Champion Concept: Setri, the Zenith Mercenary

Ýones·7/5/2016, 3:20:49 PM·1 votes·1,784 views

http://i.imgur.com/tA9wJ3K.jpg

Art by Xavier Leroux http://i.imgur.com/8iXsjFb.jpg

#STATS SKIRMISHER Damage: Physical Style: Attacker - - - - o - - - - Caster Difficulty: 7/10

DAMAGE: 3/3 TOUGHNESS: 2/3 CROWD CONTROL: 2/3 MOBILITY: 2/3 UTILITY: 2/3

http://vignette4.wikia.nocookie.net/leagueoflegends/images/a/a0/Ionia_School_of_Transcendentalism.jpg/revision/latest?cb=20110604184947

"We work in the dark to serve the light. We are the Zenith." Setri is an illustrious swordsman and mercenary captain who plies her trade in Ionia. Armed with her renowned Sivath Blade, she prides herself on assasinating thugs, civillians, and Ionian elders - for a generous bounty. She works for the most feared group of skilled mercenaries of Ionia, the Zenith. May the rewarder be even the most influential person on the Valoran, they will pay Setri in gold, or blood.

Setri firsthandely learned the harsh life of a child of debtor parents. She still remembers the night when her family was murdered by the raiders of one of the most feared tribes in Ionia. Their name was the Quorra. After weeks and months after the massacre Setri survived by stealing food on local markets and finding wealthy trinkets in ruined temples in forbidden areas, sometimes with her good friend Volamena. One day, Setri found some large golden statues in a temple, but Volamena betrayed her.

Volamena took Setri to her tribe, and let her choose to serve all her life as a mercenary, or die as a worthless thief. Setri swore she would never allow herself to be betrayed again. Determined to learn to defend herself, she joined a tribe of assasins led by legendary Ouran Klinge, serving as a weapon carrier, navigator, and dogsbody for the belligerent mercenaries.

For years, Setri slept with a dagger tucked under her blanket. She placed no trust in Klinge’s warriors, knowing their only loyalty was to gold, but she strived to learn all she could. Setri trained to fight, practicing with staunch determination and sparring against the younger swordsmen daily.

Setri's unwavering dedication and swift-growing skill caught the eye of Ouran Klinge himself, who took Setri under his wing - an honor few received. Over the years, Setri became a formidable warrior, and as Oura’s sergeant, she assasinated numerous influential people. When the assasinations ended and the mercenaries struggled to find paying work, Setri led expeditions into the city in search of Ionia’s richest men.

Eventually, Setri tired of living in Klinge’s shadow. The domineering leader took the greatest share of the gold, and all the glory -- though it was Setri’s knowledge of Ionian elders that brought them much of their wealth. Worse, Klinge refused to fight for warlords whose reputations for cruelty were at odds with his martial code of honor. But to Setri, gold was gold, no matter how bloody the hands that paid it - morals played no part in the transaction.

Many mercenaries agreed with Setri, and together they planned to replace Klinge as a leader. The night before everything was supposed to happen, Klinge learned of the plan. Outraged, he struck first, planning to turn his blade to the former student as she slept. Setri had expected such an attack, and she defeated Klinge in a vicious night brawl. She killed Klinge, and the tribe agreed to call Setri their new leader.

Setri's warband quickly earned a fearsome reputation as warriors of ilustrious and mercenaries that became a legend. Their tribe had no official name yet, but Setri named their tribe after the raw translation of the tribe that killed her family, Quorra. The name of her tribe was ever since called the Zenith.

After a decade of assasinating thugs, civillians, and elders, Setri was hired for a job for killing one of Ionia's most powerful swordsman lord Usta. Setri would be rewarded by twice as much as she would be rewarded for a basic elder, she could not say no to that offer. After a long travel, Setri arrived at the monastery. She striked Usta with her blade, but her blade didn't cut his armor, but instead was broken. Without a weapon, Setri dodged lord Usta's attacks very smoothly, but she had no weapon to fight him back.

After a brief thinking, Setri took a blade from a holder inside a class. The blade must be really holy or wealthy because it was so well secured. The blade felt like it was made for her, the blade ran so smoothly on the air and it felt so light. Setri striked lord Usta's armor, just once, as she hit him up to the air and slammed him down with incredible strength.

"Please don't kill me! You can have the blade, you can have all of them!" Cried lord Usta, which Setri coldly answered:

"If you don't strike first, you don't get to strike at all." Setri killed the man.

