Champion Combinations: Nasus + Janna

Leroyswish·12/28/2015, 12:46:08 AM·1 votes·573 views

OOC: Hello everyone, Leroyswish here. So while I disconnect I figured that I may share with you a little pet project of mine. I have enjoyed making and sharing champion concepts here for over a year, since I first started playing League of Legends. I decided to take on a project where I combine two champions in the game into a singular entity, morphing their kits and themes together accordingly. Here is my first rough draft of a Nasus/Janna hybrid. Please do not hesitate to give criticism on the good and the bad, I love learning and improving based on feedback.

Jasus, the Curator of the Storm **Primary: **Fighter **Secondary: **Support

Health: 561.2 (+90) Health Regeneration: 5.42 (+0.55) Mana: 325.6 (+42) Mana Regeneration: 11.5 (+0.4) Attack Range: Melee - 125 Attack Damage: 59.18 (+3.5) Attack Speed: 0.625 (+2.61%) **Armor Rating: **19.384 (+3.8) Magic Resistance: 32.1 (+1.25) Movement Speed: 335

Windeater Jasus grants 5% slow resistance to nearby, approaching allies within 1125 units. While Jasus is below 50% of his maximum health, this increases to 15% slow resistance.

Hurricane Strike Range: 150 Cost: 40/50/60/70/80 mana Cooldown: 10/9/8/7/6 seconds ACTIVE: Jasus surrounds his weapon with a howling gale, causing his next basic attack within 8 seconds to deal 50/70/90/110/130 (+45% Ability Power) bonus magic damage and reduces their attack speed by 10% on hit. Hurricane Strike also resets Jasus’ autoattack timer.

Siphon Range: 600 Cost: 80/85/90/95/100 mana Cooldown: 10 seconds PASSIVE: Jasus gains lifesteal equal to the current bonus his passive is granting (up to 15% bonus lifesteal if near four allied champions). ACTIVE: Jasus bombards his opponent with a sickly wind, dealing 40/95/150/205/260 (+55% Ability Power) magic damage and slowing their attack speed by 20%, increasing by +2% over 5 seconds.

Spirit Storm Range: Self (375) Cost: 90/100/110/120/130 mana Cooldown: 13/12/11/10/9 seconds ACTIVE: Jasus surrounds a single ally or himself with a ghoulish zephyr, shielding them for 70/110/150/190/230 (+50% AP) damage for 4 seconds. While the shield persists, all enemies within 375 have their armor reduced by 10/15/20/25/30.

Tempest’s Fury Range: 500 Cost: 100 mana Cooldown: 140/120/100 seconds ACTIVE: Jasus roots himself in place and unleashes a violent monsoon around him, channeling. While he channels, he gains 250/350/450 bonus health; during the 2.75 second channel, he deals damage to all enemy champions within range equal to 2/4/6% of their maximum health and heals all allied champions for 50% of the damage dealt. Once the channel duration is over, Jasus immediately loses his bonus health.

3 Comments

Pailidin12/28/2015, 3:07:28 AM3 votes

Draven + Draven

Description: See Draven...

Abilities: See Draven...

Lore: DRAAAAAAAAVEN!

Am I doing it right?

Secluded Death12/28/2015, 4:06:00 AM2 votes

This should be a thread... Mind if I make one? I can include a link to your concept as well!

I'm reserving: Drasus (Draven + Nasus), the Curator of Execution