Shygung, The Child Mercenary

Megaverse·1/16/2018, 10:20:28 PM·2 votes·372 views

Lore: Born into a Demacian assassin family, Shygung has been killing since he was able to pick up a knife. Shygung would often get in trouble for stealing his brothers weapons but would escape punishment without his family ever sensing him leaving the room. It was soon learned that Shygung was a mage that possessed the ability to wield the air around him as a weapon. At the age of 12 Shygung had had enough of his families disciplinary actions on him when he would use his magic and killed them in their sleep, now a trained assassin working as a mercenary Shygung uses his child like creativity to often kill his targets before they even sense any danger.

Champion Base Stats:

Health 500 (+70)

Mana: 300 (+40)

Auto Attack Range: 550

Armor: 30 (+5)

Magic Resist: 30 (+2)

Passive Finger Gun: Shygung charges up his auto attack by moving across the map, every step he takes generates 2 stacks of his passive up to 100 stacks. When Shygung auto attacks he releases the stored up energy dealing a bonus 5- 20 + (1% AP scaling) +(2.5% AD scaling) magic damage per stack. For ever stack Shygung has, he gains 0.5% movement speed and gains an additional burst of 25% movement speed for 0.5 seconds if he releases at least 50 stacks. Immerging on an enemy grants 15 stacks to Finger Gun.

Q Stabbing wind: Shygung charges up the air around his finger for 0.5 seconds, then fires it in the shape of a grappling hook going through minions/monsters/terrain and pulling the first champion hit towards Shygung for 50% of the distance between them. Shygung can then recast Stabbing Wind within 1.5 seconds releasing a torrent of wind in front of the grappled target slowing all enemies inside for 25% for 2 seconds.

Type: Skill Shot

First cast range: 600

Seconds cast range: 250, coming from the direction the unit is facing

Damage: 75/80/90/100/110 + (50% AP scaling) + (75% AD scaling) magic damage

Mana Cost: 40

Cooldown: 8/7/7/6/6 seconds upon first cast

W Immerging: Shygung becomes one with the air blinking to a target unit and silencing them for 1 second. Once blinked to, the targeted unit is marked for 2 seconds increasing Shygung's and his allies movement speed towards the marked target by 35%. As soon as the mark runs out, the targeted unit is immune to being targeted by Immerging for limited time.

Type: Targeted

Cooldown: 15/14/13/12/11 seconds

Immunity to targeting: 20/18/16/14/12 seconds Does not get reduced by Cool Down Reduction

Mana Cost: 80

Range: 350

E Suffocation: Shygung rips the air out of the lungs of his opponent, suffocating them for 2 seconds, while suffocating the targets armor and magic resist are reduced by 25%. Once Suffocation is cast Shygung can recast it allowing him to point blank shoot the enemy champion with his magic blast dealing execute damage.

Type: Targeted

Range: 125

Damage: 100/100/120/130/140 + (25% missing health) magic damage

Mana Cost: 100

Cooldown: 15/15/14/14/13 seconds

R Assassin's Speed: Shygung remembers his assassin training and the speed at which he was forced to practice his abilities, Shygung gains +20% CDR for 7 seconds, allowing him to go over the maximum limit. While in Assassin's Speed Shygung's enemies can not become immune to Immerging's targeting. For every kill Shygung gets while in Assassin's Speed the duration is increased by 1.5 seconds and he gains an additional 2% CDR above the max cap.

Type: Buff

Range: Self

Mana Cost: 150

Cooldown 180/160/140 seconds. Assassin's Speed goes on cool down once the buff expires.

Thanks for reading my champion concept, I love making them and I felt it was time I start putting effort into them. My most recent Champion concept is Kwon' Za the entity of the void I will link it below. Also check out the champ concept made by Nelogis which is based on Kwon' Za (Also linked below). If you like any of the champ concepts please up vote it and leave a comment. It's always nice to get feedback, Thanks! [slayer-jinx-wink]

Kwon' Za https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/qbGGG9d9-kwon-za-the-entity-of-the-void

Muggi by Nelogis https://boards.na.leagueoflegends.com/de/c/skin-champion-concepts/zrgkg4LE-champion-concept-battlemage-muggri-the-hopes-end

1 Comments

nelogis1/18/2018, 11:47:22 AM1 votes

Well hi again! :D

Noice Champ you got there!

Tho I have 2 concerns regarding it ^^

  1. He has ways to get in a fight / catch people but his ability to get out is rather low. Yes he has his movementspeed from his passive but I don't think thats enough for him to be played as an assassin (more of a ranged bruiser like Gnar).

  2. His W is problematic not because of the debuff but more so because of the silence. I don't know if you remember old Talon but his old E was exactly that "Jump on a target, silence it and apply a debuff" (it was a DMG amplifier debuff). Either way he would blow up targets without them being able to react (since silenced). Riot deemed this as unhealthy and changed it to a 99% slow. For the same reason Kassadin had lost his silence and Leblanc too.

So giving this to a champion now is kinda iffy

But the rest of the champ is interesting. An ADC/Assassin hybrid that goes melee is something new!