diana assasin rework concept (nobody is going to look but ill throw my idea out there)
So nobodies gonna look but I just want to throw this idea out there because I'm bored and i main diana and i feel like i have to try to help so maybe she doesnt get butchered.
Diana.
Passive: whenever Diana attacks a target they takes a small amount of magic damage and reduces their magic resist by 5% (stacking 3 times for a total of 15%) each attack against the target deals increasingly more magic damage (stacking up to 3 times)
Q same with a bit less ap scaling (ult will make up for it)
W: Passive: every 3rd auto attack against a target grants Diana an orb and applies moonlight to that target (this gives diana a very small sheild)
Active: same but maybe with some bonus health scaling on the shield portion and reducing the ap scaling (full build diana now can sheild around 800 damage which is pretty overpowering)
E: also gives Diana a speed boost also every auto attack vs enemy champions will lower the cd by 2 seconds per attack
R: damage lowered considerably BUT When lunar rush consumes moonlight it deals a large amount of true damage in a small radius immidiately upon reaching her target and lowers the cooldown on lunar rush to 2 seconds.
also whenever diana gets a kill or assist the cooldown on lunar rush is reduced by 50%
overall I think that this rework would make diana less liniar to play. Currently she is #1 land q then go ham. This rework will give diana players a real reason to auto attack and will make her a bit more unique apart from akali or jax. Also it will still reward diana for appling moonlight but will give some counterplay because she cant cant it again for 2 seconds.