Spirit Champion Concept

Rozair·2/3/2017, 6:36:54 PM·8 votes·677 views

Passive: Spirit form: Champion gains 60 movement speed, is invoulnerable and can pass through walls. Clicking a minion or ally champion will channel for 2 seconds and cause you to become one with them.

Ally champion: gains 20% of your health armor and magic resist as theirs.

Ally minion: Gains 100% of all your stats.

If the ally died while you are inside you both die. Also right clicking and channeling while out of combat for 8 seconds will cause you to go back to spirit form.

Spirit form abilities:

Q: : For 10 seconds reveals all wards you pass by 40 second cd

W: slows nearby enemies for 20/30/40/50/60% for 2 seconds

E: Lets off a pulse that gives nearby allies 10/15/20/25/30 movement speed for 2 seconds

R: Nearby enemies lose vision (like Nocturne ult) for 4 seconds

Minion Abilities:

Passive: auto attacks deal an amount of magic damage based on ability power

Q: Shoots a slow moving bolt of magic that splits in half after hitting an enemy. The bolt continues to split until all nearby enemies are hit dealing 50% less damage for each split. The bolt then converges back into one at the original target location and lets off a pulse dealing magic damage equal to the amount of damage it dealt total and then return to the caster.

The caster stores 10/20/30/40/50% of the damage dealt total from this ability

W: On ally cast: heals equal to the stored amount and expends it On enemy cast: deals damage equal to 30/40/50/60/70% stored and expends it

E: Repulse: Pushes enemies away dealing small amounts of magic damage

R: After a short delay all nearby allies become invisible for a short duration and cannot attack

Ally Abilities:

Passive: The ally you are bonded to has full control of their champion. You cannot auto attack and can only cast abilities. Bonded allies deals a small amount of bonus magic damage equal to your ability power on hit.

Q: Life siphon: Tethers onto an enemy dealing magic damage over 5 seconds while the tether unbroken. 60/70/80/90/100% of magic damage taken by enemy is healed. Bonded champion gains 5/10/15/20/25% life/spell steal for the duration

W: Ally champion becomes intangeble for 4 seconds gaining 40/45/50/55/60% damage reduction and will be unaffected from projectiles (excluding auto attacks)

E: Repulse: All enemies in a radius are knocked away and dealt magic damage.

R: Toggle: Your spirit form follows bonded champion around allowing you to auto attack. The bonded Ally no longer deals magic damage on hit, instead you deal double magic damage on hit.

11 Comments

Taylorwill2/3/2017, 7:22:45 PM1 votes

How do you kill the spirit form?

Fuzzygonads2/3/2017, 7:28:26 PM1 votes

sounds like an elaboration of the beetle concept a while ago.

Spaceman5pff2/3/2017, 10:21:38 PM1 votes

Wow I was actually just brainstorming last night on a Spirit Champion that can take over allied units.

Strange how that works.

TheDelighted2/3/2017, 11:33:05 PM1 votes

It sounds super fun but I'd like to make a few suggestions. A couple of thoughts: Passive A passive shouldn't kill you, instead deal 90-85-80%(6-11-16 levels) of damage taken by the ally. Also, mana(resource) and hp regen while in spirit form are suspended and vision is reduced to rek sai level. Passive B and C Basic attacks do damage based on a % of your AP. Thoughts here are that it would be incredibly efficient damage output with no drawback.

Q A: fine Q B: awesome i really like it Q C: balance problems. Assassins become unkillable. Maybe go like this ally is instantly healed for 40/50/60/70/80(increased to 90-180 depending on HP) + (20/27.5/35/42.5/50%) damage taken is healed over the course of 5 seconds (affected by cd).

W A: passive "reveals nearby enemies" like rek sai (rank increases the detection speed), active slows the 1/2/3/4/5 closest enemy/enemies for 50% (+1% for 25 movement speed of enemy) W B is fine W C : I doubt if current tech or any new tech could detect whether the projectile is AA or not. Instead let a pulse that lasts for .5 sec and blocks all projectiles.

E A: ok E B: could also work the way round. If pressed continuously enemies are dragged in. E C: also as above

R A: ok. Could be cooler, but ok. Straightforward R W: thats weird. Is it meant to be like that or is it a mistake? Why would you want your ult to make enemies invisible ? As a minion it would be cool to: channel for 1 second and nearby enemy minions switch sides for 5-10-15 seconds. R C: again, could be cooler than a AA steroid. Like , it throws an echo of the ally spirit, if the echo hits an enemy champion it possesses him for 1/1.25/1.5 seconds fearing him. After that the enemy's soul is split in two and his stats/hp/mp/etc are all 30/40/50% reduced for 10 seconds or until he picks up his other half soul.

Overall I like your concept, and I would really like to see it in game. Good job.