Champion Concept: Dim'Xi, Devourer of Light (Version 1.3)
The last post was almost perfect, but it was brought to my attention that his dependence on mana draining is too much. So I decided to tweak that function a bit to make him more flexible. He is now more of a stealth brawler, but I'm okay with that. Here is a link to my last post, and in it is a link to my original post: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BzhHEGua-champion-concept-dimxi-devourer-of-light-version-12
Updated Abilities
Passive: Improved ability to jungle. Increased passive mana drain and added health drain against mosters. Allowed him to gain bonus mana regen from items. He will now gain LD stacks from draining health.
> Passive: Lumivore 2 parts Luminescent Drool Dim'Xi will generate a stack of Luminescent Drool (LD) whenever another champion uses an ability or whenever Dim'Xi drains mana or health. Each stack increases his AS and MS by 3%, maximum of 20 stacks. If Dim'Xi has at least 5 LD stack, he will leave a trail of drool behind himself that dissolves after 4 seconds. Stacks lasts for 5 seconds and wear off one at a time (like health potions). Digest Raw Magic Basic attacks drain 2% of the target champion's maximum mana or 2% of the target monster's maximum health.
Q: Increased range while sneaking. Applies on-hit effects.
>Q: Void Bite Cost: 30 mana, up to 5 LD stacks CD: 3 seconds Range: 125 Dim'Xi bites the target, dealing 60/90/120/150/180 (+60% AD) physical damage. Bonuses added based on LD stacks spent. Range is increased to 300 while unseen by enemies.
- Reveals target for 6 seconds
- Applies On-Hit effects
- Deals double damage to shields
- Applies the passive mana/health drain a second time
- Deals 25/50/75/100/125 (+30% AD) (+50% AP) bonus True damage (calculated after bonus shield damage)
W: Nothing changed, because it was already perfect.
>W: Refracting Scales Cost: 70/80/90/100/110 mana CD: 20/19/18/17/16 seconds Range: Self Dim'Xi maneuvers his scales to refract the light off of him, removing disables and becoming invisible for 8/9/10/11/12 seconds. While invisible, Dim'Xi is immune to disables and take 20/25/30/35/40% reduced magic damage. If you have maximum LD stacks, Dim'Xi's mouth will glow and he will be camouflaged instead of invisible. Ability won't go on CD until stealth is broken. You can activate this ability while disabled.
E: Increased stun duration, as well as time before detonation.
>E: Devoured Ley Line Cost: 55/60/65/70/75 mana CD: 16/15/14/13/12 seconds Range: 600 Dim'Xi dashes in the target direction while leaving a line of corrupted magic in his wake. Initially, he deals 40/65/90/115/140 (+40% AD) physical damage to all enemies he dashes through and stun them for 1 second. The line of corrupted magic will detonate after 1 second, dealing 50/85/120/155/190 (+80% AP) magic damage to all enemies on it. You can use this ability without breaking stealth.
R: Added health cost and health drain. Reduced mana cost and mana drain. Drain cap and CD refund still only apply to mana drain.
>R: Gorge The Sun Cost: 25% current mana (100 minimum), 25% current health CD: 240/180/120 seconds Range: 1000 Targeting Matrix: 90% frontal cone Dim'Xi opens his maw and sucks in all sources of magic and light, draining 4/7/10% of each effected enemy's maximum mana and 4/7/10% of each target's maximum health per second over 3 seconds. Enemies in the effected area will have their MS reduced by 90% when moving away from Dim'Xi, but increased by 90% when moving towards him. Stationary enemies will be slowly pulled toward Dim'Xi. This ability will automatically end early after Dim'Xi has drained the cap of 1000/2000/3000 mana, afterwards he will fall asleep for 1.5 seconds. You can cancel this ability early at any time. The CD will be partially refunded by an amount based on the difference of the amount of mana that has been drained and the cap (maximum 120/90/60 seconds).
Please let me know what you think and don't forget to vote. Thanks again for reading.