Concept Tool Kit: Shaman Champion (Part 2 of 3)

Markula01·7/18/2018, 4:25:25 PM·1 votes·1,425 views

This is part 2 of my shaman champion tool kit series. If you want to see part 1, than please use the link below:

Part 1 (https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/7VXA05x5-concept-tool-kit-shaman-champion-part-1-of-3)

This part I will go over how the best possible tool kit for a spiritual shaman. In the previous part I said that he would be an exorcist type. The truth is that I only said that because at the time I couldn't think of any other way to do a spiritual shaman without ripping of Yorick. I later realized that an exorcist is the farthest from a shaman. I will later post the exorcist build in a later post, but for now I'm focusing on shamans. Last night I have come up with the perfect build for him that is both unique and shaman themed.

__ Spirit Shaman Base Concept Haunting opponents with ticking unavoidable time-bombs.

Passive: Haunt This champions abilities and basic attacks while during Astral Projection will apply a stack of Haunt. After a 3 second delay, the target will loss a 5% of his maximum health per stack (max 5 stacks). The delay timer will reset whenever you apply a new stack. This does not count as damage.

Q: Soul Tear Cost: 10/25/40/55/70 health CD: None Range: 600 Ability Type: Targeted Skill Shot Tears out a fragment of the champion's soul and then attack the target with it, dealing 50/75/100/125/150 (0.8 max health) (0.7 AP) magic damage. This ability has no cost during Astral Projection.

W: Spirit Shackles Cost: 40/50/60/70/80 mana CD: 16 seconds Range: 450 Ability Type: AoE CC Commands the spirits to bind all enemies in the targeted area (450 unit radius), dealing 80/110/140/170/200 (0.3 AP) magic damage and rooting them for 2 seconds. During Astral Projection, this ability is cast at the champion location and has the cool down reduced to 12 seconds.

E: Haunted Totem/Ghostly Jump Haunted Totem Cost: 30 mana CD: 2 charges, 12/11/10/9/8 second recharge Range: 450 Ability Type: Trap Place a totem at target location that will grant vision. The totem has 3 health points, will last for 30 seconds, and is visible to enemies. Each totem carries 3/6/9/12/15 ghosts. The totem will send 1 ghost to attack each enemy champion near it every 0.5 seconds, dealing 40/60/80/100/120 (0.5 AP) magic damage and reducing movement speed by 10% per Haunt stack until Haunt is removed. If an enemy champion destroys the totem, than the remaining ghosts will attack that champion for true damage instead of magic damage. During Astral Projection, this ability is replaced with Ghostly Jump. Ghostly Jump Cost: 80 mana CD: 16/15/14/13/12 seconds Range: 300 Ability Type: Blink This champion blinks to his target location. 1/2/3/4/5 ghosts will then swirl around the champion for 6 seconds, attacking any enemy champion within 450 units. Each ghost deals 30/55/80/105/130 (0.33 AP) magic damage.

R: Astral Projection Cost: 100 CD: 90/60/30 seconds Range: NA Ability Type: Transformation The champion commands his soul to leave his body. His soul ignores unit and terrain collision, has movement speed increased by 100/150/200%, can't be targeted, can't be seen on the mini-map, and empowered abilities, but can't target structures. The body is highly vulnerable to attack while astral projecting, taking 30% increased damage.
You can reactive the ability at any time to return the soul to the body. You can also return the body to the soul by holding down the R key for 2 seconds.

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Don't be afraid to voice your opinion, and keep an eye out for part 3 in which I will post a skill set for a voodoo witch doctor type shaman.

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