Why isn't there an item that scales off of Assists?

Terozu··4 votes·530 views

Like a shield that grants more armor the more assists you have, or a mage item, and for that matter, why isn't there a stat unique to heals, shields, etc? We know it can be done, there are items that up their strength, so why don't these things exist?

10 Comments

You Disgust Me2 votes

As much as I would like to see an item like this, there are a few problems with the concept. I'll list them out as follows:

  • Feast or Famine: The amount the item will give will vary depending on how well the game is going; making it pretty inconsistent. Although it encourages snowballing, in higher ELOs it will be less effective since most players would rather get farm and objectives rather than getting kills. But I guess that's a pretty fair way of balancing though.

  • Gold Restrictions: Supports generally don't get as much gold income as cs'ers. Thus, they are relatively limited to what they can buy early game; usually rushing the 2nd stage support item and Sightstone first. Although bonus shield health is nice, most players would rather invest in other items that may be more reliable in fights: Locket, Redemption, etc.

  • Toxicity: Anything that adds to healing, shields, etc. can get pretty obnoxious; especially in late game when CDs get really low.

Cocho1 votes

item 1082 item 3041 ;p

the problem with those types of items, is that they're going to be snowball items by nature

Terozu1 votes

Not in conjunction with a different stat, the game needs more stats, not just ap/ad/armor/mr etc.

Lyndris1 votes

and hp & mp regen, ASP, crit, MSP, all four pens. dota only has three more, which are primary stats that are hybrids of others and kinda lacks ap really (well with the introduction of spell amp i guess not) What else could you add? And i'd rather not see attack and spell range stats in lol. Perhaps a wisdom stat increasing duration of spell effects? but that could be broken on some champs...

Terozu1 votes

How about like "Spirit" or something that scales into shields and such, it would actually make them easier to balance, because you could buff/nerf supports without altering anyone else.

Lyndris1 votes

That actually isn't a bad idea, and we already have 4 items that have "spirit" then as is.

TwinkiePro1 votes

I would love to see an extra stat added exclusively for supports. Sheilds and heals would no longer scale (entirely) off of ap, requiring this extra stat instead. I believe this would help balance the class as a whole.

CobaltTheMadMage2 votes

{quoted}

I would love to see an extra stat added exclusively for supports. Sheilds and heals would no longer scale (entirely) off of ap, requiring this extra stat instead. I believe this would help balance the class as a whole.

There are already items that grant percentile buffs to heals and shields specifically.

TwinkiePro1 votes

Yes but they give AP, what I speak of is a separate stat. Sona could build this items and still heal and speed up her team without blowing Pressing q and auto for 500 damage.

CobaltTheMadMage1 votes

{quoted}

Yes but they give AP, what I speak of is a separate stat. Sona could build this items and still heal and speed up her team without blowing Pressing q and auto for 500 damage.

They don't give a lot of AP compared to most "full" AP items, last I checked.

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