[Champion Concept] Dayne, The Prince of Fae
Hey peeps :D This is my new concept!! It's a work in progress so be gentle...even though id really like to hear what ya'll are thinking.
Ive made a few other concepts aswel. One of which is: Ethea, The Primordial Spirit
CCOS Good Neighbour bonus :D Isagi, The Desolate Blade - Nikushimi Zero Feedback Follow up Ceilidh, The Dancing Penance - The Anagram King Feedback Follow up 2nd Follow up
Name: Dayne Gender: Male Race: Fae (Royalty) Birthplace: The Fae Lands
Identity:
http://41.media.tumblr.com/9b0609773066762140ecbd66494783bf/tumblr_inline_nsaxp11Wu31shn1uf_1280.jpg
Appearance: The picture gives you an impression of the idea that I am looking for (It is not my art, and I take no credit for it). Dayne has grown into a powerful, calm and collected individual. His appearance should be regal and almost too perfect, to the point of it almost being creepy. I want him to have an air of mystery around him, like you can't be sure if his intentions are good or evil. His voice should reflect this by being clear and melodic. He would speak with an air of nobility, with little emotion and usually a bit vague.
Kit: This part is subject to change!! IF you have any comments on parts you think should be different, tell me in the comments :D
HEALTH 518 - 1912 ATTACK DAMAGE 55 - 110 HEALTH REGEN. 6.5 - 21.8 ATTACK SPEED 0.658 MANA 300 - 990 MANA REGEN. 6.0 - 17.9 ARMOR 24.7 - 82.5 MAGIC RES. 30.0 MELEE 175 MOV. SPEED 345
http://www.hiveworkshop.com/forums/resource_images/18/icons_17748_btn.jpg Passive, Faerie Blades: Dayne wields two swords, one that embodies the Seelie Fae and one that embodies the Unseelie Fae. His blades are imbued with Fae magic and leave traces of this on their targets. Whenever Dayne deals damage to an enemy he will cause the target to become weaker for that kind of damage. Every stack will function as -2.5% armor (when dealing physical damage) or magic resist (when dealing magic damage) for that target. Every hit will generate one stack until a cap of 15% / 20% / 25% / 30% of the targets total armor/magic resistance for 2 seconds, refreshing with every hit. Dealing damage with a different kind of damage will switch the built up weakness to fit that kind of damage AFTER hitting the target and calculating the damage with the original weakness type. (See details of switching blades in R)
http://www.hiveworkshop.com/forums/resource_images/5/icons_4074_pas.jpg Q, Armour Rend: Mana cost: 60 MANA Cooldown: 11 / 10 / 9 / 8 / 7 seconds Wielding Castor: Dayne strikes forward with his blade, dealing (50 / 80 / 110 / 140 / 170 + 85% Bonus AD) magic damage in a cone plus bonus damage to all targets based on the amount of extra Magic resist the target has in comparison to their Armor (1% AD and 1% AP for every +1 difference in Magic Resist). This includes differences stacked by Faerie Blades. Wielding Pollux: Dayne strikes forward with his blade, dealing (50 / 80 / 110 / 140 / 170 + 85% Bonus AD) physical damage in a cone plus bonus damage to all targets based on the amount of extra Armor the target has in comparison to their Magic Resist (1% AD and 1% AP for every +1 difference in Armor). This includes differences stacked by Faerie Blades.
http://www.hiveworkshop.com/forums/resource_images/13/icons_12133_pas.jpg W, Elven Edge: Mana cost: 80 MANA Cooldown: 19 / 17.5 / 16 / 14.5 / 13 seconds (When switching blades through this ability, the built up attack speed is not converted into bonus damage but stays as attack speed.) Wielding Castor: Dayne embeds Castor into an enemy champion with great force, dealing 65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% bonus AD) magic damage and fixating the weakness built up by Faerie Blades for as long as the blade is embedded. Dayne will use Pollux during this period, gaining its effects and abilities. Dayne will retrieve Castor when reactivating Elven Edge, after 4 seconds or by leaving its range of a 300 unit radius. Retrieving Castor wil instantly slow the target by 40% / 45% / 50% / 55% / 60% for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds. Wielding Pollux: Dayne embeds Pollux into an enemy champion with great force, dealing 65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% bonus AD) physical damage and fixating the weakness built up by Faerie Blades for as long as the blade is embedded. Dayne will use Castor during this period, gaining its effects and abilities. Dayne will retrieve Castor when reactivating Elven Edge, after 4 seconds or by leaving its range of a 300 unit radius. Retrieving Pollux wil instantly slow the target by 40% / 45% / 50% / 55% / 60% for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds.
