diana assasin rework concept (nobody is going to look but ill throw my idea out there)

Rozair·7/20/2016, 8:06:49 PM·10 votes·642 views

So nobodies gonna look but I just want to throw this idea out there because I'm bored and i main diana and i feel like i have to try to help so maybe she doesnt get butchered.

Diana.

Passive: whenever Diana attacks a target they takes a small amount of magic damage and reduces their magic resist by 5% (stacking 3 times for a total of 15%) each attack against the target deals increasingly more magic damage (stacking up to 3 times)

Q same with a bit less ap scaling (ult will make up for it)

W: Passive: every 3rd auto attack against a target grants Diana an orb and applies moonlight to that target (this gives diana a very small sheild)

Active: same but maybe with some bonus health scaling on the shield portion and reducing the ap scaling (full build diana now can sheild around 800 damage which is pretty overpowering)

E: also gives Diana a speed boost also every auto attack vs enemy champions will lower the cd by 2 seconds per attack

R: damage lowered considerably BUT When lunar rush consumes moonlight it deals a large amount of true damage in a small radius immidiately upon reaching her target and lowers the cooldown on lunar rush to 2 seconds.

also whenever diana gets a kill or assist the cooldown on lunar rush is reduced by 50%

overall I think that this rework would make diana less liniar to play. Currently she is #1 land q then go ham. This rework will give diana players a real reason to auto attack and will make her a bit more unique apart from akali or jax. Also it will still reward diana for appling moonlight but will give some counterplay because she cant cant it again for 2 seconds.

15 Comments

Sassmast3r7/21/2016, 3:35:40 PM3 votes

I like this idea, because what you've done is you've shifted Diana from being the Assassin/Fighter combo she is as of right now, and made her more fighter based, which I think of to not only be much more thematically cohesive, but also give riot more of an opportunity to set up fights between Leona and Diana through cinematics perhaps that actually make more sense. Diana and Leona should be fighting each other, not one being assassinated by the other :p.

It might be too much for Lunar Rush to have it's CD lowered to only two seconds when it already does so much damage for a targeted attack, and since we already see her ultimate getting 50% reduction just for kills and assists. I love the E modification, and I also like the fact that she's much more challenging to grasp as a champion (at least based on what I've read), so as to compensate for how effective one can be with her once they've mastered her playstyle (of this kit of course).

Perhaps remove the Lunar Rush cooldown being lowered to 2 seconds or the 50% reduction part so that enemies aren't overwhelmed with her being in their face every second. Otherwise wonderful concept; I would definitely pick up Diana more if I felt less as if I needed to tryhard the second I hit level 6 to try and get fed just to be noticed in the later stages of the game.

Fuzzygonads7/21/2016, 1:43:40 AM2 votes

I really like this idea. I hope they decide to use it as a guideline for her actual rework.

Surr20plz7/22/2016, 6:08:47 PM2 votes

I looked.

I approved.

Arakadia7/21/2016, 8:34:57 PM1 votes

These are all buffs pretty much. The passive is boring stats pretty much. The E makes her EVEN sticker. This also lowers her burst and makes her more sustained damage which is fine. But this feels overloaded and even stronger.

Taylorwill7/21/2016, 10:24:48 PM1 votes

I dont even play diana but this looks cool. Maybe ill play her if she is changed to this. Really cool concept.

Öös7/22/2016, 1:12:13 AM1 votes

Not sure why you think Diana needs to change.

You can take a look at Arcsecond to see how to play her (North America rank 2 atm).