[Champion Concept] Aia, the Astral Spirit

Tentakill Myself·8/30/2015, 5:29:38 PM·1 votes·531 views

Passive - Astral Projection > Aia constantly projects her own spirit, allowing it to be controlled at all times by holding the ALT key and right clicking. The spirit has stats equal to that of Aia's current stats, and casts abilities when she does, excluding her ultimate and basic attacks. However, any damage the spirit takes, Aia will also take, and vice versa.

Q - Spirit Purge | 60/65/70/75/80 Mana | 12/11/10/9/8 Second CD > Aia summons a large amount of spiritual energy and fires it forward, dealing 80/120/160/200/240 (+0.6 AP) Magic Damage to all enemies hit and slowing them by 40/45/50/55/60% for 2.25 seconds. > If enemies are hit by spirit purge from both the Spirit and Aia, they will take 150% damage and be stunned instead of slowed.

W - Psycho Shift | 100 Mana | 30 Second CD > Aia and her Spirit switch places, no matter the distance, dealing 90/120/150/180/210 (+0.8 AP) to all nearby enemies on arrival. > Casting this ability while an allied champion is under the effects of Vital Lock will instead switch places with Aia and that allied champion.

E - Soul Mist | 40 Mana | 16/14/12/10/8 Second CD > Aia and her Spirit generate mist around them, dealing 20/30/40/50/60 (+0.2 AP) Magic Damage to nearby enemies each second for 5 seconds and cutting vision to nearby enemies. If Aia and the Spirit's soul mist touch, it will detonate, stunning all enemies within the area for 1.5 seconds.

R - Vital Lock | 100/125/150 Mana | 180/160/140 Second CD > Aia commands her spirit to aid an allied champion within 1000 units of it. When an allied champion is aided by Aia's spirit, their HP and Secondary Resource are locked at their current state for 7 seconds. HP Can still be lost to turrets, neutral monsters, and the nexus obelisk though. > After the 7 seconds, Aia's spirit spawns next to Aia.

Not doing base stats because I'm shit at this game and don't know good base stats.

1 Comments

Stargleam8/30/2015, 5:46:35 PM1 votes

This sounds like a really interesting character design. But the passive would be better like Mordes ghosts, so they have a set amount of damage, as to not completly break stuff when you do the double spells (thinking Zed damn Shadows)