Yuumi: Gameplay rework from Pocket Sona to Item Warden.

ADC Yuumi·10/30/2019, 11:48:52 PM·7 votes·4,581 views

Everyone jokes about Yuumi being "an item" in terms of gameplay. Which... no-one really thought to make her INTO an item.

Bop 'N' Block: Periodically, when Yuumi attacks a champion, she gains a shield. Index: Yuumi can choose from one of her items to have active when on an ally, granting that ally 100% ( + 2% per level. Max 136% bonus. ) bonus stats from the active item. This also gives all said effects to the ally Yuumi is attached to. This highly changes the "max out spell damage" approach to "What item can I build to help my team" approach.

Prowling Projectile: When unattached, Prowling Projectile will hit in a small area for bonus magic damage if it takes at least 1 second to hit its target. Passive: Prowling Projectile damage and scaling is adaptive. This allows Yuumi to build anything without restraint because of the item. Yuumi can build a Duskblade for a Draven and still do good damage.

You and Me! Passive: Grant allies adaptive damage. Passive: Activating You and Me! grants allies an 'Indexed' item. You cannot swap Indexed items while on an ally. This means Yuumi cannot hop and heal without any problems. You need to think about who you will jump onto, and select the best item before hand.

Zoomies: Heals an ally, has 2 charges. Cost: +20% of mana.

When unattached, Yuumi speeds up and heals herself. When attached, Yuumi shields an ally for 10/12/14/16/18 + ( 30/35/40/45/50% of her mana ), as well as 40/50/60/70/80% bonus movement speed. Both decaying over 1 second. Yuumi still needs an anchor from being "the untargetable sona", Mana is necessary to enchant allies.

Last Chapter: unchanged This ability already forces allies or Yuumi into moving into place to make sure the root hits.

Keep in mind, this is an extremely vague idea. Do NOT complain about level scaling or gameplay balance. DO offer different ideas about the abilities, without talking down about one of the abilites.

1 Comments

FlameHalbrdOkido10/31/2019, 4:29:52 AM1 votes

honestly this is more unique and interesting than what we got...it might not be THAT broken actually since the items most champions want are likely to be OUT of Yuumi's budget for most of the game she'd have to pick the items carefully, but she pretty much acts like an item anyways sooo, it could turn out alright

worried about the disconnect for her theme tho

when they were teasing her i thought we were gonna get some support that could enchant ally mobility in some way, or maybe should could have been a roaming support who could travel the map to support other allies as needed; seeing as how she can make portals to ANYWHERE in Runeterra with Book, which is actually the Book of Thresholds which allows users to travel wherever they want... How do u have lore for a champion like that and then NOT reference that ANYWHERE in her kit at ALL

her W could have had an alternate CD where you could teleport a large set distance across the map towards a target ally OR her E could have been a skillshot that created a linear AoE that allowed allies to dash through and get healed if they clicked on it, IDK SOMETHING related to moving across the map, because that's literally 99.99999999999% of her lore... not sitting on other peoples shoulders, healing and tossing the occasional magic missile. She brings nothing new the gameplay of enchanters and it sucks