[Champion Concept] Zero, the Primal Pursuant (Version 2.0)

Leroyswish··8 votes·5,696 views

#ZERO ##the Primal Pursuant

###A Bit of Backstory Hello everyone, Leroyswish here. So, this concept has been sitting in my mind a bit. I've been working on Zero for a while now, and I've asked some friends for advice. I couldn't have done it without you guys and this fabulous community!

I made Zero to be a bottom lane mage killer, capable of sabotaging casters and mages with his speed and kit. Traditionally, at least, this is how I see him. If you see the potential for Zero in other areas, why not let me know below? All comments and critiques are appreciated!


Core Statistics Health: 390 (+85) Health Regeneration: 4.7 (+1.2) Mana: 220 (+50) Mana Regeneration: 5.9 (+0.60)

Offensive Statistics Attack Range: 125 (Melee) Attack Damage: 51.11 (+5) Attack Speed: 0.659 (+1.75%)

Defensive Statistics Armor Rating: 20 (+4) Magic Resistance: 30 (+1.25) Movement Speed: 345

##Abilities Passive: Spark Engineering Zero is constantly modifying and tweaking his own sub-systems and programming. This causes him to gain +5% additional bonuses from items. This bonus does not extend to, effect, or be affected by Passives, Unique Passives, or Activation effects from items.

Q Ability: Polarizing Punch Type: Target Dash Cost: 70/75/80/85/90 Mana Range: 555 Cooldown: 8.5/8/7.5/7/6.5 ACTIVE: Zero delivers a mechanized hay-maker to target enemy unit, dealing 75/110/145/180/215 (+80% bonus Attack Damage) physical damage to them. If Polarizing Punch kills an enemy champion, the cooldown of Multiplicity Transducer is reduced by 3/6/9/12/15%.

W Ability: Multiplicity Transducer Type: Self-Shield Buff Cost: 80 Mana Range: Self Cooldown: 16/15/14/13/12 Seconds ACTIVE: Zero creates a mana-infused energy shield that absorbs 60/75/90/115/130 (+40% Ability Power) damage and grants 10/15/20/25/30% increased armor and magic resistance (scales with item bonuses) for 2 seconds.

E Ability: Circuit Breaker Type: Self Auto-Attacking Buff Cost: 55/66/77/88/99 Mana Range: Self Cooldown: 20 Seconds PASSIVE: Zero’s basic attacks and spells deal magic splash damage (15% of Ability Power) to nearby enemies around his primary target (200 range). ACTIVE: Zero rewires his subsystems, causing him to deal 60/80/100/120/140% additional physical damage for 1.75 seconds. After the duration of this spell, Zero cannot cast another spell for 5/4.5/4/3.5/3 seconds afterward.

Ultimate: Cortical Matrix Type: Auto-Attacking Buff/Point-Blank Crowd Control Cost: 100 Mana Range: Self/700 Cooldown: 130 Seconds ACTIVE: Zero gains 30/40/50 Attack Speed for 1.75 seconds and 1.75 seconds of immunity to Stuns and Silences. However, this overloads his systems! At the end of the immunity's duration, he loses his bonus Attack Speed and unleashes a pulse of built-up energy, silencing all nearby enemy champions for 1/2/3 seconds.


##Suggested Items item 3111 Mercury Treads: Original Cost: 1200 Recipe Cost: 475 +25 MAGIC RESISTANCE; +45 MOVEMENT SPEED; Reduces the duration of stuns, slows, taunts, fears, silences, blinds, polymorphs, and immobilizes by 35%.

item 3156 Maw of Malmortius: Original Cost: 3200 Recipe Cost: 975 +60 ATTACK DAMAGE; +40 MAGIC RESISTANCE; Grants +1 Attack Damage for every 2% of missing health, up to a maximum of 35 Attack Damage. Upon Taking Magic Damage that would reduce health below 30%, grants a shield that absorbs 400 Magic Damage for 5 seconds (90 Seconds Cooldown).

item 3074 Ravenous Hydra: Original Cost: 3300 Recipe Cost: 600 +75 ATTACK DAMAGE; +15 HEALTH REGEN PER 5 SECONDS; +12% LIFE STEAL; Life Steal applies to damage dealt by this item. Basic Attacks deal 20% to 60% of total attack damage as bonus physical damage to enemies near the target on it (enemies closest to the target take most damage). ACTIVE: Deals 60% to 100% of total Attack Damage asd physical damage to nearby enemy units (enemies closest to the target take most damage) (10 Second Cooldown).