PROS & CONS: PROS

  • Alot of mobility

  • W good escape tool

  • Good at teamfights

  • Good against squishy targets

  • Good against a blitz or gragas

CONS

  • Weak without ultimate

  • Ult semi-long cooldown

  • W very long cooldown

7 Comments

Ýones7/6/2016, 4:13:19 AM1 votes

No feedback? No nice words? ,_,

Doctor Fail7/7/2016, 4:02:51 PM1 votes

The concept of a quick and agile fighter is pretty cool. I like the art a lot. You've definitely made her a very mobile and assasiny champ.

It’s hard to give precise feedback without the numbers. It means we can’t really gauge the champions power effectively. Even quickly thrown out numbers would help us know whats supposed to be her focus.

The R, for example. How far does she dash? Is it like Sion where she just goes until she hits something?

It’s really hard to duel against this champion due to the passive. If you fight Setri alone, or are laning against her, there’s no real way to win short of instagibbing her. Once you hit 50% hp she basically gets a minimum of +100% bonus damage three times by warping behind you, hitting, jumping over you, hitting, and teleporting back to her mark and hitting you again without any way to really counter. The healthiest thing for this champion might be a new passive, one that emphasizes and rewards her speedy agile gameplay, but doesn’t scale based off of her enemies’ stats.

She’s got crowd control, but it’s all awkwardly placed on her Ult. Maybe her Q would be a good place to put a slow of some sort?

ModEchoing7/7/2016, 4:24:00 PM1 votes

Stand back, I'm a certified hater!

This is like the exact opposite of what you'd want to introduce to the rift when everyone is complaining about mobility creep and dashes everywhere.

The passive is straight-up overpowered, making her an impossibly good duelist that shuts down top lane by virtue of existing. I mean, you could jungle, but why do that when you can make top lane stop existing and then go gank the other lanes?

I can see the outplay potential with the kit, dashing all over the place and blinking backwards, but there's honestly not much recourse the enemy can take here - no matter what they do, Setri is going to dash into them and combo their health off, and woe betide them if they show up with <50% or even <75% health. You can't even punish her for a bad dash since she can blink backwards. There's no risk involved here - you just show up and erase someone, and blink back if you can't finish the job or bite off more than you can chew or you were just poking so the next attempt does it.

I can't give much more detailed advice without numbers, but the kit as it stands would end up being the single most frustrating thing, even past the dreaded Zed and Yasuo, since you can't stop her from getting in, wrecking you, and getting out at the drop of a hat, and she just gets stronger and stronger the less health you have. This isn't a workable kit, unfortunately, at least not without removing the elements that really make you unique, such as the W blink.

Whatever you do, change the passive. It's far too powerful and punishes the enemy for ever dropping below full health.

Warlord Dienekes7/15/2016, 6:10:37 PM1 votes

Ok, so it's a pretty interesting concept. While my initial reaction to reading it was "Oh damn, another fucking Fizz" it's not actually that bad.

In the basic basic abilities she can jump over a target that she has already engaged in melee range, then she can jump back to her starting position. That's about it really. Nothing makes her untargetable and nothing is really hyper mobile. She doesn't even really have any escapes, unless they get ganked and just hop over the ganker, but even that is not all that great since it requires getting in melee range of the ganker.

So in terms of pure mobility of the champion I don't think she's that bad. If anything, she's a bit than most other mobile champions.

That said, I think her ult is problematic. Because, I don't think melee suppression really works. Take Malzahar as an example, the reason why they had to give him that horrible passive is because without it, his ultimate was next to useless because he would rarely get his full ultimate off since as soon as he used it he put a giant target on his head in any teamfight. And that was at a pretty good distance. Here, Setri has to get in close to suppress her opponent, which, she can miss, and also puts her in quite a lot of danger.

Honestly, I think as you made her she's not strong enough or mobile enough a good assassin like Fizz or Ekko. But she is mobile enough to be one of those in your face high mobile tanks (also like Fizz and Ekko... strangely) but unlike those two she doesn't have nearly as much CC and survivability to make that work either.

Now, making a worse Fizz or Ekko may not be a bad thing, since those two are some of the most annoying champions to deal with in the game. But, they still are in the game and while they're in Setri will not get played instead of them.

If I can make a suggestion. Make the W also deal burst damage or something to those around her when she uses it. And rework the ult to play up her messing with the enemy team instead of locking down one target and herself in a probably compromising position.