She'La, the Death Angel

Stacona··2 votes·574 views

She'La [sheh - lah] is born from the void, but she is under command of the Shadow Isles both to end the lives of those that are about to die to grant them a swift end but also because she hungers to see death around her.


Basic Attack Range: 525 units [she uses a special short bow] Movement: 330 units per second


Dark Arrows (Passive): She'La's basic attacks deal (+100%base AD)(+70%AP) magic damage, deals true damage against minions.

She'La's basic attacks can apply spell vamp and similar effects, but cannot critically strike.

Death's Journey (Q): Cooldown: 8 seconds; Cost: 70/60/50/40/30 Mana; Range: 400 + 400 / 600 units She'La dashes to her right and then does a 90 degree dash forward meanwhile firing off up to three shots to the three closest enemy units dealing 60/80/100/120/140(+50%AP) magic damage each shot. Each shot that fires lowers Death's Journey's cooldown by 25%.

Void Bond (W): Cooldown: 60 seconds; Range: 1400 units Passive: She'La or her bonded ally champion's basic attacks mark struck enemies for 2.5 seconds.

Passive: She'La or her bonded ally champion's basic attacks, depending on who did not mark the target, will proc the mark on the marked target to cause the basic attack to deal double damage plus an additional 4/4.5/5/5.5/6% of the target's maximum health as bonus magic damage, this can occur once every 14/11/8/5/2 seconds against the same enemy.

Active: She'La channels for 1 second to bond with the target ally champion. Only one champion can be bonded with at a time.

Unholy Touch (E): Cooldown: 14/12/10/8/6 seconds; Cost: 110 Mana; Range: 1200 units She'La fires an unholy arrow in the target direction to apply reflect to the first enemy struck causing all damage the target deals to inflict on itself instead for the next 1.5 seconds.

If the target was a non-champion then it deals 300/400/500/600/700 true damage instead.

Merciful End (R): Cooldown: 120/105/90 seconds; Cost: 100 Mana She'La gains 125/150/175 bonus range to her basic attacks for the next 8 seconds.

During this time She'La's basic attacks deal 4%(+1% per 100/75/50AP) of the target's maximum health as bonus true damage on-hit, if the attack hits the target from the front (max 150 damage against monsters).


7 Comments

NA0MI3 votes

Honestly this is great and all, but Morgana is the fallen 'death' angel really, so why make another fallen angel champion?

Also, early game and late game for her would be too powerful with her passive, and would become buggy with items such as rabadon's deathcap or luden's echo very quickly.

Thunderlord's Decree would literally be very uneven on her, and her ult would be less powerful than her basic attacks at that point!


All I have to say is this is a very fun and powerful marksman champion, but you may need to put thought into nerfing some of these stats and such, otherwise she would become so strong and so powerful, she could kill even Dr. Mundo one shot! [slayer-pantheon-thumbs]

NA0MI

Stacona1 votes

She isn't a fallen angel, she is a dark angel- so She'La still has her wings, but because she is born of the Void she is not exactly good unlike a normal angel

her passive is not bonus damage, that is the damage her basic attacks deal- she is an ability power marksman- and then spell vamp (and advance spell vamp like wota) will be treated like life steal Her ultimate is bonus damage on-hit, but the bonus damage only applies if it hits the target from the front


marksman would be 100% base ad and 100% bonus ad as physical damage- She'La is 100% base ad and 70% ap as magic damage--- and then she can crit with her W and an ally champion --- level one damages would be roughly 70-80 after runes and masteries and items per basic attack which is the same range as other marksmen (based on 30AP)- your scaling should be roughly the same, but your minimum damage should be higher (a lower maximum) since you cant crit normally, this includes the 15+15%AP of nashor's tooth, with an ally champion marking targets first should create a higher maximum but this occurs less frequently than normal crits and is an ability plus some % max health magic damage

i tried to make a team fighting hyper marksman and not a duelist (someone that can 1v1 insanely well like vayne, jax, trundle, etc)- so she will dance around the outside of the fight trying to hit three targets with it for the low cooldown while simply right clicking and hitting the targets her bonded ally attacks, landing her reflect CC on a target threatening her is key for survival as it nullifies one of the enemy champions for a short time or they end up killing themselves in the process


also the Q will be a skill shot, but always works in the same direction for the second dash - so similar to Diana's Q where it always curves on the one side, the damage is targeted if in range of enemies while dashing

NA0MI1 votes

Very well. I see how this will work and how it has it's ups and downs, and so far I would say it's doing quite well in it's stages. Anyways, good champion, and keep up the good work!

P.S Morgana is the better angel!!! Morgana

Stacona1 votes

a fallen angel is no longer an angel

NA0MI1 votes

you know what I mean :/

Stacona1 votes

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