http://www.hiveworkshop.com/forums/resource_images/13/icons_12135_pas.jpg E, Fae Trickery: Mana cost: 90 MANA Cooldown: 15 / 14 / 13 / 12 / 11 seconds (This ability applies on hit effects upon impact (thats only the targeted enemy, not the ones he hits on the way) but can't critical hit.) Wielding Castor: Dayne flashes towards a target in a blast of light, dealing 35 / 45 / 55 / 65 / 75 (+ 50% AD) magic damage to all enemies in his path and 65 / 90 / 115 / 140 / 165 (+ 100% AD) on impact. All enemies that face the trajectory of his path are hind-sighted and the target is blinded, both for 1.5 seconds. Wielding Pollux: Dayne becomes one with the shadows. He becomes stealthed and gains 30% movement speed for up to 3 seconds. While stealthed he can dash towards a target, dealing 35 / 45 / 55 / 65 / 75 (+ 50% AD) physical damage to all enemies in his path and 65 / 90 / 115 / 140 / 165 (+ 100% AD) on impact.
http://www.hiveworkshop.com/forums/resource_images/17/icons_16037_pas.jpg R, Seelie/Unseelie blade: Mana cost: NONE Cooldown: 3 seconds (Dayne starts with one point in this ability at the start of the game.) Passive: Dayne passively gains attack speed, the longer he uses one single sword. He gains 5% attack speed for every 2 seconds he is in combat with either Castor or Pollux. The attack speed stacks until it caps at 40% / 45% / 50% / 55%. It will slowly decay over time if Dayne is out of combat for at least 5 seconds. Active: Dayne switches between his two swords. The attack speed percentage built up with his passive is converted into a percentage bonus magic (when changing to Castor) or physical (when changing to Pollux) damage upon his next auto-attack within 5 seconds. If Dayne had full stacks in his passive, the next attack will automatically crit. Castor: Dayne uses his white and silver sword Castor, made by beings of light. His auto attacks deal magic damage (100% of AD + 5% / 10% / 15% / 20% of AP) to a target. Critical strikes will create a blast of light in a small area around the target champion, dealing magic damage (25% / 35% / 45% / 55% of the critical strike) to all hit enemies. A target is then immune for the effect for 5 seconds. Pollux: Dayne uses his black and gold sword Pollux, made by beings of night. His auto attacks deal physical damage (100% of AD + 5% / 10% / 15% / 20% of AP) to a target. Critical strikes bleed the target for 15% / 20% / 25% / 30% of the damage done over a period of 3 seconds (effect does not stack). A target is then immune for the effect for 5 seconds.
Icons from http://www.hiveworkshop.com/
Gameplay:
In general: Dayne is a "Unique" individual and a bit of an outlier. He does not depend on others to get the job done, but does not shy away to help others aswel. I tried to reflect that in his kit. I had been playing around with the idea of a champion that switches between damage types with an ability and by doing this, forcing the opponents to build more balanced. Indirectly influencing the build pattern of the enemy seemed something that has not yet been done by league of legends. Like I said, Dayne is a bit of an lone wolf. He shines best when he is one on one with an opponent. With careful planning beforehand and well thought out combinations of his abilities, he can lay waste to even the strongest of tanks. This does not mean that he is only good for duelling. Though it would be a rather bad idea to jump into the enemy team guns (or actually swords) blazing, he can still whittle down the enemies defences with his Faerie Blades passive, allowing his allies to deal more damage to them. When the enemy team is low on health, he can then swoop in with a well timed "Armour Rend" to finish the job and clear away any stragglers with "Fae Trickery". When playing against Dayne, you need to first and foremost make sure your defensive stats are balanced enough for you to not get bursted down. Then it is only a matter of getting him by surprise. His kit is meant to plan out an attack, but when you get the drop on him, he will have to improvise (which, I know, does not mean that he can't win, but it certainly makes him less powerful).
