Mordekaiser Rework Concept

Finy The 7th·8/6/2018, 12:29:36 PM·1 votes·1,262 views

Passive : Echo Armor Whenever Mordekaiser suffers damage, he creates a shockwave that deals magic damage to surrounding enemies. The echo will always reach the attacker no matter what. This ability has a moderate cooldown.

Q : Mace of Spades Mordekaiser swings his hammer in an arc dealing physical and magic damage to all enemies struck. If the enemy suffers at least 10% of their maximum health, they will "echo" for magic damage.

W : Children of the Grave Places a statue that can be attacked by Mordekaiser and enemies. If the statue suffers 10% of its maximum health in damage, it will echo. If the echo was created from Mordekaiser's damage, it becomes empowered : dealing bonus damage, gaining speed, range and adds a slow to the shockwave. Mace of spades will always deal a minimum 10% of the statue's maximum health.

E : Siphon of Destruction Passive : A percentage of all damage dealt to nearby statues and enemies will be converted into a shield that decays out of combat. (Damage inflicted can be from allies and enemies) First Cast : Deals magic damage to all enemies and statues in a cone. Second Cast : Heals allies in a cone equal to 100% of the damage dealt (Healing distributed evenly). If he does not cast the healing part within 3 seconds, he heals for 100% of the damage dealt.

R : Aegis of the Isles Passive : All enemies hit by a shockwave become marked for a few seconds. (Duration increases with bonus health and ability power) Active : They will take magic damage per second equal to a percentage of their current health and release an echo that deals damage equal to the damage the primary unit takes. Enemies affected will continuously take damage until the mark disappears. Shockwaves created from his ultimate will not refresh the mark's duration.

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