Svek, the Daydreamer
Passive: Svek can sense powerful minds. Enemy champions and empowered enemies appear as floating orbs through the fog only she could see. These orbs cannot be interacted with by anyone other than Svek, and these orbs do not appear on the mini-map.
Q: Phantasmal Band
First Cast: Svek collects and concentrates spiritual energy around her. All energy collected (up to 150/250/350/500) is stored for 10 seconds once full and dissipates if not used by the second cast. This is not a channeled ability. Collecting is interrupted should Svek be damaged by anything, but she is capable of battling and moving for the duration.
Second Cast: Svek designates an area nearby her, unleashing all the spiritual energy stored and trapping anyone hit inside the circle. This cannot be dashed through and must be broken through AAs, or waited out for 3 seconds. Allies can walk through this barrier (as they cannot even see it) Health is equal to amount of energy stored. Svek can cast this ability on orbs to trap enemies through the fog, then fling them to an area nearby Svek, damaging the target and any enemy nearby.
W: Wishbone
Svek casts a spell on an enemy and herself. All stuns on Svek and targeted enemy are increased by 0.5 seconds, and all knockbacks/displacements gain an additional stun that lasts for 0.75 seconds. This spell lasts for 6 seconds, and should either of you die, aoe magic damage is dealt to all enemies around the survivor, dealing damage equal to 35% of the health of the one who died.
E: Lucidity
Passive: All orbs have their armor and magic resistance reduced by 25/30/35/40% when attacked in orb form.
Active: Svek blocks her own sight, turning all allies and enemies into spheres (that only she can see). This change is not visible to others.
R: Garden of Eden
Svek draws in all enemies around her and neutralizes them. For 2 seconds, AAs and abilities cannot be used, and movement speed is reduced by 20%.
Should enemies remain inside a 500 unit range of Svek, illusion copies form and strike each of them (up to 3 times) until they either die or move out fo the area.
I'd explain more about the names but I'm just too lazy to elaborate.