Shygung, The Child Mercenary
Lore: Born into a Demacian assassin family, Shygung has been killing since he was able to pick up a knife. Shygung would often get in trouble for stealing his brothers weapons but would escape punishment without his family ever sensing him leaving the room. It was soon learned that Shygung was a mage that possessed the ability to wield the air around him as a weapon. At the age of 12 Shygung had had enough of his families disciplinary actions on him when he would use his magic and killed them in their sleep, now a trained assassin working as a mercenary Shygung uses his child like creativity to often kill his targets before they even sense any danger.
Champion Base Stats:
Health 500 (+70)
Mana: 300 (+40)
Auto Attack Range: 550
Armor: 30 (+5)
Magic Resist: 30 (+2)
Passive Finger Gun: Shygung charges up his auto attack by moving across the map, every step he takes generates 2 stacks of his passive up to 100 stacks. When Shygung auto attacks he releases the stored up energy dealing a bonus 5- 20 + (1% AP scaling) +(2.5% AD scaling) magic damage per stack. For ever stack Shygung has, he gains 0.5% movement speed and gains an additional burst of 25% movement speed for 0.5 seconds if he releases at least 50 stacks. Immerging on an enemy grants 15 stacks to Finger Gun.
Q Stabbing wind: Shygung charges up the air around his finger for 0.5 seconds, then fires it in the shape of a grappling hook going through minions/monsters/terrain and pulling the first champion hit towards Shygung for 50% of the distance between them. Shygung can then recast Stabbing Wind within 1.5 seconds releasing a torrent of wind in front of the grappled target slowing all enemies inside for 25% for 2 seconds.
Type: Skill Shot
First cast range: 600
Seconds cast range: 250, coming from the direction the unit is facing
Damage: 75/80/90/100/110 + (50% AP scaling) + (75% AD scaling) magic damage
Mana Cost: 40
Cooldown: 8/7/7/6/6 seconds upon first cast
W Immerging: Shygung becomes one with the air blinking to a target unit and silencing them for 1 second. Once blinked to, the targeted unit is marked for 2 seconds increasing Shygung's and his allies movement speed towards the marked target by 35%. As soon as the mark runs out, the targeted unit is immune to being targeted by Immerging for limited time.
Type: Targeted
Cooldown: 15/14/13/12/11 seconds
Immunity to targeting: 20/18/16/14/12 seconds Does not get reduced by Cool Down Reduction
Mana Cost: 80
Range: 350
E Suffocation: Shygung rips the air out of the lungs of his opponent, suffocating them for 2 seconds, while suffocating the targets armor and magic resist are reduced by 25%. Once Suffocation is cast Shygung can recast it allowing him to point blank shoot the enemy champion with his magic blast dealing execute damage.
Type: Targeted
Range: 125
Damage: 100/100/120/130/140 + (25% missing health) magic damage
Mana Cost: 100
Cooldown: 15/15/14/14/13 seconds
R Assassin's Speed: Shygung remembers his assassin training and the speed at which he was forced to practice his abilities, Shygung gains +20% CDR for 7 seconds, allowing him to go over the maximum limit. While in Assassin's Speed Shygung's enemies can not become immune to Immerging's targeting. For every kill Shygung gets while in Assassin's Speed the duration is increased by 1.5 seconds and he gains an additional 2% CDR above the max cap.
Type: Buff
Range: Self
Mana Cost: 150
Cooldown 180/160/140 seconds. Assassin's Speed goes on cool down once the buff expires.
Thanks for reading my champion concept, I love making them and I felt it was time I start putting effort into them. My most recent Champion concept is Kwon' Za the entity of the void I will link it below. Also check out the champ concept made by Nelogis which is based on Kwon' Za (Also linked below). If you like any of the champ concepts please up vote it and leave a comment. It's always nice to get feedback, Thanks! [slayer-jinx-wink]
Muggi by Nelogis https://boards.na.leagueoflegends.com/de/c/skin-champion-concepts/zrgkg4LE-champion-concept-battlemage-muggri-the-hopes-end