item 3075 Thornmail: Original Cost: 2200 Recipe Cost: 1180 +100 ARMOR; Upon being hit by a basic attack, returns 30% of the incoming damage (before being reduced by defense) to the attacker as magic damage.

item 3072 The Bloodthirster: Original Cost: 3200 Recipe Cost: 850 +70 ATTACK DAMAGE; +12% LIFE STEAL; Grants +1 Attack Damage and +0.2% Life Steal per stack (max +30 Attack Damage and +6% Life Steal). Grants 1 stack per unit kill (max30 stacks). Half of the stacks are lost upon death.

item 3078 Trinity Force: Original Cost: 3703 Recipe Cost: 3 +30 ATTACK DAMAGE; +30 ABILITY POWER; +30% ATTACK SPEED; +10% CRITICAL STRIKE; +8% MOVEMENT SPEED; +250 HEALTH; +200 MANA; Basic Attacks grant 20 Movement Speed for 2 Seconds, kill grant 60 Movement Speed instead. This Movement Speed bonus is halved for ranged champions. After using an ability, the next basic attack deals bonus physical damage equal to 200% of Base Attack Damage on hit (2 second cooldown).

item 3091 Wit's End: Original Cost: 2400 Recipe Cost: 700 +42% ATTACK SPEED; +25 MAGIC RESISTANCE; Basic Attacks deal 42 Bonus Magic Damage on hit. Basic Attack steal 5 Magic Resistance from the target on hit (stacks up to 5 times).

item 3031 Infinity Edge: Original Cost: 3800 Recipe Cost: 645 +70 ATTACK DAMAGE; +25% CRITICAL STRIKE CHANCE; Critical Strikes deal 250% damage instead of 200%.

item 3142 Youmuu's Ghostblade: Original Cost: 2700 Recipe Cost: 563 +30 ATTACK DAMAGE; +15% CRITICAL STRIKE CHANCE; +10% COOLDOWN REDUCTION; +20 ARMOR PENETRATION; ACTIVE: Grants +20% Movement Speed and +40% Attack Speed (lasts 6 seconds for melee champions, 4 seconds for ranged champions) (35 second cooldown).


###Playable & Unlockable Skins 1). CLASSIC ZERO: Zero is a cybernetic being integrated and programmed with the latest Hextech upgrades. A once great warrior now made into a living weapon, his appearance follows suit. His entire body is covered in an exoskeleton, all dark gold, with several lime green glowing runes lining the forearms, calves, and chest. Zero has a single bright-green eye.

2). BATTLECAST ZERO: Zero gains a larger, more muscular look! This time, he is more rigid, and his colors have changed from gold and green to dark gray and dark purple. He has a more sinister appearance, and it reflects in combat.

3). OFFICER ZERO: Zero 's gold tinted armor becomes a sleek, futuristic white color. His left forearm runes become bright flashing red, while the others become bright flashing blue. His central eye becomes two distinct eye slots that glow a dark black color. On his chest, where his left pectoral muscle would be, he has Z3R0 printed in faded black strip-letters.

4). HEADHUNTER ZERO: This time, Zero gains a more tribal look. Several tangled wires sprout from the back of his head, making the appearance of a tied-back dreadlock hairstyle. His forearms are lined with shark-like teeth; his hands and feet become three-toed claws. He has a darker color and seems to be made of slate stone and wood. He's definitely made to blend in to the jungle.

5). ABSOLUTE ZERO: Zero gets a Freljord makeover! Replacing his dark gold metallic frame is one of a light blue ice one, with his joints and rivets frozen over with frost. His eye becomes a piercing crimson like that of Anivia, and his runes instead become more tribal like.

26 Comments

RiotRiot Baconhawk7 votes

This reminds me of a bit of a mix of Rumble and Blitzcrank. It could be amazing or horrifying.

cawws loudly

Leroyswish1 votes

An interesting mix, I think. Hopefully it can be amazing for the player and horrifying for the enemy? Mmm, bacon.

Flintfall4 votes

You might want to redo the passive. 2% of 10 is .2 less magic damage, and with all champions that reduces a whopping 1 magic damage. Re-word it or rework it.

**Cortrical Matrix **is really strong for what it does, 1000 range is this: http://i.imgur.com/h9VdCfj.png With Sef at the epicenter, pretty crazy range for a long silencing move that also gives a majority of cc immunity. It's a great ulti, just tune down the numbers a bit.

One last thing, Polarizing Punch's reset feels a bit out of place if it just works on champions. I would give it a softer reset and work on killing anything, but that's up to whether you want to open jungle opportunities.

Just some thoughts...

