Nash'Ra , The Void Lure

Finy The 7th·9/19/2018, 11:06:59 AM·2 votes·1,900 views

Lore : Not all creatures of the void are born with weapons and brute strength. Some lack the resources to survive from birth, while others lack the will to live in its harsh environment. In the void, being born with good traits means longevity in a world where its kill or be killed. Such as the case with Nash'Ra, a voidling born to die as it was crippled from birth.The fear of being eaten by its sibling drove it into solitude and starvation. When all hope was lost for the voidling, a tear in time and space lead its way into Icathia from the void. It is there when he heard a calling "Join Us". As he and his kin rush towards the portal entrance like moths drawn towards the light, only to be met with Kassadin's blade and be slain. Nash'Ra scrambled to find shelter within the ruins of the Shuriman city. Days passed and still no sign of whoever sent the calling, it awaits its death grievously. As vultures began to home in for the dying voidling, it attempts to suicide by causing a chain reaction from inside its body. Alas, the voidling only made it more painful for itself to endure as the blast did not kill Nash'Ra. Vultures that were caught in the area where paralyzed as the acidic substance slowly digested their flesh and bones, leaving only a mushy pile of goop. Finally, was the voidling able to feast upon a meal like no other living creature. The creature began to realize its true way of life and continued its path out of the ruins of the city. Wandering the Great Sai desert, predators that ambushed the voidling were lead into mounds with volatile acid waiting to burst forth should it come in contact with any pressure. As beasts stepped on Nash'Ra's hollowed grounds, their life faded, just like that. Be it man or void, this monster devoured everything in sight, leaving no traces for others to find. It slowly learned how to use meat and gold as bait for any poor passer-by who are tempted by greed. Til this day, Nash'Ra have yet to find who sent the calling.

"Not all of us are born equal in this world.........."

Gameplay : A jungler that punishes those who attempts to invade. Devastating area damage in teamfights after wearing enemies down from medium range.

Passive : Crippled Survival Crippled : Nash'Ra has difficulty moving and only benefits from 80% of all bonus movespeed. However, it gains 20% (+1% per 3 sacrificed movespeed) bonus slow resistance. Survival Instincts : Units that die, drop flesh that can be picked up to heal for 1% of the unit's health. Healing increased by 10% for every second that passes without Nash'Ra eating (Max 10 seconds). Nash'Ra famishes at 10 seconds, doubling the heal bonus but causes him to lose 0.5% health per second. Flesh lasts 10 seconds.

Q : Gnaw Fires a tongue with a mouth in a direction that latches onto things. Terrain causes Nash'Ra to fling itself towards the wall. If Nash'Ra is immobilized before he commences the fling, it will not fling itself regardless of terrain hit. On unit hit, he auto attacks the unit and gains 25 bonus range on his next Q up to 200 (Doubled for champions and epic monsters). Resets if he misses. On flesh hit, he eats the flesh.

W : The Lure Passive : Every 10-6 seconds, drop a spore that deals 20-40 (+8% Ability Power) magic damage and applies acid to the enemy that stepped on it for 3 seconds (Max 5 stacks). Acid causes enemies to move 10% slower and take 10% increased damage per stack. Gains 10% Omnivamp per stack against acidic targets. Spores lasts one minute. Lure : Fires a spore in a direction, planting itself on an enemy or the ground at max range. After a brief delay, the spore detonates and charms the enemy for 1.5-2.5 seconds.

E : Volatile Body Consumes up to 25% of his max health over 5 seconds, then causes an explosion that deals 75-275 (+50% Ability Power) magic damage and applies acid to enemies caught in the explosion. Damage increased by 20% for each second channeled. Area of effect : Damage dealt + Health used. Every 5% of max health taken in damage will speed up the channel by 1 second. Will still detonate even if you kill Nash'Ra.