Combo: Dayne's kit requires some basic knowledge of how the two types of defences work. There are two types of damage in the game; Physical damage, done usually by auto attacks (and some abilities) and magic damage, done usually by abilities. Armor blocks part of the damage done by Physical Damage and Magic Resistance does the same for Magic Damage. Dayne can switch between these two types of damage using his R ability "Seelie/Unseelie Blade", dealing Physical Damage with Pollux and Magic Damage with Castor. Additionally, the "Faerie Blades" passive will reduce the targets resistance against the damage he does on the target, allowing you to deal more damage with that type. Knowing this, you should think about when to use his Q ability "Armour Rend", that will deal bonus damage depending on how much more defence a target has built for the type of damage you are using at the time. When not to Q: Obviously not when you have been fighting with the same blade for some time against that target... When to Q: One idea is to use "Armour Rend" at the start of a battle, when there have not yet been any changes in defences. OR When using "Elven Edge". This ability fixates the weakness and type that you have built up with an enemy for a short time and allows you to switch blades for that duration. Using "Armour Rend" THEN will have much more effect, even if the target has built balanced defences. OR Another possibility is simply switching blades with "Seelie/Unseelie Blade". The attack speed will be forfeit but if you use "Armour Rend" first, the damage is calculated with the old built up weakness.
So, the best string of abilities would be to first get up close to the enemy with "Fae Trickery" (does not really matter what side) and then deal some initial damage using auto attacks. Then use "Elven Edge" to fixate the weakness that you have built up and follow that up with "Armour Rend" to deal tons of damage. If the target is not dead by then, it will most likely try to run away. Simply retrieving the embedded blade will slow the target immensely, allowing you to catch up and finish the job.
He would play best with strong CC that allow him to hit enemies multiple times. Champions with stuns/roots/knock-ups (
,
or
for example) would open a lot of opportunities for him to chain together multiple kills.
When playing against Dayne, you will need some naturally balanced defences or powerful disengages. Champions like
, who gain additional Armor from abilities and passives would be poor choices, while champions like
, who have powerful disengage tools would be better choices.
Build: Dayne is mostly an Assassin that specialises in fighting tanks. He can hold himself in a fight by dealing enough damage to the enemy for them to try an be careful. Since most of his abilities scale with Attack Damage, I would advise to build him AD. Some additional Critical strike chance and Attack Speed would also be very useful. Going a little tanky with Dayne can maybe preserve him longer when fighting enemies, allowing his passive to whittle down the targets defences for him to deal good damage, but that would take patience and lowers his burstiness. Going Dayne AP is also an idea, but more something for a more experienced player to consider. His auto attacks gain a little bonus damage from the AP he builds and if he has enough AP, this damage might even grow larger then he would have when building AD. You'd have to build full AP for that though and other then his R, only "Armour Rend's" bonus damage scales (al little) with AP. Going a little of both is also a possibility, with hybrid items such as "Trinity Force" and "Hextech Gunblade". This will allow his auto attacks to deal a little more damage, but neither these or his abilities will reach such high damages as when you build him full AP or AD.
Lore: Has your mother ever told you stories of the Banshee? Of tiny creatures with wings? Of humans with goat legs? Of speaking animals? I am sure she has. But every time she did, she always promised that they were all make belief right? That it was all a fairy-tale and that you did not need to fear these weird creatures from another world. But what if I told you that all these creatures do and don't exist? That it is and isn't make belief? That this world is both here and nowhere? That it is then and now and later at the same time? A world were mysterious powers linger that no human mind could ever grasp? Are you confused yet? Good...
Long, very long ago. In days before Demacia and Noxus, back when the ancient empire of Shurima was but a mere settlement and Ionia had not even been touched by human hands, there lived strange creatures in the dense and remote forests of Runeterra. These forests, known now as Glades, were places where the ancient magic of the world still lingered; bending time and reality like it was dough. They allowed passage into a land that is neither the realm of mortals, nor that of gods. A realm that is different and the same at the same time. And the only way to get to these places was to get completely and utterly lost…or to have a native guide the way...
