Bilgewater Expansion - Part 1 of 3

The Dreamwalker··2 votes·463 views

Hi guys!

A couple of days ago I created a post talking about a need for more Bilgewater champions. You can read that post here: Bilgewater Champions

I decided to go ahead a create an in-depth expansion pack for Bilgewater. This expansion has 3 parts in total.

Part 1: Champions - Friends with MissFortune

Part 2: Champions - Allies with Gangplank

Part 3: Lore and stories.

Here is the link to Part 1.

Please enjoy!

Note - The online version of my creation doesn't live up to the original on my computer. When you click the link, there will be a little play arrow in the top, left hand corner. Click it for the Bilgewater feel to activate.

Have fun and give me your feedback.

[sg-miss-fortune]

10 Comments

FloRaider421 votes

[slayer-pantheon-thumbs] Nice work there. I hope you don't some nitpicking scroundel dropping in ;P

Misc: Strangely I have never seen a Powerpoint Presentation with integrated Audio before.


#Aquila - The New Tide

General: Compared to Tidecaller and Tidal Trickster her title seems somewhat flat in comparison. Without Lore it's hard to judge, but I feel like her Q could use another name of the bearded lady.

Passive: It's very similiar to Rakans shield, but weaker in comparison (less scaling, has requirements, no CD reduction).

Q-Ability: Visually it seems similiar to Illaoi's Q. Overall the abilities effects flow nicely together, but the MS buff seems like an added bonus due to already having a slow. It's odd for the slow to not scale every level.

W-Ability: Just for confirmation: If I Q after W does the newly created stream root enemies?

E-Ability: Reminds me of a Reverse Fizz E. Overall interesting and thematic.

R-Ability: I am a bit confused on where "puddles" suddenly come from. From the sound of it, it's a slow Gnar R, but I could be wrong there (choose direction, enemies in range become untargetable and get moved into that direction and damaged). Why displace Allies as well?

Overall: Depending on whether the River is included in "bodies of water" she could be very hard to balance as you always have to account for the best case scenario, even if most of the times she will have to fight outside of the River.


#Rylan - The Wayfarer

Passive: Stealing Gold from an enemy player sounds unfun as a concept, since it punishes both players for being ahead. The max. health damage scaling up to ~31.5%, but starting out at 5% with a 20 sec CD could be spread more evenly.

Q-Ability: I assume it has less range than Teemos Q, but it sounds very similiar.

W-Ability: A rather basic MS buff with a target bonus for better chasing. Seems to be at odds with the passive, Q and E, due to being aggressive when all other abilities are more defensive.

E-Ability: How does Disarm differ from Blind?

R-Ability: A straight 20% Max HP execute sounds really bland and it only seems to synergize with the passive. Why does the ability suddenly gain a new effect at level 3?

Overall: This champion is either your worst nightmare (denies your AA with TWO abilities and has %HP damage and execute) or a walk in the park if you are ability focused and can keep your range.


#Raven - The Cheap Shot

General: Raven sounds an awful lot like Riven. The Cheap Shot sounds more like Rylan than Raven IMHO.

Passive: Nice way to reward consecutive hits, although I personally feel like "ignore" would be better than "rend", since it only benefits her and as such can be balanced easier.

Q-Ability: Seems to work against her passive. Having it stop at the first minion, but requiring a long channel seems a bit counterintuitive.

W-Ability: Stacks are very easily gained. The AS buff seems overtuned and somewhat basic.

E-Ability: Tripling her AA with a good setup sounds really overpowered. Just think about what kind of nightmare Kog'Maws doubled AA were.

R-Ability: A rather basic skillshot execute...

Overall: Due to lacking any mobility and CC (in battle) she seems similiar to Kog'Maws "babysitted" ADC status, which is a playstyle I personally think should stay limited to him.


This is purely my opinion though and I hope I made everything clear and didn't come off as too harsh.

FloRaider out summoner 31

The Dreamwalker1 votes

{quoted}

[slayer-pantheon-thumbs] Nice work there. I hope you don't some nitpicking scroundel dropping in ;P

I love nitpicky scroundels. They make the world go round. XD

Misc: Strangely I have never seen a Powerpoint Presentation with integrated Audio before.

