Champion Concept: Wylie, The Daredevil
Note With the new upcoming Champion Sylas, I had to recycle one of my old champion concepts since Sylas is using the same weapon as my concept. If you don't believe me, here's a link: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lE66lIKE-champion-concept-psych-the-daredevil
Lore Wylie doesn't feel more alive than when he's staring death in the face. Always in search of the greatest thrill rush, he constantly puts himself in mortal danger. Most of the time he would come out unscathed. When he doesn't he would find some mad scientist and have him patched together. Sometimes he would get a few improvements, which adds to his excitement. Wherever danger is found, Wylie will be there... laughing in insane joy.
Core Concept Build up Thrill. Each basic ability has an active and a passive. Basic abilities passive effects improves sustain, increased by current amount of Thrill. Basic ability active effects spends a percentage of current Thrill and are improved by how much is spent. Idea is to rush into danger, and being scary strong doing so.
- Damage: 3 out of 3
- Toughness: 2 out of 3
- Mobility: 3 out of 3
- CC: 2 out of 3
- Utility: 2 out of 3
Abilities
Passive: Thrill of Battle Build Thrill by dealing damage, taking damage, and killing enemies (Maximum 100). So long as Wylie is below 50% health, all Thrill generation is doubled. Upon leaving combat, loss 5 Thrill per second. Whenever Thrill is either lost or spent, heal self X% of missing health, where X is equal to the amount of Thrill that was lost or spent.
- Dealing or Taking damage generates 5 Thrill on hit.
- Killing a non-champion, non-epic monster enemy generates 10 Thrill.
- Killing a champion or epic monster generates 25 Thrill.
Q: Taser Fist Cost: 10% current Thrill CD: 6 seconds. Range: NA Passive Basic attacks deal bonus magic damage equal to 4/8/12/16/20(+1% AP)% of current Thrill. Active Empowers the next basic attack to deal 20/40/60/80/100(+60% AP)(+50% AD) bonus magic damage and stun for 0.1 second per Thrill spent.
W: Second Wind Cost: 20% current Thrill CD: 20/19/18/17/16 seconds Range: NA Passive Gain bonus Armor and MR equal to 10/20/30/40/50(+5% AD)% of current Thrill. Active Remove all Crowd Control from self and gain a shield for 5 seconds. The shield's health is equal to 100/150/200/250/300(+10% AD)% of the amount of Thrill spent. Can activate while under any CC effect.
E: Thrill Rush Cost: 20% current Thrill CD: 16/15/14/13/12 seconds Range: 30 units per Thrill spent Passive Gain up to 40/45/50/55/60% bonus AS based on current Thrill amount. Active Dash to target location, dealing 40/60/80/100/120(+80% AD) physical damage to all enemies Wylie dashes through.
R: PARTY DIVE!!! Cost: 0 Thrill CD: 240/180/120 seconds Range: 600 units AoE: 200 unit radius Leap to target location, dealing 200/400/600(+30% AD)(+40% AP) physical damage and knocks up all enemies in the landing area. Deals half that amount to enemy structures. Wylie cannot be targeted by enemy turrets for 6/7/8 seconds if at least one of them are damaged this way.
Please let me know your thought on this concept in the comments below. If you enjoy my concept for a champion that is fueled literally by the Thrill of Battle, than please leave a like. Thank you for reading.