Spirit Champion Concept
Passive: Spirit form: Champion gains 60 movement speed, is invoulnerable and can pass through walls. Clicking a minion or ally champion will channel for 2 seconds and cause you to become one with them.
Ally champion: gains 20% of your health armor and magic resist as theirs.
Ally minion: Gains 100% of all your stats.
If the ally died while you are inside you both die. Also right clicking and channeling while out of combat for 8 seconds will cause you to go back to spirit form.
Spirit form abilities:
Q: : For 10 seconds reveals all wards you pass by 40 second cd
W: slows nearby enemies for 20/30/40/50/60% for 2 seconds
E: Lets off a pulse that gives nearby allies 10/15/20/25/30 movement speed for 2 seconds
R: Nearby enemies lose vision (like
ult) for 4 seconds
Minion Abilities:
Passive: auto attacks deal an amount of magic damage based on ability power
Q: Shoots a slow moving bolt of magic that splits in half after hitting an enemy. The bolt continues to split until all nearby enemies are hit dealing 50% less damage for each split. The bolt then converges back into one at the original target location and lets off a pulse dealing magic damage equal to the amount of damage it dealt total and then return to the caster.
The caster stores 10/20/30/40/50% of the damage dealt total from this ability
W: On ally cast: heals equal to the stored amount and expends it On enemy cast: deals damage equal to 30/40/50/60/70% stored and expends it
E: Repulse: Pushes enemies away dealing small amounts of magic damage
R: After a short delay all nearby allies become invisible for a short duration and cannot attack
Ally Abilities:
Passive: The ally you are bonded to has full control of their champion. You cannot auto attack and can only cast abilities. Bonded allies deals a small amount of bonus magic damage equal to your ability power on hit.
Q: Life siphon: Tethers onto an enemy dealing magic damage over 5 seconds while the tether unbroken. 60/70/80/90/100% of magic damage taken by enemy is healed. Bonded champion gains 5/10/15/20/25% life/spell steal for the duration
W: Ally champion becomes intangeble for 4 seconds gaining 40/45/50/55/60% damage reduction and will be unaffected from projectiles (excluding auto attacks)
E: Repulse: All enemies in a radius are knocked away and dealt magic damage.
R: Toggle: Your spirit form follows bonded champion around allowing you to auto attack. The bonded Ally no longer deals magic damage on hit, instead you deal double magic damage on hit.