Nonki Towairaito, the Zaunite Criminal
So this is one of my more interesting concepts with that being it wasn't my original concept. A while ago on one of my other creations I posted someone had asked me to take a look at one of their concepts and asked me to take my spin on it. Out of curiosity and because it sounded fun I accepted. When I took a look at it though I had no idea where to start. I'm not exactly going to explain the whole thing but here's the link if you want to take a look ( http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eYiAbIUx-nonki-towairaito-the-piltover-criminal ). After trying to get the whole thing to work while still keeping to the original idea, I just couldn't find it and decided to have this champion focus on being melee. Again though, after trying to do this it wasn't looking great cause the character was mostly based around being an assassin while also having the capability of being a marksmen as well. But considering that this was my take on the concept, I finally settled on basing him on just being melee and turning him more into a fighter. So with my best attempt at this, here is my take on on the previous concept.
Passive - Basic attacks to enemies apply a stack on them for X seconds, stacking up to a determined amount based on your level. For each stack on the target your basic attacks deal a slight increased amount of damage. ( So one attack would deal base damage, second would deal base + 1 stack damage, etc.)
Q - Swipes in an arc in target direction, dealing damage to all enemies hit and slowing them for X seconds.
W - Leap in target direction, damaging all enemies in the way. If you hit an enemy champion facing you, they're slightly knocked back and have their damage reduced. If they're facing away from you, they're stunned for .5 -1.5 seconds (based on rank).
E - Gain an ammo system of personal health packs. On activation, uses a health pack to increase health regen for X seconds. This can be used multiple times, however unlike regular health potions where consuming multiple ones will basically extend the duration using multiple packs will instead increase the health regen amount but not the duration. Packs are restored every Y seconds.
R - Launches a Molotov at target location and on impact sets the ground ablaze, dealing damage to all enemies within + % of their max health. This effect continues for X seconds on them if they leave the area or when the fire ends.
And that's basically what I could come up with from what I had. Again I had to try and take reference from the concept above but with it being too difficult for me trying to figure out how to make it work I just went with what I felt. At the same time though I feel like I could've done better about it given more time but overall I wanted to try and get back on some of my previous works and trying to take someone else's concept and adding your touch to it is a lot harder then you think. And with that I think this will be the last time I try to attempt something like this ever again, even though it's my first but just due to time constraints and still wanting to be able to work on my own concepts I just couldn't do it. If any of you, however, want to check out any of my other concepts, which for the most part are more thought out, then just check out my discussions. If you do I highly recommend my concepts Nyx, Mal'kor and Rhea for I consider them my best. And to the original creator of the concept, I really did try my best but it just seemed to much for me to handle.