Give the people what they really want

Malfectious··16 votes·886 views

League is awesome, in the end we all love it...that's why we are here.

But, if you watch pro play-it looks kinds boring...that leads to less fun META play, and possibly the loss of incoming new players.

What we need is more incentive and less penalty for early fighting. That's what we all want to do anyway...one on ones and teams fights are why we play. Taking objectives is how we win.

The biggest problem with this is dying, it snoballs the other teams, and in pro play a few deaths early pretty much ends the game.

Dying is a part of fighting in this game, you can not have more fights without more deaths.

How do you add incentive to early skirmishes, 1v1's, and even some teams fights, without the penalty of a few deaths blowing the match out of control?

19 Comments

nelogis8 votes

No we aren't here because we love the game We are STILL here because we hope something changes

If a single Rioter tells me all of this is intented and this is the way they want to go them I'm gone in a blink of an eye, insta-deinstall upon reading.

And no we don't need more unnecessary mechanics that make 1 v 1 a thing, we need to REMOVE mechanics that makes it so it isn't a thing.

Remove first tower gold Revert shut down gold to what it used to be Remove Harold Remove Elemental drakes or rework them Reduce FB gold

Literally undo everything that has to do something with the Jungle / Gold income / Objectives / Towers from Season 4 or 5 starting

Or when these stupid ass plants got added, undo everything including that fitting the points above.

FCJAAAAGOOOO1 votes

I concur; Harold needs to go.

paisy2 votes

Well if you didn't love the game then you wouldn't be waiting for changes and would've stopped playing

nelogis2 votes

no not really

I explained it another comment on why it isn't quite that and since I'm too lazy to rewrite it ima just copy paste it here:

"Listen here, getting ranked in gold straight of the bat was a moment I will never forget Reaching Plat 5 is a moment that I will never forget Reaching Diamond 5 is a moment I will never forget

This feeling of pride and accomplishment (hehe) is something I will never forget.

The first time you got a double when the jungler ganked you? That one time you stole a baron as Taric? That one time you and your pals picked 5 tanks and the teamfights lasted like a whole 2 minutes? The one time you showed everyone that AD Soraka mid worked?

These are the moments I play league for (also I invested some money into this acc so there is that... wow this sentence just killed all the atmosphere that was built with along this comment.... just poof... gone)

Moments like these are getting so far in between that the 20 frustrating games I had are no longer worth it. But quitting is also bad since then I KNOW I wont get these moments ever again.

Quitting League just like that isn't as easy as it may sound. You may say it's just a game but a footballer that has invested his time into becoming better won't quit as fast too when it seems like he no longer enjoys football."

No I'm not here because I love the game in the general sense, I'm here waiting for changes and if you look at my match history you will see that I rarely play anymore because it's slowly becoming clear that Riot actually wants the game like this and it wont change every again

My changes are way too radical I know, they shouldn't be taken too seriously.... but fucking hell where do you start?

GigglesO1 votes

I feel like they def just don't have any cares for the game to be more reasonably paced. IT isn't about ending super fast its about the number of fights.

I used to feel like oh I can lose this fight, and the next fight I might win... now its oh I lost the first fight, guess I may as well pack my bags because now the enemy has bonus healing, bonus gold, free ass boots.

Ren Amari3 votes

Carrying, diversity, and fun were deleted from this game. has progressively gotten worse since season 5. "But fear not!!" "We have new skins!!!" ~riot.

nelogis1 votes

No I'm not going to say it nope.... nope....

RIIIIIGHT THROUGH THE COUNTERSTRIIIIKE!!!

Aight I just had to

Ren Amari2 votes

I'm not a Hashinshin I'm just saying that there are a lot of problems with the game, and it has been getting worse. But i do love the hashinshin memes.

BALDG1VEN BOOMER6 votes

Simple.

Make the game less snowbally so fights occur more often, that way if a team wants an objective they have to fight over it rather than jacking off mid while two people baron, or better yet sieging turrets with only two minion waves, before weak turrets team actually had to fight for turrets.

During season five it wasn’t uncommon to see pro play having 20+ kills on each side, after that when Riot changed the whole game basis to be more snowbally the average amount of kills and fights you seen when down drastically, these days you barely even peak 10.

Sõna3 votes

board and reddit are minority

-riot-

Madsin253 votes

I have a big issue with the game for a different reason.

In my elo(high silver-low gold) teamfights happen for the dragon/baron all the time.

The problem is those fights are over in 2 seconds and generally decided by who cc'd who first.(not fun AT ALL)

Now I got to thinking more.....the 2 second teamfights have done another thing. (maybe intended) It has destroyed splitpushing.

So now you can't have fun with 2 second teamfights AND you can't have fun splitpushing because teamfights are over so fast.

TLDR - This game is now League of team-deathmatch and it's getting stale FAST.

Recuro3 votes

Couple of things I'd like to see to reduce snowballing.

  1. Homeguards start at the beginning of the game. That way you can get back to lane faster and deaths are less punishing.

  2. Kill gold/xp scaling with target's level. Not only are early kills now less impactful, if a team is behind on levels they'll get more from kills than their opponents to help them catch up.

jadelink2 votes

Very very simple. You REDUCE the gold given on a kill, and reduce earlygame death timers. All the 'i wanna 1v5' monkeys would scream if you did though. (would also limit the power of inting to to cripple your team in solo queue). Being able to have a won lane could mean a modest advantage in teamfights, no a 'we win now, teamfights are irrelevant' level of advantage.

We could also return some actual defensive capacity to the rune tree, to make people willing to take more than one trade in lane.

Returning ADC itemisation to costs that are actually higher than Tank items, and in the same league as Mage and Bruiser items (mages and bruisers have much more expensive full builds than ADCs do), would prevent the 'adc endgame at 28 minutes' issue.

With kill gold being worth what it is, and death timers being what they are, playing ultra safe, dull, games is what wins.

Ixoziel1 votes

They need to buff all non-infernal drakes (mountain by only a very small amount). Cloud and ocean just don't really matter. Make the dragons have much less health early game. This creates something to fight over.

OP Garen Support1 votes

Lower jungle suppression on solo laners. We cant 1 vs 1 anymore because all the abusable camping.

Blåbæret1 votes

Lol, top and mid have no impact on the game even when fed. Jungle has never been the issue even though it sucks being ganked. ADCs and their butt buddies overshadow every other role in the game.

OP Garen Support1 votes

I used to have time to get fed by beating all my opponents 1 vs 1. Now I cant get fed before our botlane completely looses the game.

SuperRiceBoi1 votes

Only you can prevent the other team snowballing. Literally just try to farm more and die less. It's easier said than done though.

Also, some people like to play scaling champions. I personally enjoy

Vayne AurelionSol Azir Tristana Kalista Leblanc

With the first 4 being hard scalers. While I understand the meta is stale, unless they add some new items or bring back Atmogs, I doubt there's gonna be a big shift in the meta. They can always revamp runes again entirely to mix things up again so everything's meta like this past off-season though.

LordGeovanni1 votes

I want fighters not to pop to mages adcs assassins in less than 5 seconds not building like a tank and be a threat to the above classes instead of those classes running around at mach 4 with ambient movement speed.

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