Vance, Noxus's Heart
Vance, Noxus's Heart
Vance is a Noxian support, unique in that instead of physical/magical strength that is the characteristic of many Noxian champions, Vance's strength comes from the fact that he is an Empath.
LORE:
Vance grew up in the slums of the Noxian Capital. He was never physically strong, nor was he exceptionally gifted with magic. He was often bullied and the target of others in their pursuit of strength to rise above the rest. Vance had few friends, but as he entered adulthood, he began to understand. He began to understand the inner workings of the citizens of Noxus. He became so adept at reading the emotions and feelings of others, that he began to manipulate them. He felt a twisted pleasure in being able to bring even the mightiest soldiers of Noxus shaking in fear from mere words.
Vance began to find a strength that was not often praised by Noxus. The strength of emotions. Vance used his abilities to infiltrate Demacian society, and found secrets of the Demacian army and reported them to Swain. As Swain turned his eyes towards Ionia, the island nation who had defied Noxus on many occasion, Swain tossed Vance aside in favor of the Zaunite chemical war machine. Vance was furious. He decided that he would eventually become strong enough to make even Swain bend his knee in submission to him.
ROLE: Vance is meant to be a support. Able to empower allies, and debuff foes. He becomes potent as he builds items.
STATS:
HP: 435480+58/lvl
MANA: 540430+65/lvl
HP/5: 5.24.8+1/lvl
Mana/5: 6.35.3+1.8/lvl
MS: 345330
AD: 48+2.5/lvl
AS: .625+2%/lvl
Range: 500
Armor: 2123+2.25/lvl
MR: 30
KIT: Passive (Innate): Empath's Soul: Vance's Health and Mana regeneration increase by 5% when he's around allies that have higher % HP and Mana than him. (Helath regen increases when lower health than allies, and mana regen increases when lower mana than allies) When allies that are near Vance have lower % HP or Mana, they gain increased health and mana regen.
750 range
Q: Soldier's Fury/Calming words
ON ALLY CAST: Vance fills his allies with rage and anger, causing them to become more violent. This increases their attack speed by 30/40/50/60/70+(.1AP)% for 53 seconds.
ON Enemy Cast: Vance soothes his foes, reducing their will to fight. This decreases their attack speed by 20/25/30/35+(.15 AP)% for the next 34 seconds.
Mana Cost: 50/55/60/65/70
Cooldown: 15/14/13/12/11 25/23/21/19/17 seconds
Range: 600
W: Motivational Speech/Venomous Words
ON ALLY CAST: Vance finds the words to rouse his allies, motivating them to succeed. He increases their movement speed by 10/20/30/40/5020/25/30/35/40+ (.08 AP)% for the next 3 seconds.
ON Enemy Cast: Vance's words are filled with venom and spite, causing his foes immense emotional pain. This causes them to become sluggish and depressed, slowing them by 5/10/15/20/2510/15/20/25/30 +(.12.1 AP %) for the next 2 seconds.
Mana Cost: 80/80/80/80/80
Cooldown: 17/15/13/11/9
Ranage: 500
E: Shared pain On Ally Cast: Vance Links his soul with an ally, taking 10/15/20/25+(.07 AP)% of damage dealt to his ally over the next 6 seconds. During this time, Vance gains 5/8/11/14/17+(.05 AP)% Damage Reduction.
On Enemy Cast: Vance Links his soul to a foe, causing 5/7/9/11/13 +(.1 .05 AP)% of Damage dealt to Vance to be redirected to the linked foe. This link lasts for 4 seconds. Vance does not gain any damage reduction during this time.
Mana cost: 80/90/100/110/120
Cooldown: 20/19/18/17/16
Range: 650
R: Vital Swap Has 2 casts: First Cast: Enemy Only: Vance can cast Vital Swap on an enemy champion in range to swap his % health with an opponent. (60/45/30% Minimum HP left for the opponent). Health stolen from opponents becomes gray health that is restores up to 75% of the health stolen over the next 6 seconds. Cost: 100/100/100 mana Range: 400 Internal Cooldown of 2 seconds before 2nd cast can be done.
Second Cast: Ally Only: Vance can then sacrifice a % of his health to an ally at an uneven exchange, favoring his ally, granting them ~~20/30/40%~~15/20/25% of Vance's Max Health as a shield for 5 seconds. If the shield does not break, any remaining HP is given as health to the target. Cost: ~~18/24/30%~~13/14/15% max HP. Cooldown: 130/115/100 seconds
PLEASE Give Feedback, I appreciate feedback and often change numbers, abilities and things based on reasonable constructive feedback.