Immobile Mage Items

Stacona··3 votes·568 views

This is entirely a brainstorming post for the upcoming mage update, specifically cool ideas for items nothing about champions that can be discussed individually and on their own.


First off before I get into truly original ideas I think adding two % magic penetration items similar to the Last Whisper items would be cool. Obviously there will not be a grievious wounds options because there is already morellos so I was thinking one will be just Void Staff as it is now with total magic penetration and another item that is stronger against tanks, but weaker against squishies that has a great % ignore but only for bonus magic resistance instead of total with a similar damage amp to the Last Whisper item but for magic damage.

For these split items the passives are named so they obviously cannot stack, but since they are granting different types of penetrations the item that ignores more magic resistance will apply; but this is a very inefficient way to do things and only one % penetration item will be on one champion at a time.

Void Wand: Recipe: Blasting Wand (850g) + 450g = 1300g

Statistics: +40 Ability Power +UNIQUE Passive - Void Penetration: Ignore 30% of your target's bonus magic resistance.

Void Staff: Recipe: Void Wand (1300g) + Blasting Wand (850g) + 500g = 2650g

Statistics: +80 Ability Power +UNIQUE Passive - Void Penetration: Ignore 35% of your target's total magic resistance.

Angelic Staff: Recipe: Void Wand (1300g) + Blasting Wand (850g) + 500g = 2650g

Statistics: +80 Ability Power +UNIQUE Passive - Void Penetration: Ignore 45% of your target's bonus magic resistance. +UNIQUE Passive: Deal 1.5% increased magic damage per 50 maximum Health your target has over you, up to a maximum of 15% increased magic damage.


This next set are squishy mage items for immobile mages to with stand high damage mobile assassins (that term alone doesn't sound balanced to me). These are not meant to excuse nerfs from a certain class of champions, but the entire intention is to allow immobile mages and mobile assassins to coexist instead of going between extremes of this meta or that meta.

The second item is to help ranged mages to both kite tanky dude running at them and help kill them with slightly more damage, but nothing crazy.


Galactic Will: Recipe: Needlessly Large Rod (1250g) + Fiendish Codex (800g) + 850g = 2900g

Statistics: +100 Ability Power +20% Cooldown Reduction +UNIQUE Passive - Magic Barrier: When the same enemy champion has dealt 35% of your maximum health within 2.5 seconds you gain a shield equal to 60(+100%AP) health for 4 seconds (60 seconds cooldown). Magic Barrier is disabled for 30 seconds when you have dealt more than 35% of an enemy champion's maximum health in less than 2.5 seconds.


Sword of Magic: Recipe: Needlessly Large Rod (1250g) + Blasting Wand (850g) + Faerie Charm (125g) + Long Sword (350g) + 225g = 2800g

Statistics: +10 Attack Damage +100 Ability Power +100% base Mana Regen +UNIQUE Passive - Magic Slash: Every 3rd ability cast your next basic attack will slice up your target dealing 40(+25%AP) bonus magic damage and slow it down by 50% for 2.5 seconds only when it is moving towards you.


10 Comments

FloRaider421 votes

MR itemization is very different to AR itemization, which is why I don't feel like we need AP Last Whisper, but that is my personal opinion.

Void Staff seems much weaker than Angelic Staff considering the passive (the 15% extra damage seems very compelling). I also feel like the itemization should be a bit different, since most final items share their components purpose (changing or replacing Void Wand ?)

Galactic Will sounds kinda broken, as it prevents the enemy assassin from killing you without much counterplay. Enemy jumps in -> Passive procs, which makes him useless -> you walk away or burst him :C Considering that assassins also benefit greatly from this item I think it might need a few tweaks to fit your inentions.

Sword of Magic seems very constricted to mages with abilities to spam (multiple procs) and honestly seems less usefull than item 3116 as it gives tankyness and slows enemies for escapes and engages.

Stacona1 votes

Void Staff is already in the game and has always been here so AP Last Whisper aka Void Staff will always be around because I feel the purpose of an immobile ranged mage is to help kill the tank like a marksman.