For in these places, creatures of magic thrived that had no origin known to man. These creatures called themselves “The Fae”. Many and various they were, living all together in this land, rarely venturing out into the mortal realm. And over these creatures, two beings ruled, though ruling would be a bit of an overstatement. Naming themselves “King Oberon” and “Queen Mab”, these beings were polar opposites of each other. King Oberon was the self proclaimed king of the Seelie Fae, who were like him prideful creatures of light that thought themselves superior to everything. Queen Mab on the other hand was a subtler creature but always honest and well versed in the dark magics of the world. She fancied herself the queen and protector of the Unseelie Fae who were like her in many ways. They lived together for a long time, balancing each other out in their rule and even produced a child. Prince Dayne had characteristics of both his parents. He was carefree, pridefull and handsome like his father plus strong and honest like his mother. The Fae Folk delighted in him, as he was the link that brought together the two courts of Fae. But these were not the only powerful beings that lived among the Fae.
A young sorceress with the beauty and voice of a goddess lived there too. But other then her appearance, nothing about her was divine… She was greedy and hungered for more power. She ventured out into the mortal realm and charmed human men to follow her. She then used their life essence to work on her dark rituals. Queen Mab and King Oberon got wind of this however, and together they brought her down. Queen Mab punished her to a life outside of the Faelands, and to live as a fearsome hag with a singing voice that would bleed the ears of any who would hear it. The sorceress was furious. With her cursed appearance, she was feared everywhere and the one thing she had enjoyed most in life, her singing, was taken from her. On that day she vowed the Fae would answer for what they had done to her and that they will both lose the thing they love most...
Moments or Eons later (time flows differently in the Faelands), the young prince had grown into a strong Fae with traits of both the Seelie and the Unseelie. He was adventurous and brave, but naïve... All had always been good in the Faelands, so what was there to fear? And partially he was right…for danger did not lurk from the Faelands, but from the mortal realm. On one of his adventures to the other world, he met with a big group of strange people in metal clothing. They told him they were looking for a magical world of creatures so strange, no human could ever dream them up. Proud of his homeland, the prince explained that this world was in fact The Faelands and the he was from there. The humans shared meaningful glances with each other, which to the prince was an odd thing to do. The man who seemed to be the leader bowed to him and asked him to show them the way. Thinking nothing of it, he led them straight to the entrance…not knowing, what had happened before hand…
For if he had known, he would never have led them there. The sorceress had ravaged the lands in pursuit of a way to enter the Faelands again, but the banishment from the royal pair was absolute. No Glade would allow her to enter. So she gave up on going there herself….and in stead pointed a mighty mortal force the way to the Faelands, promising them unknown and mysterious powers. The Noxian Empire had a hunger for powerful magic, and thus eagerly hang on to her lips. After she had convinced them, they sent a delegation of soldiers to the nearest Glade that the sorceress knew of. That the Faerie prince himself would be at the gate, eager to let them in was a surprise even the sorceress could not have anticipated. She had smiled, and had retreated into the shadows to watch the spectacle unfold…
The moment the army arrived, they started ravaging through the Faelands, plundering and murdering everything in their path, straight through to the royal palace. When they came upon the immense building, the royal pair was waiting for them. With great power not even the Fae knew their King an Queen had, they made short work of the army that had hurt their world so much. But hurting however, had never been the sorceress’s intention…She had cast a foul magic on the leader of the humans, and as he was cut down by the King and Queen, they started to feel its effect. Suddenly, King Oberon and Queen Mab looked into each others eyes and felt an intense hatred fill their hearts. As tension rose, more and more Fae joined their sides, until two groups were standing on opposite sides from each other. As they both started to raise their hand to lay harm on their kin, Prince Dayne came in between. He begged his parents to lay down their weapons. As a being of both sides of the Faelands, the magic had no effect on him, nor did his parents feel any hate for him. The only thing stopping them from tearing each other apart was the love for their son. They looked at each other one more time and then turned around, never to look back again. They each went to separate ends of their world and ruled their courts from there.
Distraught about what happened, Dayne swore he would bring the now two courts of Fae back together. He traveled the Fae lands and created two swords, symbolising the two halves that needed to be whole again. One representing the bright pride of the Seelie Fae, named Castor and one representing the dark honesty of the Unseelie Fae, named Pollux. In his search for peace and balance, Dayne travelled both the realm of the Fae and the realm of Mortals, ever on a quest to find the vile sorceress and undo the magic that keeps his kin separated…
So tell me lads and lasses…Yordles and Man…Mortals…and Immortals…Do you now believe in the fairy-tales your mothers told you? In the dreadful monsters and stunning beauties that are said to roam the lands? I leave it up to you to decide…I’ll just give you one piece of advice…Stay on the path when walking through dark forests, you never know where you might end up…or if you'll ever come back.
