Revive Discussion
This is meant to be a meaningful discussion on what could have been done to make revive a useful spell worth taking. I am not actually very happy with it's removal, because now I feel like if riot thinks a spell is considered trash by the more skilled player base, what's keeping them from removing {{summoner:2}}
?
Revive was not a very common spell. The biggest problem was that it's cooldown was a whopping 9 minutes long. It's had moments of shining glory from time to time, but it's always been considered trolly/niche rather than a spell that could be exchanged for ignite, exhaust, heal or barrier.
My suggestion would have been this: Make Revive's cooldown 3-4 minutes, but when you use it, the time left on your death timer is added to your next death. OR make the cooldown scale with level, changing from 9 minutes at level 1, to 4.5 minutes at level 18. Making it worth taking as you'd get to use it.
Well community, do you think that removing Revive as a summoner spell was a good decision? or do you think that riot should have done some change to it to make it worth taking? Or do you think that Riot should add the Revive Trinket from Dominion onto summoner's rift as an optional purchase where it still has limited charges?
Seeing the removal of Revive has essentially told us that Riot doesn't care about trying to buff the underused summoner spells, and would just prefer to remove them over buffing them or making them desirable.

