Concepts for Pushing Items
Ohmwrecker REWORKED
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+ 150G = 3050G +40 Armor +150% Health Regen. +65 Ability Power +10% Movement Speed UNIQUE Passive- Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets. Active- Allied Turret: The turret gains 25% attack speed and can now attack up to 1 additional unit for the next 8 seconds. This increases to 2 additional units for 11 seconds at Level 15. (120 second cool down) Active- Enemy Turret: Disable the target enemy turret for 3 seconds. Using this on an enhanced tower removes the enhancing buff from the tower. (120 second cool down)
(New Mage Pushing Item and Anti-Pushing Item for optimal tower control. Gives Ohmwrecker the depth/multi-use it needs to be purchased as a regular item.)
Ionian Bard Necklace
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+ 175G = 3000G +200 Health +100% Health Regen. +15 Armor +10 Magic Resist +100% Mana Regen. UNIQUE Aura- Army: Grant yourself and nearby allied minions +20 Magic Resist, +25 Armor, and 150% of your base health regeneration. UNIQUE Passive- Spirit Portals: The Summoner Spell Teleport will now also affect all allied minions affected by this item's aura, but the cool down of Teleport is increased by 75 seconds. UNIQUE Passive- Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets.
(New Support/Tank Pushing Item that gives Supports huge pushing potential and the ability to relocate minions across the map. Probably not quite enough tank stats to be a rushed Tank item however, not to mention Zz'Rot is an overall better purchase for Tanks)
General's Morning Star
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+ 350G = 1050G Passive- Conquering Smite: After killing 7 large monsters, Smite can now be used for 25% damage against enemy structures. The tower will also then take 10-20% (based on level) increased damage from minions for the next 7 seconds. UNIQUE Passive- Tooth/Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.
(A new Jungler item that stands as a fourth item. Allows Smite to become useful not only in the Jungle, but for pushing as well. I knew of the threat of laners purchasing it, so I made it to where you had to have killed at least 10 large monsters in order to use it. These monsters have to be killed while you have the item. A full Jungle clear with 1 Scuttle Crab will fill the needs to use it)
Now, I know what you are thinking. "But Inept, turrets are already weak enough!" I agree! Turrets are stupid and weak! However, You have to think about this. If these items were added, Riot would need to also buff turrets in compensation, meaning that without these items, turrets are overall stronger. This allows more control over the pushing game in League besides straight minion and turret buffs! TL;DR Adding these items will allow turrets to be buffed and vice versa (turrets are buffed allowing these items to be added). This allows League of Legends to be more accurately tuned in the Pushing aspect.
Ohmwrecker
REWORKED
+
+ 150G = 3050G
+40 Armor
+150% Health Regen.
+65 Ability Power
+10% Movement Speed
UNIQUE Passive- Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets.
Active- Allied Turret: The turret gains 25% attack speed and can now attack up to 1 additional unit for the next 8 seconds. This increases to 2 additional units for 11 seconds at Level 15. (120 second cool down)
Active- Enemy Turret: Disable the target enemy turret for 3 seconds. Using this on an enhanced tower removes the enhancing buff from the tower. (120 second cool down)
+
+ 175G = 3000G
+200 Health
+100% Health Regen.
+15 Armor
+10 Magic Resist
+100% Mana Regen.
UNIQUE Aura- Army: Grant yourself and nearby allied minions +20 Magic Resist, +25 Armor, and 150% of your base health regeneration.
UNIQUE Passive- Spirit Portals: The Summoner Spell Teleport will now also affect all allied minions affected by this item's aura, but the cool down of Teleport is increased by 75 seconds.
UNIQUE Passive- Point Runner: Builds up to +20% Movement Speed over 2 seconds while near turrets and fallen turrets.
+
+ 350G = 1050G
Passive- Conquering Smite: After killing 7 large monsters, Smite can now be used for 25% damage against enemy structures. The tower will also then take 10-20% (based on level) increased damage from minions for the next 7 seconds.
UNIQUE Passive- Tooth/Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.