Erlin the Thaumaturge

kJs·5/17/2015, 6:19:04 AM·1 votes·412 views

Erlin will be my first champion concept. The theme/premise behind this character is that they are a weird magician/dueller. This character is a congregation of many different types of magic and combat styles. If this character is too random then I will rework his/her theme to something else. If you dislike the idea overall please elaborate.


Base statistics: Health: 495 - 1750 Mana: 210 - 988 Mana Regen: 12 - 30 AD: 65 - 102 Auto Attack Range: 615 Armor: 30 - 70 Magic Resist: 38 - 65 Movement Speed: 310 Attack Speed: 0.65

Passive: Eccentricity Mana does not regenerate over time. Basic Attacks restore 8 Mana per auto attack. Silences cause autoattacks to miss.

Q: Cryoember CD: 10/9/8/7/6 seconds Cast Time: 0.1 Cost: 60/50/45/40/35/30 Mana Range: 900 (As quick as Ryze Q) • Casts a linear projectile that is a fiery ice lance that slows for 50% in a 300 radial area for 1 second. Detonates on first enemy contact. This projectile also deals 30/50/75/90/110 + (50% of AP) magic damage over 3 seconds and 20/30/40/50/60 + (40% AD) physical damage instantaneously.

W: Transference CD: 14/13/12/11/10 seconds Cast Time: 0 seconds Cost: 50 Mana Range: 610 • Steals 20 Armor, 20 Magic Resist and 10/20/30/40/50 + (5% of target's current mana/energy/fury or rage) as mana, of the nearest enemy target for 10 seconds.

E: Nullification CD: 20/18/16/14/12 seconds Cast Time: 0.5 seconds Cost: 45/40/35/25/20 Mana Range: 1200 (As quick as Soraka's AA) • Fires a small bright projectile; lock on ability that renders all of one target's passives completely useless for 5 seconds (persists after death). • Slows for 40% for 2.5 seconds.

R: Ascent CD: 80 Cast Time: 0.15 seconds Cost: Zero Range: Self • Gains 4% of max mana per second for 3 seconds and auto attacks deal 40/60/80 + (55% AP and 30% AD) magic damage for 5 seconds. • Gains True Sight for 2 seconds. Sight Wards do not share this True Sight. i.e. invisible enemy champions in a brush that your team has sight warded will not be revealed unless you are inside that brush. This only applies to his/her own vision. • The next Transference within 3 seconds will target two nearest enemy targets instead.

4 Comments

antymattar5/17/2015, 1:54:21 PM2 votes

passive - is interesting. obviously would need tweaking, but interesting. Changes gameplay a lot. this means lanes where you get harassed become very frustrating though. For this reason he would probably be jungled muuuch more than laned.

Q - Meh. Generic skillshot. We have enough of those. Cool, it's like a Ziggs bomb but doesnt bounce and also scales with AD. idk. just not original enough.

W - Interesting, but this seems quite weak. just a generic debuff. There are skills in the game that reduce armor(Urgot's acid splash) and magic resist (Ryze's rune prison) all while dealing damage and having some other functionality. Its a fun idea for sustain in the game but it just doesn't seem like it would fit.

E - hehe... I see what you did there. No. just, no. This is the definition of anti-fun. This is either a game-breaking ability or a useless slow. This counters Aatrox Anivia Ashe Blitzcrank Cassiopeia Diana Galio Hecarim Kalista Karthus Katarina KogMaw Leblanc Thresh Zyra Sion to name just a few. This is literally a terrible idea. A champion should not have a button that just reads "counter X other champions". It should have a mechanic. Interesting but terrible as well. No. Just no. What the hell does this do to Gnar ?! Does he lost his powers of transformation? Does this just rip off all of Thresh 's armor?

R - To be honest it's kinda... idk boring? autatack buff. In general just a steroid.Twitch and Vayne ults come to mind. The true sight is nice but is it really necessary? Also, what does it slow?

Overall the champion lacks ideas behind it. When making a champion you need to make a lot of planning behind it. This just seems a bit rushed. Im not trying to discourage you from champion design. I think it's fun and if you so desire then go ahead and do so. It's just that this seems rushed and not thought out. So you want to make a sort of thaumaturge guy? Like a mage or some guy who works with arcane magic? A schollar? What does he do? Why is he here? What would his combat look like? Does he read books? Is he a wizard or sorcerer sort of person? What weapon? Does the weapon factor into the abilities etc. These are the sort of questions you should ask when designing a champion.

A for effort though.

Qazgir5/17/2015, 2:55:59 PM2 votes

If silences causes AA's to miss, do they also silence abilities?