(Item Concepts) New Pure Tank Items | New Item Line- Initiate's Mail Line and Other New Tank Items
New Item Keyword- Threshold: A Unique Passive or Active that unlocks upon reaching a minimum number of bonus stats or when you are not holding certain other bonus stats. The threshold rules are listed after the Unique Passive.
Initiate's Mail Line of Items
Initiate's Mail
+
+ 50 Gold = 1050 Gold +350 Health +100% Base Health Regen. UNIQUE Threshold Passive- Stone Defense: When below 50% health, this unit gains an extra 100% Base Health Regeneration. (Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items)
Arc Warden's Mail Initiate's Mail +
+
+ 150 Gold = 3000 Gold +400 Health +100 Armor +100% Base Health Regen. UNIQUE Passive- Cold Steel: If you are hit by a basic attack, you cripple the attacker's attack speed by 15% for 1 second. If the Threshold for this item is met, Cold Steel will no longer be considered a UNIQUE Passive for this item and can stack with other Cold Steel passives from other items. UNIQUE Threshold Passive- Iron Defense: While in combat, this unit gains an extra 150% Base Health Regeneration and takes 15% reduced physical damage. UNIQUE Threshold Active- Law of Iron: Gain a 100 (+100% Armor) physical damage shield that will cause 20% of all physical damage taken by nearby allied champions to be redirected at you. The shield lasts for up to 5.5 seconds or until destroyed. (60 second cool down) (450 redirect damage range) (Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items and must have a minimum of 100 bonus armor from other items)
Spectre Lord's Mail Initiate's Mail +
+
+ 30 Gold = 3000 Gold +600 Health +70 Magic Resist +200% Base Health Regen. UNIQUE Threshold Passive- Iron Defense: While in combat, this unit gains an extra 150% Base Health Regeneration and takes 15% reduced magic damage. UNIQUE Threshold Active- Law of Arcane: Gain a 150 (+100% Magic Resist) magic damage shield that will cause 20% of all magic damage taken by nearby allied champions to be redirected at you. The shield lasts for up to 5.5 seconds or until destroyed. (60 second cool down) (450 redirect damage range) (Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items and must have a minimum of 70 bonus magic resist from other items)
Other Tank Items
Glacial Shield
+
+
+ 450 Gold = 2750 Gold +450 Health +300 Mana +50 Armor +10% Cool Down Reduction UNIQUE Passive- Iceborn Shield: Critical strikes against you will have 25% of the damage converted into a physical damage shield after the damage is applied that lasts for up to 4.5 seconds. UNIQUE Active: Consume the Iceborn Shield to gain bonus armor equal to 50% of the shield for 4.5 seconds. (90 second cool down)
Hextech Armor
+
+
+ 430 Gold = 2600 Gold +500 Health +70 Magic Resist UNIQUE Passive- Hextech Core: Gain charge equal to 15% of all magic damage taken. For every 250 charge, gain an extra 5 bonus magic resist. You can store up to 1000 charge. UNIQUE Active: Consume all currently stored charge to release a pulse that slows nearby enemy units by 1% for every 25 charge for 2 seconds and then heals you for an amount of health equal to 25% of the charge consumed. (20 second cool down)
Thoughts? Currently, the Tank itemization is prone to being abused by Divers and Skirmishers who are supposed to usually have a weakness in defensive stats since they already have some big defensive cool downs, but usually just buy Tank items to ignore this weakness. I hope most of these items, especially with the Initiate's Mail line, that these will only be bought by champions who really only want Tank stats and nothing else.
Note: It's EXTREMELY hard to be able to have the Threshold Passives for both the Arc Warden's Mail AND Spectre Lord's Mail since 100 bonus armor and 70 bonus magic resist from other ITEMS together is surprisingly hard to make happen. The only way I can think of making it happen is with Mercury Treads, Spirit Visage, and Thornmail and that makes you lose out on other item passives. TL;DR It is wiser to use only one of the Initiate's Mail items based on what Damage Type the enemy team deals the most of. That way, you can focus your efforts on meeting that Threshold then have maybe 1-2 items for the other Damage Type.
+
+ 50 Gold = 1050 Gold
+350 Health
+100% Base Health Regen.
UNIQUE Threshold Passive- Stone Defense: When below 50% health, this unit gains an extra 100% Base Health Regeneration.
(Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items)
+
+ 150 Gold = 3000 Gold
+400 Health
+100 Armor
+100% Base Health Regen.
UNIQUE Passive- Cold Steel: If you are hit by a basic attack, you cripple the attacker's attack speed by 15% for 1 second. If the Threshold for this item is met, Cold Steel will no longer be considered a UNIQUE Passive for this item and can stack with other Cold Steel passives from other items.
UNIQUE Threshold Passive- Iron Defense: While in combat, this unit gains an extra 150% Base Health Regeneration and takes 15% reduced physical damage.
UNIQUE Threshold Active- Law of Iron: Gain a 100 (+100% Armor) physical damage shield that will cause 20% of all physical damage taken by nearby allied champions to be redirected at you. The shield lasts for up to 5.5 seconds or until destroyed. (60 second cool down) (450 redirect damage range)
(Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items and must have a minimum of 100 bonus armor from other items)
+
+ 30 Gold = 3000 Gold
+600 Health
+70 Magic Resist
+200% Base Health Regen.
UNIQUE Threshold Passive- Iron Defense: While in combat, this unit gains an extra 150% Base Health Regeneration and takes 15% reduced magic damage.
UNIQUE Threshold Active- Law of Arcane: Gain a 150 (+100% Magic Resist) magic damage shield that will cause 20% of all magic damage taken by nearby allied champions to be redirected at you. The shield lasts for up to 5.5 seconds or until destroyed. (60 second cool down) (450 redirect damage range)
(Threshold Limit: This unit cannot have any bonus attack damage, attack speed, or ability power from items and must have a minimum of 70 bonus magic resist from other items)
+
+
+ 450 Gold = 2750 Gold
+450 Health
+300 Mana
+50 Armor
+10% Cool Down Reduction
UNIQUE Passive- Iceborn Shield: Critical strikes against you will have 25% of the damage converted into a physical damage shield after the damage is applied that lasts for up to 4.5 seconds.
UNIQUE Active: Consume the Iceborn Shield to gain bonus armor equal to 50% of the shield for 4.5 seconds. (90 second cool down)
+ 430 Gold = 2600 Gold
+500 Health
+70 Magic Resist
UNIQUE Passive- Hextech Core: Gain charge equal to 15% of all magic damage taken. For every 250 charge, gain an extra 5 bonus magic resist. You can store up to 1000 charge.
UNIQUE Active: Consume all currently stored charge to release a pulse that slows nearby enemy units by 1% for every 25 charge for 2 seconds and then heals you for an amount of health equal to 25% of the charge consumed. (20 second cool down)
. Remember this item in release?
devouring carries while healing for 1k health?