Witchdoctor Champion Concept

Little Stick Man·10/12/2015, 5:25:43 AM·1 votes·929 views

Let me know if this is stupidly op and what would make it better

Champion: Wazimu, The Shadow Walker Lane:Jungle/Mid Role: Assassin/Mage

http://orig03.deviantart.net/7dee/f/2013/080/b/c/witch_doctor_by_sunradio-d4xxz0q.jpg

Lore: In the jungles of the Voodoo Lands, there exist hundreds of tribes hidden in the shadow magic of The Shadow Walker, a title passed down through the ages to special individuals whose minds were not entirely their own. These mad men were vessels for dark gods of the jungle, who guided them in the ways of shadow magic. The Shadow Walker protects the tribes from unwanted eyes, keeping areas of the jungle blanketed by black fog. Some years ago, Wazimu, the current Shadow Walker was following a tribe of mages from Noxus. Undetected he crept behind them for days, observing his new guests, scouting potential threats. The voices in his mind were barking orders, commanding him to take a young child from the troupe of traveling mages deep into the den of a shadow bear. He sat the child at the foot of the nightmarish beast, sure this was meant to be a sacrifice, he watched in zealous delight as the beast opened it’s jaws. Suddenly, the bear began to morph, shrinking and contorting into a small stuffed bear. Amazed that such a young child could bewitch a beast like this, he returned her to her parents, and kept a close eye on her, revealing himself to her every so often to impart new wisdom known only to him and his gods.

Passive - Shadow Walker: While in brush Wazimu stealths, retaining it for 2 seconds. After you emerge from stealth, this passive goes on cooldown for 8 seconds. If he attacks a target with a basic attack while stealthed, he will heal for 10% of the targets max health. Wazimu gains 30% movespeed when moving towards feared targets.

Q - Shadow Zone Range: 800 Radius: 125 Cost: 70/80/90/100/110 Cooldown: 13/12/11/10/9 Damage: 70/90/110/130/150 (+80% AP) Fear Duration: 1.5 Seconds Wazimu targets an area in a moderate range, dealing damage over 3 seconds to all enemies. If any targets are still within the area after 1.5 seconds, they will be feared.

W - Spirit Shadow Range: 650 Cost: 80/100/120/140/160 Cooldown:15 Damage per second: 20/30/40/50/60 (50% AP) Wazimu sends a part of his soul to haunt an enemy, dealing damage over time and slowing them for 2 seconds for 30%. If Wazimu recasts this ability he will teleport to behind his target.

E - Dark Totem Range: 200 Radius: 600 Cost: 65/80/95/110/125 Cooldown: 12 Fear Duration: 1 Second Totem Health: 3 Place a Dark Totem, which affects a moderate area with Dark Fog. While within the dark fog all enemies and allies will have their vision limited to within the zone. Wazimu blends into the shadow, stealthing while within the zone. Casting a spell or attacking will break the stealth, fearing the nearest enemy for 1 second. Enemies can destroy the totem.

R - The Dark Realm Range: 175 Radius: 350 Cost: 100 Cooldown: 120/110/100 Damage: 200/350/500 (60% Bonus AP) Wazimu targets one enem, taking them and himself into The Dark Realm for 4 seconds. While in this realm, Wazimu and his target can move around freely and will be invulnerable to all damage and effects, except by each other. After the effect expires, the enemy will reemerge with a violent explosion, dealing a large amount of magic damage to all nearby enemies.

4 Comments

regonas10/12/2015, 11:26:37 PM1 votes

I made a friend to your champ. I hope they will get along.

Decrit10/13/2015, 9:53:04 AM1 votes

First of all: there is somebody that downvotes fanmade champions?

This said, there are few issues: is he melee or ranged? i suppose he is melee looking at the stats.

The passive is overloaded with stuff ( does he need a bush mechanic?) but is reasonable: MS because it feels bad to stick to a champion that is feared and a bit of sustain that is good in lane... but not in jungle, since he can' t proc it. The invisibility is nice for ganking... but then he has the W that as far as i can tell is single target and has a nice range of its own.

The Q is ok, i don' t see the fear proccing soo many times but is nice for clearing the jungle at least and to sinergize with a team. The problem i see with this skill is that if ti is meant to be the main damaging magic spell, because it has too much cooldown and it can' t be much lower since it applies a fear!

The W is too much straightforward and loaded to me: damage, slow, gapclose, single target... the enemy can' t do very much to that, and the champion itself can' t do very much with it. If you want to change it i suggest to not turn it in "yet another skillshot" just for the sake of adding stuff. Otherwise it can be cool to play, like juking enemies like a madman in teamfights! Also remember it might be affected by "cassiopeia syndrome": too much powerful dots, even more if single target, make the lane uninteractive.

The E is unclear to me: does he stealth using the passive? He can stealth only once? I don' t like how it vears the nearest enemy, it can be tricky in crowded areas, actually i don' t like too much the fear itself because you can easily W > E > Q and deal an istant 2.5 second fear... which would be fine honestly, i mean we have fiddlesticks but this champ at least has to burn all his spells to be that effective. Plus the fact that it hinders allied vision is highly unnecessary, i like enemies can destroy the totem tho.

But then we have R. And this makes me do Poppy flashbacks. We don'n t need another ulti like Poppy. While doing the aforementioned combo you are rather weak to enemies, with this you don' t: enemies can' t attack you, and the one you are attacking is feared for most of the duration! Uninteractive at max levels!

Then there is a consideration: do you really see him as a mage? Offering too much utility and damage in the same skill means that can' t have a too much low cs, and then can' t contribute too much to dps. Either the skills you listed have a big ass damage attached to them or you aren' t able to kill anyone as a mage... and that is a combo that can also CC an enemy for a long time. With the actual kit i would see him more as an AD assassin, since it offers him much damage mitigation, mobility and CC, or i would see him as a tank so it can reach enemy backlines with safety with the ult and then unleash dem ccs. Actually i would see him mostly at these because being a functioning mage could be devastating!

Also i did not figure well already what it would add to a team, even tought it could be cool to play.

Hope i did not sound too much bitchy :P