Sludge the leftover waste

Malfectious··3 votes·253 views

Sludge the leftover waste

Passive-Muck Sludge is a puddle on the ground-he ignores unit collision, since he is only a pile of fluid he does and receives less damage
When Sludge is underfoot he gives bonus/debuff Enemy-is slowed %, but Sludge takes % damage while under enemy feet Friendly-gives % heals to both him and friendly

Q-Dissipate-Sludge soaks himself into the ground and travels unseen activate a second time to come out of the ground

W-Envelop-Sludge can wrap himself around any Champ standing in him Friendly-Sludge becomes a shield around a friendly champ sharing in the damage only letting % through Enemy-Sludge become a damage modifier around enemy champ, but also takes a % of said damage

E-Spit in your Eye-Sludge spits some of himself at another Champ Friendly-Grants eye opening, for a short time you vision range is increased Enemy-Gives hazed vision making their vision range much smaller

R-Replicate-Sludge can make himself a second copy of any Champ standing in him. (enemy of friendly) He has reduced stats (scaling %) Persists until recast or death (should be a low cool down ult) He gets all of the champs abilities and equipment (in place of his own) until replicate is over

4 Comments

Disulfiram1 votes

I like the concept, but feel that (except Q) these abilities don't really fit and are too clunky (and probably overloaded).

Malfectious1 votes

{quoted}

I like the concept, but feel that (except Q) these abilities don't really fit and are too clunky (and probably overloaded).

It is a lot, but I was thinking it would be offset with his passive making him do reduced damage.

Disulfiram2 votes

I'll elaborate: Passive: imho it's fine that he can slow enemies over him (probably by making the terrain slippery), but it doesn't make sense that he can heal allies.

W: too uninteractive and honestly boring, even if you could make sure that a % damage amp/reduction was balanced.

E: makes sense that a pile of sludge can blind people, but how does it increase their vision?

R: Absolutely not. It would make his build completely irrelevant save for buying just enough stuff to run at enemies. It would also make it impossible to win or lose lane against him: he'll always copy your stuff, regardless of you either being ahead or behind. Even worse, it would make him incredibly hard to play, because in order to use his ulti you'd have to be at least decent at whatever champion you're going to copy - which will probably be the most fed enemy, which further limits your options.

General: you seem to be focusing on him being a liquid, but we already have a fluid champion, Zac Imho it would be better to make him themed around trash and garbage, a la Garbodor...

Malfectious1 votes

{quoted}

I'll elaborate: Passive: imho it's fine that he can slow enemies over him (probably by making the terrain slippery), but it doesn't make sense that he can heal allies.

W: too uninteractive and honestly boring, even if you could make sure that a % damage amp/reduction was balanced.

E: makes sense that a pile of sludge can blind people, but how does it increase their vision?

R: Absolutely not. It would make his build completely irrelevant save for buying just enough stuff to run at enemies. It would also make it impossible to win or lose lane against him: he'll always copy your stuff, regardless of you either being ahead or behind. Even worse, it would make him incredibly hard to play, because in order to use his ulti you'd have to be at least decent at whatever champion you're going to copy - which will probably be the most fed enemy, which further limits your options.

General: you seem to be focusing on him being a liquid, but we already have a fluid champion, Zac Imho it would be better to make him themed around trash and garbage, a la Garbodor...

I see what your saying...my idea evolved into sludge around the kit, I really like some of these concepts. I was orgiannaly thinking he would be more ethereal kind of half here half not. That's why I've pushed more tow4ds the liquid abilities.

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