La'Kuu, the Void's Knight

Stacona·11/30/2015, 6:27:02 PM·1 votes·284 views

La'Kuu [lah - kuuh] is an aggressive melee damage dealer and uses his aggression to fulfill the goals of the one he is fighting for and protects them, basically making offense as the best defense when it comes to La'Kuu. Since he is from the void this means his goals most of the time is about consuming something, like if he is a knight of Kog'Maw at the time then he will fight to consume others for an example.

Initial intended role for La'Kuu is as a support, and he will have two passives, one is only active when there is at least one nearby marksman champion. To clarify the marksmen will be Teemo, Ashe, Kennen, Urgot, Quinn, Kindred, Kalista, Miss Fortune, Graves, Lucian, Ezreal, Kog'Maw, Vayne, Twitch, Caitlyn, Corki, Draven, Jinx, Sivir, Tristana, and Varus.


Basic Attack Range: 175 units Movement: 350 units per second


Knightly Duty (Passive): Range: 1000 units When a marksman class of champion is near La'Kuu his basic attacks deal 4% of his target's maximum health on-hit as bonus true damage (max 80 damage against monsters).

La'Kuu's basic attacks on-hit apply a debuff on enemies for 1 second that stops dashes and instant teleports, excluding Flash, on the spot.

X-Attack (Q): Cooldown: 10/9/8/7/6 seconds; Range: 350 units La'Kuu does a cross attack with his weapons in front of him dealing 40/70/100/130/160(+80%AD) physical damage to struck enemies. If this attack damages an enemy champion then it creates a barrier 400 units wide for 2 seconds preventing enemies from going past it, including stopping dashes.

Jab Bombardment (W): Cooldown: 18/16/14/12/10 seconds Passive: La'Kuu gains 5/10/15/20/25% bonus attack speed.

Active: La'Kuu gains an additional 5/10/15/20/25% bonus attack speed for 4 seconds and his basic attacks knock-back struck enemies during this time, if any enemies get struck 3 times during this duration then they are stunned for 1.75 seconds.

Bravery Heal (E): Cooldown: 20/17/14/11/8 seconds Passive: Whenever La'Kuu damages an enemy champion he stores up 40/55/70/85/100% of the damage dealt before resistances apply. If La'Kuu has anything stored up then he can basic attack allies to heal them for the stored up value consuming whatever was stored up.

Active: La'Kuu's basic attacks heal himself for 40/60/80/100/120 plus 6% of his maximum health on-hit for the next 3 seconds, one-third healing if he attacks minions.

A Knight's Oath (R): Cooldown: 160/130/100 seconds; Range: 4000/5000/6000 units Passive: If an ally champion dies near La'Kuu he becomes furious for the next 4/6/8 seconds capping his attack speed and dealing 8% of his target's maximum health on-hit as bonus true damage to the killer, does not stack with Knightly Duty's bonus damage.

Active: La'Kuu instantly teleports to the target ally champion granting it 40% damage reduction for 0.75 second, this duration constantly refreshes as long as the ally champion is dealing damage to an enemy champion, maximum duration is 10 seconds.


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