[Item Concept] Protecter of The Weak

Best Ekko NA··3 votes·236 views

"Do not abandon those in need..."

Stats

+30 Armor +30 Magic Resist +15 Movement Speed

Unique Passive - Grounded:

Item holder is unable to purchase any Boots while holding this item. Item cannot be purchased if the holder already has any grade of Boots in their inventory other than Boots of Speed. While holding this item, user is immune to the first Airborne status affect afflicted (6 second cool down).

Unique Passive - Savior:

Any enemy champion within 1200 units will be knocked backwards the next time they strike a minion, or neutral monster. (30 second cooldown).


Build Path:

item 1001 + item 3105 + [800 Gold] item 3632

2 Comments

BETA2531 votes

it's a good idea, but it's really weak and isnt very helpful. if riot added this they would need to buff it and make it broken like item 3504 ( which should have never been an item) i think rather than boots it would require you to have teir 2 boots, essentially making it tier 3. 6 second airborn immunity seems broken, rather increase the cd by 15. they saviour passive should when enemies attempt to finish off a teammate below 20% percent health, making it a saviour passive. the active should work like iron locket, accept it give immunity 1 second to whoever is under 5% health, 100-450 shield (depends on level) for 8 seconds under 20%health and for the rest give them 50- 250 help (based on level).

Best Ekko NA1 votes

{quoted}

it's a good idea, but it's really weak and isnt very helpful. if riot added this they would need to buff it and make it broken like item 3504 ( which should have never been an item) i think rather than boots it would require you to have teir 2 boots, essentially making it tier 3. 6 second airborn immunity seems broken, rather increase the cd by 15. they saviour passive should when enemies attempt to finish off a teammate below 20% percent health, making it a saviour passive. the active should work like iron locket, accept it give immunity 1 second to whoever is under 5% health, 100-450 shield (depends on level) for 8 seconds under 20%health and for the rest give them 50- 250 help (based on level).

The reason this item wouldn't be weak is because of the cost. At 2200g or whatever the cost is, it's dirt cheap and would be extremely gold efficient. Also, the knockback immunity is the whole core of the item, it doesn't make sense to increase the cooldown on it... It would be strong sure but not broken. The item would just be doing what it was meant to do. If you get hit by two knock-ups or hit by a knock-up and pulled by a Blitzcrank immediately afterwards, the item will only stop the first one. Also, it doesn't stop other forms of CC like stuns or roots... so it doesn't exactly make any champion superman.

To me this is a must-have style item, even if it's not perfect there are simply far too many knock-ups and pulls with no real counter to them aside from dodging.. and realistically, you can't dodge everything.

Also, the reason for the Savior passive is to add something interesting that doesn't exist in the game currently.. for example, taking this item into the Baron pit or Dragon pit would make things very interesting. It could also be useful as a Top laner for planning trades on the enemy, for example.. the biggest champion countered by this item would also have a use for it with this added passive Yasuo. The item would also counter itself in a way, unless the user had a knock-up to break the item with. It also counters things like Poppy's ultimate and Poppy's E escape (damaging the creep would send Poppy backwards).

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