[Gamemode Concept] Pool Party!

Legacy Hydralpha·5/17/2017, 8:44:17 PM·6 votes·669 views

With what we've seen from Dark Star and Blood Moon, gamemodes can be awesome even when the champion pool is limited. And with Pool Party potentially being soon, why not a pool party gamemode?

How it works: It's a 3v3 gamemode taking place on a circular island in the middle of the ocean, with some trees, bushes, and rocks scattered around the island. On the left and right sides of the island are the bases for each team (more on that in a bit). In case you're having trouble imagining it, here's a shitty draft I made in Gimp, it's a work in progress and not really how I'd envision the map (Would have way more to it)

http://imgur.com/IqmcxQQ?noredirect

Sand piles will spawn around the island, and you collect them by attacking the piles. The piles vary in size, giving more sand as the size increases but taking more hits (A pile with 3 health would give 3 sand, 2 health gives 2 sand, etc.) The sand is stored in your trinket slot, and you drop it when you die. If you take your sand to your base you can use your trinket to begin building a sand-castle.

Sand-Castles: The goal of this game is to collect sand to build your sand castle. The more sand you add to your castle, the bigger it gets and more points it generates per second. The first to 250 points wins (could vary to change game length, best alternative may be 200 or 300). Here are the tiers:

10 sand: 1 point per second 20 sand: 2 points per second 30 sand: 3 points per second 40 sand: 4 points per second 50 sand (Max): 5 points per second Enemies can attack your sand castle to reduce its size, each attack reduces the sand by one. So basically, collect sand and make a big sandcastle, but prevent the enemy from doing the same.

Champions: Now to make sense with Pool Party, the champion pool would be rather limited. Here's the party-goers: MissFortune Q - Double Up can target and bounce onto sand piles, dealing 1 damage. If Double Up breaks a sand pile or kills a unit, it will immediately destroy the next sand pile it hits. Draven Q - Spinning Axes will immediately shred a sand pile, but lose the spinning axe for it. Graves R - Collateral Damage will shred down sand castles, dealing 10 damage to them. Fiora W - Riposte will kick up sand piles, splitting them into size 1 piles. Does not work on size 1 piles. LeeSin E - Tempest will destabilize a tower for 2.5 seconds, causing attacks on it to deal 1 extra point of damage. (Does not affect abilities) Ziggs Passive - Short Fuse deals 5 damage to sand castles. W - Satchel Charge will deal 5 damage to sand castles.

Mostly fighters, marksmen, and Ziggs. Any other champion who fit into those categories could work, provided they have a Pool Party skin. You can see that the champions have bonus benefits, so some team building can help! If you need someone who can get sand quickly, play Draven, Fiora, or Miss Fortune. Play Ziggs, Lee Sin, or Graves to quickly shred down sand castles.

Items and Levels: There are none! All champions start at level 4, with 1 point in all of their abilities. (Yes, including ultimate) There could be items in the item slots which would tell people the rules of the gamemode (like Dark Star).

Closing Well, that's it! Hope y'all enjoy this gamemode, and do you think there could be anything changed or added to make this gamemode better?

http://na.leagueoflegends.com/sites/default/files/styles/scale_xlarge/public/upload/pool_party_banner.jpg?itok=Y_UR7zq2

Also why do champion rework concepts go in Gameplay but gamemode concepts go in Concepts & Creations?

5 Comments

nami tf5/18/2017, 1:12:28 PM1 votes

Also why do champion rework concepts go in Gameplay but gamemode concepts go in Concepts & Creations?

No wonder my Soraka rework thread is ignored.

I like the game mode idea though! Maybe find a place for Mundo and Leona too as some kind of bodyblocker for the towers? Something like that.

Of course, you should be able to "kill" champions, and by "kill", I mean an invisible Ahri charms them from base so the champion is forced to walk in the direction of his own base.

ModThe Djinn5/18/2017, 4:11:50 PM1 votes

[{quoted}](name=Legacy Hydralpha,realm=NA,application-id=A8FQeEA8,discussion-id=QNUOLm9B,comment-id=,timestamp=2017-05-17T20:44:17.155+0000)Also why do champion rework concepts go in Gameplay but gamemode concepts go in Concepts & Creations?

Interesting news for you then -- some of us have been chatting with some community volunteers about exactly this sort of topic. Your thoughts would be appreciated -- do you think these things should be welcomed in Concepts & Creations? Where would you draw the line between gameplay balance suggestions and champion rework suggestions? How do you feel about things like map change suggestions, Mastery reworks, new items, new Plants/Jungle Camps/Elemental Drakes and other miscellaneous changes?

Not to take over your thread, of course, but thoughts are appreciated. Either here, or on this thread here, which discusses the topic: https://boards.na.leagueoflegends.com/en/c/community-moderation/cN7fKxAm-do-explain-me-one-thing

TheZacStreetBoys5/18/2017, 9:54:16 PM1 votes

How about Zac? I know, you said fighters and ADCs, but I feel like Zac would really work well with this game mode. Here's my idea: His R is on a lower cooldown, with double range, except it has no effect against champions. INSTEAD, his R can carry sand piles and automatically breaks them.