Void Staff and Angelic Staff will be on equal levels, Angelic Staff can only effect tanks and kills tank better where as Void Staff will help kill everyone better but reduce the tank effectiveness a bit which makes Void Staff the same buy and Angelic Staff the situational item for if you need to kill that 4k health 200 mr mundo but it does not make you kill the enemy Ashe faster because you probably have the same or more health than her and she doesn't build magic resistance or enough to justify bonus % pen over total % pen especially since total % pen will always ignore more MR her than bonus % pen to low mr targets and again the second passive cannot even apply because of equal or less health than you. Void Wand I wanted to do a weak baby % pen item similar to the last whisper items.

Mobile assassins have no counter play to them is the problem, and I would do a majour mobile assassin rework if I was Riot. Honestly flying 2 screens away to one shot someone is never healthy for the game, at least when an immobile mage has this it is more telegraphed (Flash is a problem as well for game health, also makes for lazy balancing). Galactic Will is an item I would add for the short term do a majour overhaul of Flash and mobile assassins (well remove Flash and then do patch balancing on champions as the weeks go by, some champions may need reworks like Annie while we can simply nerf dominant mobile champions that arise; Flash removal is a lot simpler to do than people make it out to be). Basically Galactic Will would be an immediate solution for a later long term solution that is better and then you remove the item once the long term solution is in play.

Sword of Magic may be better with much fine tuning to things, it was intended to be a bonus damage kiting tool for ranged mages and rylais as the increased CC item with the ability slow.

CrimsonCobra31 votes

I love both Void Wand items, and I think Sword of Magic is alright.

However, Galactic Will's passive would be awkward. It should be some sort of shield, or something that can be broken, because otherwise the opponent will leap in, deal a ridiculous amount of damage, and then just stop dealing damage. Which is... strange? It would be OP in low ELOs, though in higher ELOs they will notice you have the item and refrain from attempting tower dives, or other risky moves, and poke you down, but it would still feel weird.

Stacona1 votes

Galactic Will did a shield on a cooldown upon taking so much damage within a short time; if you equally do the same thing to an enemy champion then the passive is disabled for a lengthy time including if the shield was already active the shield duration ends abruptly. The item is meant for immobile mages can withstand mobile assassins and not allow mobile assassins to jump in gain a huge shield and get out; of course the item is gated towards ability power champions but there are a lot of AD defensive items already anyways.

CrimsonCobra31 votes

{quoted}

Galactic Will did a shield on a cooldown upon taking so much damage within a short time; if you equally do the same thing to an enemy champion then the passive is disabled for a lengthy time including if the shield was already active the shield duration ends abruptly. The item is meant for immobile mages can withstand mobile assassins and not allow mobile assassins to jump in gain a huge shield and get out; of course the item is gated towards ability power champions but there are a lot of AD defensive items already anyways.

I would probably double the cooldown, and lower the AP ratio, but it looks better now.

Stacona1 votes

and then it stops no damage, i made it ratio loaded for you have to build AP with it and needs to be stronger enough to actually keep you you alive

CrimsonCobra31 votes

{quoted}

and then it stops no damage, i made it ratio loaded for you have to build AP with it and needs to be stronger enough to actually keep you you alive

I'm guessing building this would meant you're going full AP, so ~500-700 AP is expected late game... which makes this shield ~560-760, which is about 1/2 to 1/4 of your health depending on who you're playing and whether you've built Rylai's etc. 500 damage is on the high end of an ult as far as base damage, but this item also assumes they've dealt 35% of your maximum health, which is the average for how much health the shield is worth.... No, you're right, that is balanced. The only thing that's problematic is the full AP Seraph's Embrace + Rylai's/Rod of Ages + Zhony'as + Galactic Will build, but that is a very high cost, stack-dependent build so it would be a rare occurrence.

~CrimsonCobra3

Stacona1 votes

Health items make the shield harder to proc though since its roughly one-third of health in a short period of time for a shield that is roughly one-third of your health

CrimsonCobra31 votes

{quoted}

Health items make the shield harder to proc though since its roughly one-third of health in a short period of time for a shield that is roughly one-third of your health

Yes, but then it's more useful, because if it is every procced you have even more health behind it, allowing you the freedom to lay waste to your enemy. That's my reasoning, the extra health permits more aggression afterwords, which isn't what the item is even about. However, as I said, the case for that is quite uncommon.

~CrimsonCobra3

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