Quotes: More will come :D I'm really bad with making up quotes...But if you have suggestions :D
Champion select: "My Blades shall be united in the song of conflict..."
Death: Animation: Dayne falls to his knees, looks up, smiles and slowly falls apart in a whirl of floating lights... "My heart shall weep until it sees thee again..." "Sweet water and light laughter till next we meet..." "I hope it won't be a long journey..."
Moving: "May our paths be green and the breeze be on our backs..." "There and back again." "Short cuts make long delays." "May my feet bear me where the sun sails and the moon walks." "There are no safe paths in this part of the world." "The road goes ever on and on." "This world is so...Rigid..." "How can mortals live in this unchanging world?" "Mortals are such simple creatures..." "This world is boring...Nothing ever changes..." "Lots of things are lost here..." "If you listen, you can hear it all reaching for the sun..."
(When clicking at one location multiple times:) "A Fae arrives precisely when he means to..."
Attacking: "Feel my blade!!" "Death to the foes of the Fae!!"
(Wielding Castor) "The light pierces through!!" "Mortal lives are fleeting!!"
(Wielding Pollux) "The dark of the world gathers!!" "Your end is inevitable!!!"
Jokes: "Light and dark...I only think in shades of grey...[Sighs] no not THOSE shades of grey..." "Two swords...hmmm....I could just kick you..."
Taunts: Animation 1: As he starts speaking, Dayne holds up his hand for a butterfly to flutter down into it. After a few seconds, he snaps his hand closed, crushing it between his fingers. (When taunting enemy Champions.) Animation 2: Dayne bows deeply with a flourish, then looks up with just his head. (When taunting allied champions.) "It isn't a riddle. I can say what I mean without you understanding..." "I am Fae royalty...Older then you are and every will be....Now what were you planning on fighting me with?" "One sword is named Castor...The other is Pollux...Real names tell you the story of the things they belong to." (Any Ally) "May there be a light beyond the dark roads that we still must tread..." "A star shall shine on the hour of our victory..."
Dayne has taunts towards champions no matter their alignment (whether they are his allies or enemies) because he sees no two sides, only beings that want to hurt him and beings that don't...
(Demacian champions) "Your people see the light, but deny the darkness..." "Your hearts are honourable, but there is no room for need..." "I don't understand these humans..." (Noxian champions) "Strength is not always the only truth..." "Power generates happiness...but so does Freedom..." "I don't understand these humans" (Maokai) "I like trees. Trees don't hurt people..." (Garen) "I like big swords...I cannot lie..." (Ashe) "Fleet-footed and free, the arrow that bites like frost..." (Rengar) "Not seeing him does not make him les real..." (Fiora) "Defeat makes the honourable turn fraudulent..." (Quinn) "This bond makes two form into one, until one no longer sees two..." (Tahm Kench) "Much wind spills forth from your mouth..." (Gnar) "A child of times long forgotten...but remembered by some..." (Azir) "An emperor's power shifts, like sand that travels the desert..." (Kindred) "Dividing that which was once whole is seldom the clear answer..." (Sona) "Silence is a sound itself... It can be loud or soft, soothing...or disturbing..." (Taric) "Gems are, like the Fae-Folk, Brilliant, Radiant...and Outrageous..." (Karthus) "Tell me Karthus...What is death?" (Zilean) "Time flies, flows, fixes, flickers...and falls..." (Vladimir) "Does mortal life really depend on such a....material medium?"
** Casting Fae Trickery (Castor):** "I can see the light, but it never sees me. It envelopes me until I am no more..."
Casting Fae Trickery (Pollux): "In the shadows you are always alone, the world oblivious to your passing."
Items:
(Any Sword item: Blade of the Ruined King, Static Shiv, Manamune, Etc.) "I...already have two blades..."
(Last Whisper:) "Very old voices. I can barely hear them." "Whispers in the mind, from strange far away places..."
(Blood Thirster:) "Bleeding and thirsting, a blade that bites like teeth..."
(Infinity Edge:) "Little is truly infinite...Especially when wielding this weapon..." "Infinite...Like the Fae..."