Neither have I actually. I just figured it out yesterday. I am dedicated to Bilgewater XD


#Aquila - The New Tide

General: Compared to Tidecaller and Tidal Trickster her title seems somewhat flat in comparison.

That is a good note. I personally like it just because of how I see and hear it. When I hear Tidecaller / TIdal Trickster, I get a good idea of those champions. New Tide, to me, means she is bringing a new aspect to the tidal characters.

Without Lore it's hard to judge, but I feel like her Q could use another name of the bearded lady.

Yea, again, that was just a call I made based off personal preference. Also, it is nice to see someone else knows the Bearded Lady's namesakes.

Passive: It's very similiar to Rakans shield, but weaker in comparison (less scaling, has requirements, no CD reduction).

I can see the comparison, but I feel that the "idea" or "essence" behind the shield is different. Rakan's shield happens no what he does. I always try to find a new aspect of a shield that hasn't been implemented before. Making Aquila's shield require her other abilities to be used seems like a pretty fair trade off to me. I am not totally up to date about shield-scaling, although, I am pretty sure that Aquila's shield is near or around that of other shields. I believe Lux shields for a total of 240-ish. I can definitely change this to make it better.

Q-Ability: Visually it seems similiar to Illaoi's Q. Overall the abilities effects flow nicely together, but the MS buff seems like an added bonus due to already having a slow. It's odd for the slow to not scale every level.

True, I have this weird this with my eyes where I can completely skip whole sentences at a time and believe they were never there. The MS buff seems like overkill and I have made the decision to remove it.

W-Ability: Just for confirmation: If I Q after W does the newly created stream root enemies?

No, her abilities don't work like that. Her W would have already have been in effect before the creation of the different streams/puddles. However, she can Q > W, and E > W. She can W while in the first half of her E. I mean, if you really think about it, it wouldn't really make sense for her W to affect things that weren't already created.

E-Ability: Reminds me of a Reverse Fizz E. Overall interesting and thematic.

I always seem to do good on E abilities! I should make a concept out these XD

R-Ability: I am a bit confused on where "puddles" suddenly come from. From the sound of it, it's a slow Gnar R, but I could be wrong there (choose direction, enemies in range become untargetable and get moved into that direction and damaged). Why displace Allies as well?

Her ultimate has a variety of uses. She can displace enemies to allow her allies to collapse, or she can use her ultimate to allow her team to flank a group of enemies. It it one of those abilities that serve more than one use. It is kind of like Evelynn's new ultimate. She can use to re position herself or murder her foes, or both.

Overall: Depending on whether the River is included in "bodies of water" she could be very hard to balance as you always have to account for the best case scenario, even if most of the times she will have to fight outside of the River.

It is, and I think I explained this somewhere... but, the river is included. However, her abilities do not affect the entire river. They only affect the base range of her abilities with the proper accounting for the width of streams and such.


#Rylan - The Wayfarer

Passive: Stealing Gold from an enemy player sounds unfun as a concept, since it punishes both players for being ahead. The max. health damage scaling up to ~31.5%, but starting out at 5% with a 20 sec CD could be spread more evenly.

Stealing might have been the wrong word to use. I just meant that this ability would take the % I listed and give it to Rylan. In short, the enemy champion doesn't loose money. My intention behind this ability would be to give Rylan some leads in lane and be able to come back from being behind easier than other champions. Do you have a preference about how the scaling should go?

Q-Ability: I assume it has less range than Teemos Q, but it sounds very similiar.

It is similar in concept, but it is different. Unlike Teemo, Rylan tosses up dirt that blinds enemy champions that walk through it. I was working on being more clear with his ability tooltip here. I think I was going to update it later today.

W-Ability: A rather basic MS buff with a target bonus for better chasing. Seems to be at odds with the passive, Q and E, due to being aggressive when all other abilities are more defensive.

The intent here was to capitalize on the weaknesses that Rylan created on that enemy laner. If they tried to flee, he would be able to chase them down.

E-Ability: How does Disarm differ from Blind?

It is weird to explain but I will try.

Blind - The champion can still do their auto attack animation but they count as misses.

