Yuley, the Elemental Fox
Yuley is a pure fox that will be a range mage, but starts out the game being melee. So the catch, besides being a true fox, is that he has to purchase one of three elemental essences from the shop that cost 100 essences each, but once you consume an essence of magic for that game you are permanently locked in to your choice for the rest of that game, so choose wisely to what you need the most! Fire is for a true damage burn, electricity (lightning) adds a brief paralyze which is similar to a stun to your damaging spells, and water is for healing properties if you need both self-sustain and if you want to heal your allies!
Somewhat of a lore: "That Ahri, I don't know what the other foxes see in her. She prances around being all cutesy and pretends to be nice, sure she may look good at the outside, but at the inside I can tell that she is rotten to the very core... how despicable of a fox! Not to mention that she has this crazy idea of wanting to become a human, like why would you ever want to become one of those clumsy and unintelligent creatures, besides they are so ugly, and they cannot even use magic; unlike us foxes who are adorable, fluffy, intelligent, and know how to use magic."
"So Ahri is going around the village saying she found someway to become a human! How preposterous of an idea! A fox become a human? Do not even get me started, there is no known magic that can possibly do that... well, there may be one way, but that will never happen, and who knows what price they will charge to do it if they consider doing it."
"So she did it, she actually became a filthy human, what a foolish girl that Ahri is. My question is what did she give up for it? Whatever, as long as it does not concern me or affect me it does not matter, but boy that Ahri will regret never being a fox ever again in the near future."
"The humans attacked our village! Our home is completely destroyed and many foxes died, the humans may be filfthy and stupid, but they would never attack us unless something happened, and I think I know why they attacked us too..."
"So my assumptions were correct, that stupid traitorous Ahri sold us out, she sacrificed her own village in order to become a human. So now not only did she completely reject the notion of being a fox and betrayed us entirely. That Ahri will pay for this, a traitorous fox deserves a traitorous end, I will hunt her down and make her feel the pain she inflicted onto us before giving what she deserves."
"Ahri will not get away from this! Once I catch up to her, then she will DIE for what she has done!"
Basic attack range: 125 units [melee]; 550 units [range] once you become an elemental fox Stats: For simplicity sake, Yuley will have similar stats to a normal range mage.
A Fox's Decision (Passive): [Changes to Lightning Fox / Fire Fox / Aquatic Fox based on what essence was consumed] Essence of magic will randomly spawn across the map that remain for up to 15 minutes that Yuley may pick up in order to use to purchase one of three elements. Once he becomes an elemental fox each essence of magic will grant Yuley small gains when he picks them up based on what element he is.
Yuley may purchase a special consumable item from the shop that costs 100 essences of magic that is called "Essence of Water", "Essence of Lightning", and "Essence of Fire". Only one essence may be purchased and consumed which once consumed will permanently transform Yuley into a fox of that essence's element to grant special effects to his damaging abilities based on what element he is and increases his basic attack range by 425 units.
Aquatic Fox: Yuley's abilities heal himself for 4%(+1% per 100AP) of his target's maximum health, one-third of the value for multi-target abilities. Additionally, Yuley's area of effect abilities heal struck allies for 40 plus 2%(+1% per 100AP) of their maximum health. Each essence of magic permanently grants Yuley 10 Mana.
Lightning Fox: Yuley's abilities briefly paralyze struck enemies for 0.25 second. Each essence of magic permanently grants Yuley 1 bonus movement speed. Paralyze cannot be reduced by Tenacity and increases by 0.1 second for every 1000 health the target has.
Fire Fox: Yuley's abilities burn struck enemies for 1.5 seconds dealing 6%(+1% per 100AP) of the target's maximum health as true damage over the duration (maximum of 150 damage against monsters). Each essence of magic permanently grants Yuley 0.5 Ability Power.
Tail Strike (Q): Cooldown: 5/4/3/2/1 second(s); Cost: 50 Mana; Range: 725 units Passive: Once Tail Strike is no longer on cool down Yuley will form a visible, illusionary tail every 5/4.75/4.5/4.25/4 seconds up to a maximum of 8 illusionary tails at one time to deal 20/25/30/35/40(+17%AP) additional magic damage to his target for every illusionary tail that was consumed.
Active: Yuley strikes his target with his tail and any illusionary tails he may have to deal (+80/90/100/110/120%base AD)(+14%AP) physical damage and consume all illusionary tails that were created. If Tail Strike directly executes its target then 35 Mana is refunded and the current illusionary tails do not get consumed.
The total damage of Tail Strike cannot exceed 30/32.5/35/37.5/40% of an enemy champion's maximum health.
Elemental Avenge (W): Cooldown: 10 seconds; Cost: 100 Mana; Range: 1000 units; Aura: 1400 units Yuley forms an orb of elemental magic from the tears and suffering his enemies afflicted on his allies sending the orb to the target location to deal true damage equal to a value of the damage nearby ally champions took. Maximum true damage is 200/275/350/425/500(+100%AP). This damage cannot exceed 30/32.5/35/37.5/40% of an enemy champion's maximum health.
If Yuley is currently an elemental fox then the elemental bonus will always apply regardless to whether or not Elemental Avenge does damage.
Magical Leap (E): Cooldown: 0.25 second; Cost: 60 Mana + 1 Charge; Range: 325 units; Radius: 400/450/500/550/600 units Yuley leaps in the target direction and then twirls around one time when he lands releasing magical energy to deal 20/25/30/35/40(+15%AP) plus 4/4.5/5/5.5/6%(+1% per 50AP) of the unit's maximum health as magic damage to all enemies around him, deals quadruple damage against minions (maximum of 150/175/200/225/250(+15%AP) damage against monsters).
Yuley forms 1 charge every 24/22.5/21/19.5/18 seconds up to a maximum of 3 charges at one time.
Deceive then Strike (R): Cooldown: 140/90/40 seconds; Cost: 100 Mana; Radius: 2000 units Passive: Tail Strike's illusionary tails creation time is reduced by 1/2/3 seconds. Magical Leap's charges are increased by an additional 1/4/7.
Yuley will instantly stealth for up to 6 seconds creating 20/25/30 identical, motionless, and harmless foxes made of magical smoke randomly placed in a large area around Yuley. Whenever an enemy champion deals damage to one of these foxes the fox will disappear into a puff of smoke and stun the champion for 1.25/1.5/1.75 seconds (does not stack for damaging more than one fox at the same time). If Yuley was attacked with a champion basic attack 1 second after going into stealth then he will no longer be under stealth, all foxes will disappear into a puff of smoke, and stun that champion for 2.5/3/3.5 seconds.
If Yuley deals damage to an enemy while stealth then he is instantly no longer in stealth and all foxes will go into a puff of smoke to do nothing.
Note: the recharge rates may be lowered with cooldown reduction.
) so you will get so much damage or healing from the passive alone.
pounce. Everyone hates her right? So with a charge system she can basically jump 6 times at max rank and literally escape anything. If you're going for a charge system, stick to a max of two.