diana assasin rework concept (nobody is going to look but ill throw my idea out there)

Rozair··10 votes·642 views

So nobodies gonna look but I just want to throw this idea out there because I'm bored and i main diana and i feel like i have to try to help so maybe she doesnt get butchered.

Diana.

Passive: whenever Diana attacks a target they takes a small amount of magic damage and reduces their magic resist by 5% (stacking 3 times for a total of 15%) each attack against the target deals increasingly more magic damage (stacking up to 3 times)

Q same with a bit less ap scaling (ult will make up for it)

W: Passive: every 3rd auto attack against a target grants Diana an orb and applies moonlight to that target (this gives diana a very small sheild)

Active: same but maybe with some bonus health scaling on the shield portion and reducing the ap scaling (full build diana now can sheild around 800 damage which is pretty overpowering)

E: also gives Diana a speed boost also every auto attack vs enemy champions will lower the cd by 2 seconds per attack

R: damage lowered considerably BUT When lunar rush consumes moonlight it deals a large amount of true damage in a small radius immidiately upon reaching her target and lowers the cooldown on lunar rush to 2 seconds.

also whenever diana gets a kill or assist the cooldown on lunar rush is reduced by 50%

overall I think that this rework would make diana less liniar to play. Currently she is #1 land q then go ham. This rework will give diana players a real reason to auto attack and will make her a bit more unique apart from akali or jax. Also it will still reward diana for appling moonlight but will give some counterplay because she cant cant it again for 2 seconds.

15 Comments

Sassmast3r3 votes

I like this idea, because what you've done is you've shifted Diana from being the Assassin/Fighter combo she is as of right now, and made her more fighter based, which I think of to not only be much more thematically cohesive, but also give riot more of an opportunity to set up fights between Leona and Diana through cinematics perhaps that actually make more sense. Diana and Leona should be fighting each other, not one being assassinated by the other :p.

It might be too much for Lunar Rush to have it's CD lowered to only two seconds when it already does so much damage for a targeted attack, and since we already see her ultimate getting 50% reduction just for kills and assists. I love the E modification, and I also like the fact that she's much more challenging to grasp as a champion (at least based on what I've read), so as to compensate for how effective one can be with her once they've mastered her playstyle (of this kit of course).

Perhaps remove the Lunar Rush cooldown being lowered to 2 seconds or the 50% reduction part so that enemies aren't overwhelmed with her being in their face every second. Otherwise wonderful concept; I would definitely pick up Diana more if I felt less as if I needed to tryhard the second I hit level 6 to try and get fed just to be noticed in the later stages of the game.

Rozair1 votes

Thank you I really appreciate the feedback. I will point out that dianas ult now currently resets upon hitting a target with moonlight. This rework ia actually a nerf because it gives enemies a 2 second window of escape. Also with the rework it would do much lower damage than she is now on live but much more of the target is affected by moonlight. The cooldown would only reduce if the target was affected by moonlight but I agree that her lunar rush could be changed to some other window of time.

Sassmast3r2 votes

Yeah definitely, I think giving a window of escape to people would make her much less frustrating to fight against. 2 seconds might be a bit low, but definitely wouldn't want it to be so high that she feels obligated to kill people as fast as she can before she uses it.

Rozair1 votes

2 seconds is a very long time to kill someone as an assassin. Then again maybe this rework would make her more of a brusier and her lunar rush would be considered to dive rather than the true damage burst with moonlight. I really want her to be more difficult to play though because that would lead to a higher skill cap.

Sassmast3r2 votes

Definitely, wonderful idea, hopefully you can get more upvotes so someone who plans to work on Diana in the future will at least consider these ideas. Thanks for sharing! <3

Rozair1 votes

thanks for the comments and upvote. <3

Fuzzygonads2 votes

I really like this idea. I hope they decide to use it as a guideline for her actual rework.

Surr20plz2 votes

I looked.

I approved.

Rozair1 votes

Thanks :)

Arakadia1 votes

These are all buffs pretty much. The passive is boring stats pretty much. The E makes her EVEN sticker. This also lowers her burst and makes her more sustained damage which is fine. But this feels overloaded and even stronger.

Rozair1 votes

these are all changes to dianas gameplay i main diana and these changes would deffinitly tone her down while giving her new strengths

passive damage is down in exchange for magic pen when auto attacking while giving consistent damage

Q damage is down

w sheild is down in exchange for a reward for auto attacking

e is to help her be more sticky. The slow does not last long so a speed buff would really help her get into range

r is the major change here

the damage is much lower when used without moonlight so in order for diana to deal any real damage she has to hit them with moonlight. this is currently exactly what diana does now but the exchange is that once diana goes in she is forced to land some auto attacks if she wants to deal damage with lunar rush again. This gives enemies a chance to flash away as they will have probably lived because of the q nerf. Even if diana wants to lunar rush them again to get into range it will do very little damage and again she will be forced to auto attack.

If you think about any other melee AP champion they all deal additional magic damage on melee hits. Aside from Dianas burst passive she doesnt have one. Akali Azir Ekko Elise Fizz Kassadin

I agree with you the passive change is very boring but i feel like it thematicly fits well on Diana given her lore and stature.

Rozair1 votes

Most of the damage from the changes I made would be from auto attacks. I think that this is fair.

Taylorwill1 votes

I dont even play diana but this looks cool. Maybe ill play her if she is changed to this. Really cool concept.

Öös1 votes

Not sure why you think Diana needs to change.

You can take a look at Arcsecond to see how to play her (North America rank 2 atm).

Rozair1 votes

I main diana in plat.... i know how to play her. The assassin rework is coming up though and you know they are going to do something. In my opinion Diana is very easy to play and has a very linear play style as well as he fact that she has an obnoxious shield and is difficult to get her off of a target (if she didnt already melt them).

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