Disarm - The champion cannot even make their auto attack animation. In short, it is a Silence that focuses on rendering Auto-attacked based champions useless. They are about 2-3 champions that use disarm.

Disarm is featured in Jhin's and Graves ' reload, and Quinn and Lulu also use this CC. Lulu's polymorph is a mixture of disarm and silence.

R-Ability: A straight 20% Max HP execute sounds really bland and it only seems to synergize with the passive. Why does the ability suddenly gain a new effect at level 3?

I did some reading, and Rylan wouldn't be the only champion that gains a new effect on their ultimate once they get it to level 3. Darius I know has this same idea.

Overall: This champion is either your worst nightmare (denies your AA with TWO abilities and has %HP damage and execute) or a walk in the park if you are ability focused and can keep your range.


#Raven - The Cheap Shot

General: Raven sounds an awful lot like Riven. The Cheap Shot sounds more like Rylan than Raven IMHO.

I got really confused what you meant at first, but then I realized that meant name-wise. I was like, "Raven is a marksman, and Riven is a...OH!".

Passive: Nice way to reward consecutive hits, although I personally feel like "ignore" would be better than "rend", since it only benefits her and as such can be balanced easier.

Oh, I was working off preference to the ear. Ignore could definitely be better.

Q-Ability: Seems to work against her passive. Having it stop at the first minion, but requiring a long channel seems a bit counterintuitive.

Abilities, as I stated, do not reduce her passive's stacking mechanics. Her stacks would be "frozen" while she is casting abilities. It would be similar to Xayah as she attacks towers.

W-Ability: Stacks are very easily gained. The AS buff seems overtuned and somewhat basic.

I was working off of what felt like a "tradition" of the marksman class. They seem to all have a way of gaining more attack speed through powers, and I wanted my concept to have to work towards those stacks. Yes, I can see that stacks are easily gained, but this would be more of a mid-late game power, considering that she would have more people to hit and have more attack speed to gather those stacks. This ability was something that I wanted as a way of making her passive stack faster.

E-Ability: Tripling her AA with a good setup sounds really overpowered. Just think about what kind of nightmare Kog'Maws doubled AA were.

Um, I wasn't there during Kog'Maw doubling his AA attacks.

R-Ability: A rather basic skillshot execute...

Overall: Due to lacking any mobility and CC (in battle) she seems similiar to Kog'Maws "babysitted" ADC status, which is a playstyle I personally think should stay limited to him.

I wasn't really trying for a baby-sat ADC. I was wanting one that really used range to their advantage. My "vision" of Raven is that she would snipe with her Q from a far to deal some Gnar-ly damage. Then be able to go in with her kit and focus on tearing down the enemy team with other abilities, and when the time came, she could easily pop her victims lifebars with her ult.


This is purely my opinion though and I hope I made everything clear and didn't come off as too harsh.

Most things were clear, and I do appreciate the feedback. No, not harsh, you were just being honest which is something that I appreciate.

FloRaider out summoner 31

[sg-miss-fortune]

FloRaider421 votes

When I hear Tidecaller / TIdal Trickster, I get a good idea of those champions.

"New Tide" doesn't really create an image in my mind. All I know is that she is different from the other "Tide" champions, but I have no idea on how.

Also, it is nice to see someone else knows the Bearded Lady's namesakes.

I prefer Mother Serpent and Bearded Lady, since I can't pronounce nor write the "real" name.

[sg-lulu]

I can see the comparison, but I feel that the "idea" or "essence" behind the shield is different.

Problem is that gameplaywise they don't differ that much. The only real difference is that Rakan can reduce the CD and Aquila needs a nearby body of water for the shield to proc (which considering Q seems geared towards spam, doesn't require much special consideration). Was talking about the AP scaling, not the level scaling.

I always seem to do good on E abilities! I should make a concept out these XD

Don't remember all recent concepts, but your Qs are often long ranged poke and W often synergy tools for another ability or the playstyle, leaving the Es with more creative freedom.

Her ultimate has a variety of uses.

Is the Gnar anology somehwhat correct? I still have a hard time imagining this working out for allies, but it's hard without time or range given.

It is, and I think I explained this somewhere...

Strange maybe I skipped that. So the River inside her abilities is affected?


