[Champion Concept] Zero, the Primal Pursuant (Version 2.0)
#ZERO ##the Primal Pursuant
###A Bit of Backstory Hello everyone, Leroyswish here. So, this concept has been sitting in my mind a bit. I've been working on Zero for a while now, and I've asked some friends for advice. I couldn't have done it without you guys and this fabulous community!
I made Zero to be a bottom lane mage killer, capable of sabotaging casters and mages with his speed and kit. Traditionally, at least, this is how I see him. If you see the potential for Zero in other areas, why not let me know below? All comments and critiques are appreciated!
Core Statistics Health: 390 (+85) Health Regeneration: 4.7 (+1.2) Mana: 220 (+50) Mana Regeneration: 5.9 (+0.60)
Offensive Statistics Attack Range: 125 (Melee) Attack Damage: 51.11 (+5) Attack Speed: 0.659 (+1.75%)
Defensive Statistics Armor Rating: 20 (+4) Magic Resistance: 30 (+1.25) Movement Speed: 345
##Abilities Passive: Spark Engineering Zero is constantly modifying and tweaking his own sub-systems and programming. This causes him to gain +5% additional bonuses from items. This bonus does not extend to, effect, or be affected by Passives, Unique Passives, or Activation effects from items.
Q Ability: Polarizing Punch Type: Target Dash Cost: 70/75/80/85/90 Mana Range: 555 Cooldown: 8.5/8/7.5/7/6.5 ACTIVE: Zero delivers a mechanized hay-maker to target enemy unit, dealing 75/110/145/180/215 (+80% bonus Attack Damage) physical damage to them. If Polarizing Punch kills an enemy champion, the cooldown of Multiplicity Transducer is reduced by 3/6/9/12/15%.
W Ability: Multiplicity Transducer Type: Self-Shield Buff Cost: 80 Mana Range: Self Cooldown: 16/15/14/13/12 Seconds ACTIVE: Zero creates a mana-infused energy shield that absorbs 60/75/90/115/130 (+40% Ability Power) damage and grants 10/15/20/25/30% increased armor and magic resistance (scales with item bonuses) for 2 seconds.
E Ability: Circuit Breaker Type: Self Auto-Attacking Buff Cost: 55/66/77/88/99 Mana Range: Self Cooldown: 20 Seconds PASSIVE: Zero’s basic attacks and spells deal magic splash damage (15% of Ability Power) to nearby enemies around his primary target (200 range). ACTIVE: Zero rewires his subsystems, causing him to deal 60/80/100/120/140% additional physical damage for 1.75 seconds. After the duration of this spell, Zero cannot cast another spell for 5/4.5/4/3.5/3 seconds afterward.
Ultimate: Cortical Matrix Type: Auto-Attacking Buff/Point-Blank Crowd Control Cost: 100 Mana Range: Self/700 Cooldown: 130 Seconds ACTIVE: Zero gains 30/40/50 Attack Speed for 1.75 seconds and 1.75 seconds of immunity to Stuns and Silences. However, this overloads his systems! At the end of the immunity's duration, he loses his bonus Attack Speed and unleashes a pulse of built-up energy, silencing all nearby enemy champions for 1/2/3 seconds.
##Suggested Items
Mercury Treads:
Original Cost: 1200 Recipe Cost: 475
+25 MAGIC RESISTANCE; +45 MOVEMENT SPEED; Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.
Maw of Malmortius:
Original Cost: 3200 Recipe Cost: 975
+60 ATTACK DAMAGE; +40 MAGIC RESISTANCE; Grants +1 Attack Damage for every 2% of missing health, up to a maximum of 35 Attack Damage. Upon Taking Magic Damage that would reduce health below 30%, grants a shield that absorbs 400 Magic Damage for 5 seconds (90 Seconds Cooldown).
Ravenous Hydra:
Original Cost: 3300 Recipe Cost: 600
+75 ATTACK DAMAGE; +15 HEALTH REGEN PER 5 SECONDS; +12% LIFE STEAL; Life Steal applies to damage dealt by this item. Basic Attacks deal 20% to 60% of total attack damage as bonus physical damage to enemies near the target on it (enemies closest to the target take most damage). ACTIVE: Deals 60% to 100% of total Attack Damage asd physical damage to nearby enemy units (enemies closest to the target take most damage) (10 Second Cooldown).
Thornmail:
Original Cost: 2200 Recipe Cost: 1180
+100 ARMOR; Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defense) to the attacker as magic damage.
The Bloodthirster:
Original Cost: 3200 Recipe Cost: 850
+70 ATTACK DAMAGE; +12% LIFE STEAL; Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max30 stacks). Half of the stacks are lost upon death.
Trinity Force:
Original Cost: 3703 Recipe Cost: 3
+30 ATTACK DAMAGE; +30 ABILITY POWER; +30% ATTACK SPEED; +10% CRITICAL STRIKE; +8% MOVEMENT SPEED; +250 HEALTH; +200 MANA; Basic Attacks grant 20 Movement Speed for 2 Seconds, kill grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. After using an ability, the next basic attack deals bonus physical damage equal to 200% of Base Attack Damage on hit (2 second cooldown).
Wit's End:
Original Cost: 2400 Recipe Cost: 700
+42% ATTACK SPEED; +25 MAGIC RESISTANCE; Basic Attacks deal 42 Bonus Magic Damage on hit. Basic Attack steal 5 Magic Resistance from the target on hit (stacks up to 5 times).
Infinity Edge:
Original Cost: 3800 Recipe Cost: 645
+70 ATTACK DAMAGE; +25% CRITICAL STRIKE CHANCE; Critical Strikes deal 250% damage instead of 200%.
Youmuu's Ghostblade:
Original Cost: 2700 Recipe Cost: 563
+30 ATTACK DAMAGE; +15% CRITICAL STRIKE CHANCE; +10% COOLDOWN REDUCTION; +20 ARMOR PENETRATION;
ACTIVE: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (35 second cooldown).
###Playable & Unlockable Skins 1). CLASSIC ZERO: Zero is a cybernetic being integrated and programmed with the latest Hextech upgrades. A once great warrior now made into a living weapon, his appearance follows suit. His entire body is covered in an exoskeleton, all dark gold, with several lime green glowing runes lining the forearms, calves, and chest. Zero has a single bright-green eye.
2). BATTLECAST ZERO: Zero gains a larger, more muscular look! This time, he is more rigid, and his colors have changed from gold and green to dark gray and dark purple. He has a more sinister appearance, and it reflects in combat.
3). OFFICER ZERO: Zero 's gold tinted armor becomes a sleek, futuristic white color. His left forearm runes become bright flashing red, while the others become bright flashing blue. His central eye becomes two distinct eye slots that glow a dark black color. On his chest, where his left pectoral muscle would be, he has Z3R0 printed in faded black strip-letters.
4). HEADHUNTER ZERO: This time, Zero gains a more tribal look. Several tangled wires sprout from the back of his head, making the appearance of a tied-back dreadlock hairstyle. His forearms are lined with shark-like teeth; his hands and feet become three-toed claws. He has a darker color and seems to be made of slate stone and wood. He's definitely made to blend in to the jungle.
5). ABSOLUTE ZERO: Zero gets a Freljord makeover! Replacing his dark gold metallic frame is one of a light blue ice one, with his joints and rivets frozen over with frost. His eye becomes a piercing crimson like that of Anivia, and his runes instead become more tribal like.

wouldve made. Could be considered a rival to
from what it sounds like through his abilities and mechanics.
shield in a way, not that there is anything wrong about that.