Witchdoctor Champion Concept
Let me know if this is stupidly op and what would make it better
Champion: Wazimu, The Shadow Walker Lane:Jungle/Mid Role: Assassin/Mage
http://orig03.deviantart.net/7dee/f/2013/080/b/c/witch_doctor_by_sunradio-d4xxz0q.jpg
Lore: In the jungles of the Voodoo Lands, there exist hundreds of tribes hidden in the shadow magic of The Shadow Walker, a title passed down through the ages to special individuals whose minds were not entirely their own. These mad men were vessels for dark gods of the jungle, who guided them in the ways of shadow magic. The Shadow Walker protects the tribes from unwanted eyes, keeping areas of the jungle blanketed by black fog. Some years ago, Wazimu, the current Shadow Walker was following a tribe of mages from Noxus. Undetected he crept behind them for days, observing his new guests, scouting potential threats. The voices in his mind were barking orders, commanding him to take a young child from the troupe of traveling mages deep into the den of a shadow bear. He sat the child at the foot of the nightmarish beast, sure this was meant to be a sacrifice, he watched in zealous delight as the beast opened it’s jaws. Suddenly, the bear began to morph, shrinking and contorting into a small stuffed bear. Amazed that such a young child could bewitch a beast like this, he returned her to her parents, and kept a close eye on her, revealing himself to her every so often to impart new wisdom known only to him and his gods.
Passive - Shadow Walker: While in brush Wazimu stealths, retaining it for 2 seconds. After you emerge from stealth, this passive goes on cooldown for 8 seconds. If he attacks a target with a basic attack while stealthed, he will heal for 10% of the targets max health. Wazimu gains 30% movespeed when moving towards feared targets.
Q - Shadow Zone Range: 800 Radius: 125 Cost: 70/80/90/100/110 Cooldown: 13/12/11/10/9 Damage: 70/90/110/130/150 (+80% AP) Fear Duration: 1.5 Seconds Wazimu targets an area in a moderate range, dealing damage over 3 seconds to all enemies. If any targets are still within the area after 1.5 seconds, they will be feared.
W - Spirit Shadow Range: 650 Cost: 80/100/120/140/160 Cooldown:15 Damage per second: 20/30/40/50/60 (50% AP) Wazimu sends a part of his soul to haunt an enemy, dealing damage over time and slowing them for 2 seconds for 30%. If Wazimu recasts this ability he will teleport to behind his target.
E - Dark Totem Range: 200 Radius: 600 Cost: 65/80/95/110/125 Cooldown: 12 Fear Duration: 1 Second Totem Health: 3 Place a Dark Totem, which affects a moderate area with Dark Fog. While within the dark fog all enemies and allies will have their vision limited to within the zone. Wazimu blends into the shadow, stealthing while within the zone. Casting a spell or attacking will break the stealth, fearing the nearest enemy for 1 second. Enemies can destroy the totem.
R - The Dark Realm Range: 175 Radius: 350 Cost: 100 Cooldown: 120/110/100 Damage: 200/350/500 (60% Bonus AP) Wazimu targets one enem, taking them and himself into The Dark Realm for 4 seconds. While in this realm, Wazimu and his target can move around freely and will be invulnerable to all damage and effects, except by each other. After the effect expires, the enemy will reemerge with a violent explosion, dealing a large amount of magic damage to all nearby enemies.