In short, the enemy champion doesn't lose money.

So basically Spellthief or bandit Mastery? No preference about the scaling, but a third of health missing from one AA sounds annoying, especially since if you reach 20% you are dead.

If they tried to flee, he would be able to chase them down.

With his biggest damage tools being a passive with a long CD and a execute Ult, a chase mechanic seems out of place, since they benefit from AA focus or spamable abilities.

Blind - The champion can still do their auto attack animation but they count as misses.

Disarm - The champion cannot even make their auto attack animation.

Doesn't that mean that gameplaywise they are identical (renders AA useless)? I mean Blind already is the AA counterpart of silence for spells. Seems redundant apart from visuals (would be weird for Jhin to fire while reloading).

Also why do Q and E do virtually the same thing?

Darius I know has this same idea.

NOPE, Darius always has a reset on his Ultimate when he kills someone. It does however become a true reset at level 3 and is a temporary reset before that.

Rylans basic ability reset suddenly appears out of thin air at level 3.


I wanted my concept to have to work towards those stacks

Ashes Q? I really like that a lot of ADCs have variations on how to get AS, but Ravens is very basic in comparison (excluding Trist).

Um, I wasn't there during Kog'Maw doubling his AA attacks.

As a support it was fun, since you were much more important, but it was still very annoying to rely on your ADC to such an extreme as a team.

I wasn't really trying for a baby-sat ADC.

Huge AS buff, passive that heavily relies on consecutive AA and another AA multiplier, require you to A.) be near enough to the enemy to abuse those AA and B.) be distant enough to your enemy to not get murdered. Considering the lack of mobility and CC the teammates would need to peel.

FloRaider out summoner 31

The Dreamwalker1 votes

{quoted}

"New Tide" doesn't really create an image in my mind. All I know is that she is different from the other "Tide" champions, but I have no idea on how.

I prefer Mother Serpent and Bearded Lady, since I can't pronounce nor write the "real" name.

It took me a while, but I finally found how to say the "real name".

Problem is that gameplaywise they don't differ that much. The only real difference is that Rakan can reduce the CD and Aquila needs a nearby body of water for the shield to proc (which considering Q seems geared towards spam, doesn't require much special consideration). Was talking about the AP scaling, not the level scaling.

I saw what you meant. I looked at AP ratios of shields, and I made the executive decision to buff it.

Don't remember all recent concepts, but your Qs are often long ranged poke and W often synergy tools for another ability or the playstyle, leaving the Es with more creative freedom.

My Q's are typically long-range, poke things. However, my Q's are also like the very basic bread and butter of her kit. Q's usually allow other things to happen. I play a lot of champions that follow this general flow, and it has come into my concepts. W's tend to be defensive on mages and some type of buff on other roles. E's are usually pretty creative. They are my open ones. I see E's as the "gamechanging" move that every champion has. In the Champions I play, E's allow for massive AoE damage, dashes, etc. My E's also tend to be utility on some concepts.

Is the Gnar anology somehwhat correct? I still have a hard time imagining this working out for allies, but it's hard without time or range given.

I wouldn't really know, considering I rarely play Gnar. I think it would be correct, or at least close. I looked at his ability and I would say it is similar to what is cooking my head. Yea, I can see that too. It would probably just be better to make it an enemy-focused ability. It would make sense considering I want her to be a "Controller w/burst". If she did this too allies, she might just hurt her team instead of help them.

Strange maybe I skipped that. So the River inside her abilities is affected?

Yes, I believed I called them streams? Yea, those are affected. I feel like you are also asking about the real river in every game as well. Yes, that is affect as well, however it is only affected at the base ranges of the basic abilities. In short, the entire river is not affected.


So basically Spellthief or bandit Mastery? No preference about the scaling, but a third of health missing from one AA sounds annoying, especially since if you reach 20% you are dead.

I had to look at these items and masteries before replying. Yes, it would be similar. Hmm, that, yea that is problem. I should fix that. The R has a small range, probably the size of Evelynn E ability.

With his biggest damage tools being a passive with a long CD and a execute Ult, a chase mechanic seems out of place, since they benefit from AA focus or spamable abilities.