R : Hollowed Grounds (Available at level one) After 3 seconds of digging, claim an area as territory for 5 minutes. Spores and Nash'Ra are invisible in hollowed grounds and enemies cannot see Nash'Ra dropping spores. Nash'Ra is revealed for 3 seconds when taking offensive action. Area increases with ranks.

Early Game : Planning ahead to try and get enemies to fight inside your territory. Ganks primarily consists of landing a W into a fully channeled E. If the enemy jungler tries to counter gank from the path that you took, they will have to endure the spores that you left behind. Unlike most junglers, setting your ultimate in the lane which you are going to camp the most is key to snowballing a lane. Flashing from outside your ultimate into your territory grants instant invisibility. (Hex-Flash I'm looking at you)

Mid Game : Provide constant protection by marking an entire lane as your territory, your carry won't be punished as much because enemies fear you might be near if they fight the carry on hollowed ground.

Late Game : Teamfighting be like Q Q Q Q Q until they are low enough then use your ultimate's stealth to try and channel your E in the middle of teamfights. He also punishes sieging champions such as Caitlyn because her range causes her to be more vulnerable if she doesn't stick with her teammates, STICK VERY CLOSE.

Inspiration : Techies (from Dota) and Antlion (from Don't Starve)

10 Comments

N00BM4ST3R129/20/2018, 11:42:44 PM2 votes

Nash'Ra's kit sounds a lot like Heimerdinger and Teemo mixed together, which is not what I imagined from the lore. After reading the lore, I couldn't help but picture a small voidling that can deal plenty of damage and CC, but at the cost of his health. I thought, "That's actually brilliant". Then I read the kit. I was really confused and left with some questions. Where was his explosion that slowed/stunned and disintegrate creatures? Why does he have Void turrets and trap holes? Wasn't he crippled? Where did my sandwich go? Now sure, in the lore it talks about trapping and luring, but it barely touches on that. probably could've touched on it a bit more, such as he killed the vultures with something he has in his kit, or expand on how he was able to take down larger predators. Now on to the kit. I fell like he is too trap focused. Now sure you could consider this a weakness. But like other trap champions in the game like Heim or Teemo, they have a form of poke and other utility that just traps. If he could have a poke and/or a form of speed that would make his kit blend together better. know while writing this review, I came up with a kit that helped express my thoughts on what this champ could be and what he would need. Passive- Crippled: Nash'Ra has reduced movement speed, but all slowing effects are reduced. Q- Gnaw: Bite an enemy, dealing damage. If enemy is infected, deals extra damage. W- Spores: For the next 4/4/5/5/6 seconds, leaves a trail of spores, dealing damage to enemies in it and infecting them. If spores are in the acid, they grow a Void plant, which explodes after coming in contact with an enemy, dealing damage. Plants last for 10 seconds. E- Implosion: Channels for up to 3/3/4/4/5 seconds. Channeling increases the range of the explosion and the damage. After the channel, deals damage in a radius dependent on the channel, and leaves an acidic goo in the circle radius. Acid lasts for 4/5/6/7/8 seconds, and gives enemies in it a stack of corrosion every 1.5/1.25/1/.75/.5 seconds. Stacks deal damage and reduce their armor and magic resist every second for 5 seconds. R- Eh, don't have enough info on this champ to know a potentially good ult for him.

Now, other than that, I think the only thing you would need to fix here is the lore and maybe add a bit more utility/poke to his kit. It's a great idea and hope you are able to perfect the Void Lure. [slayer-jinx-wink]

Drakath20029/19/2018, 1:45:25 PM1 votes

Sounds like a fun concept, and with the W I can see Lane potential without minions screwing it over, however it feels like if enemies don't trigger his traps as often as he'd benefit from if they did he won't be doing much damage, especially if he is AP, unless he buys items like item 3115 and item 3100, which isn't necessarily bad, but can make building a bit repetitive and leave you with less freedom of choice in itemization

A effective way to fix this is usually with the passive, like doing something related to Auto Attacking, but then again this is just my opinion

David 7779/19/2018, 7:58:33 PM1 votes

So how would the combo work?