(Champion Concept) Fantazme the Shadow Warrior

Nasus Withers·12/19/2014, 3:55:51 AM·1 votes·399 views

Lore: lore will come later

Passive: while Fantazme inflicts damage upon his enemies he gathers their pain to use for his spells. Basic attacks give Fantazme 5 pain and spells give pain equal to 1.5% of damage dealt. Pain does not naturally regenerate. For each 20 points of pain Fantazme has gathered, his attacks heal him for 1% of the damage dealt and Fantazme gains 2% move speed. Fantazme can hold a maximum of 200 pain.

Q (Void Slash) (passive): Every third strike causes Fantazme to slice the air in front of him dealing 20/30/40/50/60 + 20% ap + 50% ad magic damage in a cone in front him. each enemy by void slash gives Fantazme 5 pain.

Active: Fantazme drains 10 pain per second increasing his attack speed by 30/35/40/45/50%

W (Shadow) (passive): whenever an enemy damages Fantazme, Fantazme's shadow comes to life. When Fantazme is damaged, his shadow appears and mimics Fantazme's void slash and basic attacks, dealing 1% of Fantazme's damage for each 3.5/3/2.5/2/1.5% of health Fantazme is missing. If Fantazme has not been dealt damage within the last 5 seconds, his shadow disappears.

Active: Fantazme's shadow turns into a protective shield that absorbs all damage types up to an amount equal to 30/35/40/45/50% of Fantazme's missing health and giving Fantazme a speed boost of 20/30/40/50/60 for the next 3 seconds. This costs 50 pain. Cooldown: 14/13/12/11/10. Shadow must be active for 1 second before the shield can be activated.

E (Shadow Dash): Fantazme becomes one with the darkness and surges towards a location. Upon reaching this location Fantazme fears enemies for 0.5 seconds and deals area damage equal to 40/70/100/130/160 + 70% ap. Using this ability activates Fantazme's shadow. Costs 30 pain. Cooldown: 20/18/16/14/12.

R (One with the Void): Fantazme becomes one with his shadow increasing all damage dealt by Fantazme by 15/30/45%, increasing move speed by 15%, Fantazme ignores unit collision, and all enemies near Fantazme take damage equal to 20/40/60 + 5% ap. This ability can be activated anytime Fantazme has a full pain bar, and this ability drains 20 pain each second. All of Fantazme's other abilities becomes a short distance dash that deals no damage and each dash can only be used once until the next time Fantazme uses his ultimate.

stats Health: 470 (+75 per level) Attack Damage: 55.208 (+3.7 per level) Attack Speed: 0.668 (+3% per level) Movement Speed: 350 Health Regen: 8.51 (+0.75 per level) Armor: 26.88 (+3.5 per level) Magic Resist: 32.1 (+1.25 per level)

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