Yea, in the update version of Rylan I changed this to fit more of what I wanted for him. The theme isn't coming out clearly. He is suppose to out-duel his opponent, namely his Q, and then be relentless when they turn to run. His E is a cherry on top that continues to bash people that try to turn on him. I updated his Q and E to be different. I changed the versions that they have on them, cc-wise. I used a different version of Blind for his Q and made it no longer target-able. His E is relatively the same.

Doesn't that mean that gameplaywise they are identical (renders AA useless)? I mean Blind already is the AA counterpart of silence for spells. Seems redundant apart from visuals (would be weird for Jhin to fire while reloading).

Yea, pretty much, but I changed it in his abilities.

Also why do Q and E do virtually the same thing?

They were updated, no worries.

NOPE, Darius always has a reset on his Ultimate when he kills someone. It does however become a true reset at level 3 and is a temporary reset before that.

Hmm, yes, I completely misread the ability. Eyeballs, evil eyeballs man. Yes, he does get a partial cooldown on his ultimate at 1 and 2, but it gets completely reset at level 3.

Rylans basic ability reset suddenly appears out of thin air at level 3.

I can implement this element better.


Ashes Q? I really like that a lot of ADCs have variations on how to get AS, but Ravens is very basic in comparison (excluding Trist).

I disagree that Raven is basic. MissFortune just clicks W, so does Tristana (Q). Ezreal has to just land his abilities. Varus has to kill something. Raven can, yes, just click W, but in order to get the full potential of her W she has to work for it. Also, Xayah has this as well.

As a support it was fun, since you were much more important, but it was still very annoying to rely on your ADC to such an extreme as a team.

Huge AS buff, passive that heavily relies on consecutive AA and another AA multiplier, require you to A.) be near enough to the enemy to abuse those AA and B.) be distant enough to your enemy to not get murdered. Considering the lack of mobility and CC the teammates would need to peel.

Well, I see that she has no built-in cc, other than her charged Q, but isn't that like the base min. cc a marksman gets? MF gets a slow, Xayah has a root, Lucian and Ezreal have mobility... also, some these adcs have to work for their peel. Ashe doesn't always have cc, but her kit works because of the perma slow from her passive. I can work with Raven and see how I can make more of an non-baby sat character.

FloRaider out summoner 31

FloRaider421 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=VpRFMLJp,comment-id=0000000000000000,timestamp=2017-11-01T16:59:46.842+0000) but in order to get the full potential of her W she has to work for it.

Currently however it doesn't feel like that, due to stacks not decaying and being amassed rather quickly.

I can work with Raven and see how I can make more of an non-baby sat character.

I feel like with her passive, W and E giving her AA so many buffs, she would need to be balanced around the scenario where she has high AS and 3 AAs, leaving her with little power budget conserning her stats and other abilities.

FloRaider out summoner 31

The Dreamwalker1 votes

Hi Flo,

I redid Rylan and Raven to be more pirate-y instead of being awkward characters. They now inherit their background and really embrace them. I did not post this updated version yet. I can just tell you the changes I have made.

Rylan:

P - I changed the wording so that it made sense. Q - Idea changed - His Q changed to be near sight ability instead of a blind. It now happens around him in a small AoE. If you don't know what a near sight is, it is something that Graves and Quinn use. I think there are more. W - Ability changed - This I changed completely. I felt like a movement speed buff was, honestly, dumb. I changed it to better fit the playstyle I wanted for this champion. It is kinda tricky to talk about. I will post it if you wanna see it. E - Unchanged R - Unchanged - Fixed the weird sudden level 3 added effect.

I don't think I answered your question about his passive. It is similar to item 3303 as a point of reference, but it is not the same. I did adjust his max. health damage scaling to not be as oppressive until the mid-late game area. It is still effective early, but becomes better with time.

Raven:

P - Left unchanged. I changed the wording.

Q - I placed her E here now with some changes. I changed it so that the 2 additional shots can no longer critical strike or apply on-hit effects, if the first one did not apply on-hit effects/critical strike. The other parts are still the same. It cannot pass through targets, etc.

W - I changed it. She cannot just click W and get some attack speed. She needs to have stacks in order to gain attack speed. This will be included in the re-upload. She gains 50% of the gained attack speed as movement speed.

