/5/4/4/3 basic attacks up to a maximum of 5 held at one time. These spare parts are required to create Mai's inventions which are her basic abilities.
Lil' Helper (Q): Cooldown: 10 seconds; Cost: 3 Spare Parts; Attack Range: 300/350/400/450/500 units Mai creates a small robot with 500(+50 per level)(+100%AP) health that follows the nearest friendly champion that comes within range of it, prioritizing champions that is not Mai, positioning itself to be closer to a visible enemy champion, only one Lil' Helper per friendly champion at a time. Lil' Helper's basic attacks deal 50/60/70/80/90(+50%AP) magic damage to its target, can attack structures at 80% damage, Lil' Helpers prioritize the target their champion basic attacks.
Once a Lil' Helper is following an ally champion it will forever keep following that champion until either dies, if the champion dies so does the Lil' Helper, but will not die if Mai dies.
Hyper Cannon (W): Cooldown: 7 seconds; Cost: 1 Spare Part; Range: 850 units; Attack: 625/650/675/700/725 units (static range) Passive: Mai's basic attacks deal 15/25/35/45/55(+40%AP) bonus magic damage on-hit, this is disabled if Mai is currently holding her Hyper Cannon.
Active: Mai creates a powerful beam cannon for either herself or tosses it to an ally champion to use for the next 4 seconds replacing their basic attack entirely causing the unit's basic attacks to send a beam towards their target dealing 80/85/90/95/100(+90%AP) magic damage to all enemies struck.
Hyper Cannon's base attack speed is set to 0.565/0.580/0.595/0.610/0.625 attacks per second.
Shield Generator (E): Cooldown: 14/13/12/11/10 seconds; Cost: 2 Spare Parts; Range: 650 units; Area: 600 units Passive: Mai heals for 8/11/14/17/20% of her magic damage dealt, 50% as effective against minions.
Active: Mai constructs a shield generator at the target location for the next 4 seconds preventing all friendly units from taking damage while within the area redirecting the damage to the Shield Generator. Shield Generator has 300/525/750/975/1200(+150%AP) health and if it is destroyed then it will explode granting friendly units within the area 60/65/70/75/80% bonus movement speed for 2 seconds.
Shield Generator takes double damage if two or less champions are within the area.
Ameddlement (R): Cooldown: 120/100/80 seconds; Range: 600/800/1000 units Passive: Mai's basic attacks deal 2/4/6%(+1% per 100AP) of her target's maximum health on-hit as bonus magic damage.
Active: Mai jumps on the back of a target ally champion or tower for the next 3.5 seconds causing her to become untargetable. If the target is a champion crowd control effects work against both champions.
During this time all Lil' Helpers currently in play snap to Mai's location, afterwards they go back to the champion they were following.