En'Rak, the Void Parasite

Brutalitops01··1 votes·497 views

En’Rak is a champion concept that I designed a while ago when I wasn’t very good at concept design, so I’ve decided to rework him. His main issues were that his Q and E just felt useless, while his W and ultimate were pretty broken. Simply put, this redesign is designed to make his Q and E more useful and bring his W and R more in line. He’s designed to be this tanky parasite who enters allies, giving them his own health as a shield. The shield takes true damage and he takes full damage dealt to the shield, but with his resistances taken into account. He can also enter enemies, and has a very powerful ultimate to use this mechanic, and buff allies and debuff enemies while inside them. He also has a medium basic attack range, something like Thresh or Kled’s.

Passive: Parasitic Infestation En’Rak or the ally he’s inside of’s basic attacks apply a stacking debuff to the target. At 3 stacks, the target will take 10% more damage, deal 5% less, and En’Rak’s W can be activated on the target for 3 seconds. His W can last up to 2 seconds after the debuff fades. Allies dealing damage to the target will reapply the debuff for up to 2 seconds. In total, his W can last 7 seconds on an enemy.

Q: (unnamed) Passive: while he’s inside of an ally, that ally’s damage shreds the target’s armor and magic resistance by 2% for 4 seconds. While he’s inside of an enemy, that enemy’s armor and magic resistance are reduced by the same amount. Active: He fires out a long range glob of ooze that deals magic damage to enemies in an area and applies a stack of Parasitic Infestation to them. If you’re inside of an ally, that ally also gains attack speed.

W: Symbiosis Passive: while En’Rak is inside of an ally, that ally gains his health as a shield that takes true damage instead of whatever damage type was dealt to it. He takes all damage that the ally is dealt this way, reduced by the appropriate resistances. When his health drops below half (this can be while the shield is below half or even gone completely with enough resistances), he falls off his target and he takes a burst of damage. While inside of an enemy, he steals a small amount of health per second. The damage doesn’t reapply his passive to the enemy. Active: En’Rak enters target ally or enemy champion, becoming untargetable if he’s inside of an ally. He can be inside of allies indefinitely, but can only be inside of enemies while they have 3 stacks of his passive on them. He can sling from his allies straight into another valid target or simply jump out of the target by reactivating the ability. Exiting the target will put it on cooldown, and jumping around through his teammates has a 1 second internal cooldown.

E: Parasite Swarm Passive: while inside of someone, he infests them with a swarm of parasites, giving them 4 parasites per second. Allies will shoot the parasites into the targets of their basic attacks, consuming them dealing bonus on hit damage and giving them stacks from the parasites, while enemies will simply stack them up. In the case of someone who has Runaan’s Hurricane, or Twitch, all parasites in those allies will spread to all enemies hit, giving them each all the parasites the ally had (for example, if an ally has 3 parasites in them every time they basic attack, and they have Runaan’s Hurricane to spread the shots, all 3 parasites will be applied into all 3 targets). Active: deal damage to all enemies with parasites in them based on the number of parasites and instantly detonate all parasites. Allies with parasites in them send the parasites back to En’Rak, giving him or the ally he’s inside of that number of stacks.

R: Mind Control After being inside of an enemy for at least 3 seconds, En’Rak can activate his ultimate to take control of that enemy and remain in them for the next 4 seconds. The target’s cooldowns will reset for En’Rak, including summoner spells, and will go back as they were when he took control. While inside of an enemy, the game treats that enemy as if he is on En’Rak’s team, meaning that En’Rak’s enemies can damage, cc, etc. him and he can damage, cc, etc. En’Rak’s opponents, but En’Rak’s team cannot. However, as En’Rak also controls movement, he can also force the enemy to move into a position where, as soon as the ultimate ends, his teammates can blow the target up.

6 Comments

Handy Sandy 1 votes

this seems op

Brutalitops011 votes

He's targetable while inside of enemies, and he has to be in them for a good 3 seconds to take control of them. That's enough time to bum rush him if you're building to be able to kill him, even solo. And you control his movement while he's inside of you, so while yes, he can catch you out, you can catch him out far easier. The original concept didn't have the counterbalance of having to get off a 3-hit passive on the enemy in order to enter them and didn't have the counterbalance of having to wait while inside them for 3 seconds to be able to take control. You could just slingshot yourself from your ally ADC right into your enemy ADC and take control of them, making it essentially a 4v5 teamfight where the enemy's ADC was on your team instead. However, his original Q and E were literally just buffs/debuffs that couldn't be used while not inside of a target, making them not very useful abilities. I changed the Q and E into entirely new abilities, made his passive into a 3-hit passive rather than just inherent "I hit you, you take more damage and deal less", and gave his W and ultimate some things to give your opponents more than enough time to react.

Handy Sandy 1 votes

How would it look like being inside of a target?

Brutalitops011 votes

I plan to do art, including that. I don't really know how to describe it without a drawing. I also plan to do numbers. He's designed to be a support, so his numbers will be reasonably low.

Blàdedancer1 votes

seems kinda overloaded if the numbers are too high, but if its not that I think this is a great/balanced idea. I'm excited to see art and more to come.

Brutalitops011 votes

I forgot to mention in the post, but he is designed to be a support. Numbers will be fairly low.

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