E - This is now a mobility tool. She fires a rope in a targeted direction. The rope can only hit terrain. The rope will remain in the terrain for a couple of seconds. At any point, Raven can re-activate the rope and be pulled to safety.

R - Still the same.

Aquila:

Aquila didn't get massive changes like Raven and Rylan.

Aquila did get minor changes though.

Passive: AP ratio buffed: 30% > 70%. I made a new part of the passive called streams. Streams are generated from her Q and R. These slow people that pass over them.

Q: Same idea, the slow as removed.

W: Decreased timer before rooting: 1.5 seconds > 1.25 seconds

E: Unchanged

R: Ally part removed.

Everything will be included in the re-upload on 11/2 with the publication of the Bilgewater Expansion Pt. 2

Edit: Raven's W can loose stacks just like her passive. I forgot to add that.

FloRaider421 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=VpRFMLJp,comment-id=000000000000000000000000,timestamp=2017-11-01T22:06:43.621+0000) I redid Rylan and Raven to be more pirate-y instead of being awkward characters. They now inherit their background and really embrace them. I did not post this updated version yet. I can just tell you the changes I have made.

Rylan: Q - Idea changed - His Q changed to be near sight ability instead of a blind. It now happens around him in a small AoE.

So now he has a way to disrupt spellbased champions as well? I feel like playing against this champion could feel very unfun (like playing against Teemo). Nocturne also does have Nearsight I believe. You could argue that Rek'Sai and Tahm have a form of nearsight as well.

W - Ability changed - This I changed completely. I felt like a movement speed buff was, honestly, dumb. I changed it to better fit the playstyle I wanted for this champion. It is kinda tricky to talk about.

I am intrigued [sg-syndra]

I don't think I answered your question about his passive. It is similar to item 3303 as a point of reference, but it is not the same.

So how does it differentiate itself from it?

I did adjust his max. health damage scaling to not be as oppressive until the mid-late game area. It is still effective early, but becomes better with time.

I think it jsut makes sense, due to his kit being very 1v1 centered (disarm, execute etc.), for him to be more focused on early than lategame

Raven: Q - I placed her E here now with some changes.

Considering that Q is usually more spam focused is the duration reduced?

E - This is now a mobility tool. She fires a rope in a targeted direction. The rope can only hit terrain. The rope will remain in the terrain for a couple of seconds. At any point, Raven can re-activate the rope and be pulled to safety.

I feel like a slight initial CD before reactivation would be interesting to balance out the ability to recast it later.

Everything will be included in the re-upload on 11/2 with the publication of the Bilgewater Expansion Pt. 2

Looking forward to it [sg-kiko] FloRaider out

The Dreamwalker1 votes

Hi Flo,

Just wanted to say thanks for the comments. They are really helping to shape and mold my characters.

{quoted}

So now he has a way to disrupt spellbased champions as well? I feel like playing against this champion could feel very unfun (like playing against Teemo).

I wouldn't say that he can disrupt spellcasters. Lux could still use her abilities, only her sight would be reduced when trying to aim.

Nocturne also does have Nearsight I believe. You could argue that Rek'Sai and Tahm have a form of nearsight as well.

Nocturne uses a special type of near sight exclusive to his person. Rek'Sai has a self-inflicted near sight, and Tahm does too when he devours someone.

I am intrigued [sg-syndra]

I hope the new ability makes more sense. I am still working out the kinks.

I think it jsut makes sense, due to his kit being very 1v1 centered (disarm, execute etc.), for him to be more focused on early than lategame

Yes, it does, but with seeing how his passive is set up. It is kind of hard to make it good in the beginning but fall off towards the mid-late game areas.

Considering that Q is usually more spam focused is the duration reduced?

I don't think all Q's are spam-focused. With that being said, the duration is the same.

I feel like a slight initial CD before reactivation would be interesting to balance out the ability to recast it later.

Yes, I added that in my mind, but it never got added to the actual thing.

Looking forward to it

It might be delayed due to unforeseen circumstances.

[sg-kiko] FloRaider out

The Dreamwalker1 votes

I forgot to mention. I changed Rylan's passive to be more 1v1 focused.

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