Leroyswish1 votes

Great feedback, thank you. It's given me a lot to think about, so I've reduced the range of Cortical Matrix from 1000 to 850.

Flintfall2 votes

Glad I could be of service!

GoldenLeSpoink3 votes

Really great concept, maybe Rito will think of this as their next champion. Keep up the good work! KogMaw

Leroyswish1 votes

Wow, thank you! That means a lot!

Dicerson2 votes

Wow. Im very impressed!

I don't have much to say actually, good job!

How many more lines of praise can i think of?

Leroyswish2 votes

Thank you, always appreciated!

OverlordAlphaOM2 votes

This sounds like a lot of what something Viktor wouldve made. Could be considered a rival to Blitzcrank from what it sounds like through his abilities and mechanics.

Anywho, onto criticism:

Passive: Sure sounds neat, but the idea of it increasing by 2% per nearby champion is pathetic, I mean, 2% of 10 would make it that if you were in the entire team, you block 10.8 damage now!... What?

Possibility: Static increase or increase per level?

Q: Not sure if ranged or not, but should serve as a gap closer if it is, also, that CDR on the W for killing a champ is pretty weak as well, not really worth.

Possibility: He is supposed to be a close ranged person focused on AA, right? Why not make it so he gains speed if he kills a champ with it? (Just a possibility)

W: Sounds like a dupe of Skarner shield in a way, not that there is anything wrong about that.

Possibility: More Shield Strength per level, with that CD time, its too un-worth otherwise except for an escape.

E: Sounds very rough for the first few ranks for an ability, later would be really worth

Possibility: Longer starting duration that scales, make the passive splash physical instead of magical

R: Not sure how long the AS buff lasts for, if just the 1/2/3 stated, not really worth.

Possibility: Lengthen the AS time by a bit, maybe add some MS in there too.

Overall: Really good idea for a champ, would love to see it made into a real one, would also love to get a sketch of what he looks like. As for my criticism, its just what I think, as I am not the maker, I dont know 100% what you were planning when you made him.

9/10, would buy.

Leroyswish1 votes

The idea for Viktor to have made Zero made me smile; that would be incredible. Still working on Lore at the moment.

As for the passive, yes it is a bit weak. The increase per level could be interesting, indeed. Thanks for the thought on that. Polarizing Punch has a bit more range, so it serves as a small gap-closer. I never realized how similar the mana-shield was to Skarner. Interesting...

As for the ultimate, the attack speed lasts as long as the immunity lasts, 1/2/3 seconds. The main feature of this is the crowd-control silence that lasts longer. I wanted Zero to be able to gank in, silence, and head in for the mage-kill.

I hope I've been able to clear up everything and answer your questions!

NME Jammy2 votes

If the shield was just a shield and not specifically for Mag dmg, your looking a very fast clearing jungler. I like the idea a lot being a big rumble fan.

Leroyswish1 votes

Perhaps I can edit the shield to incorporate physical damage reduction or armor? Thanks for the suggestion!

Comrade LTS2 votes

I WOULD BUY THIS IN A HEARTBEAT

Leroyswish1 votes

Thank you! That really does mean a lot to me.

UDYRSFURRYSUIT2 votes

His passive seems a bit fishy if he were top going solo his passive wouldn't be much help it should also block not just be magic damage it should also be physical damage,other then that I think everything is fine and your doing a good job hope they make this character soon

Leroyswish1 votes

Added the new costume, Absolute Zero!

Leroyswish1 votes

Thanks to everyone, I've continued to make editorial changes to the abilities. This is looking very, very exciting for me and hopefully for some of you. Coming soon:

  • The Emotes!
  • The Rivals!
  • The Allies!
  • The Design!
  • The Lore!
RiotRiot Baconhawk2 votes

Can't wait to see emotes. They are an integral part of my level 1 strat in every game.

sizzles and giggles

Leroyswish1 votes

LOL

Fisk1 votes

Totalyl agree with FlintFall on this. A softer reset would be really, really good. Also, since he is a melee (he is a melee right?) he definitely needs some CC/mobility in is kit or he will just be kited into oblivion. Either a slow on his Q or maybe some movement speed on his ult? Also it doesn't really make sense to make it so he gains magic resist around his Allies so maybe change it to resist when around enemies? Other than that he looks pretty good. I'm picturign a sort of zed like champion in my mind. One last thing actually. Top lane or Bottom lane?.... That seems a little odd as a bottom lane champ as he is neither a support nor an adc. Unless he is ranged in which case I am severely mistaken. But if that is the case then you might consider removing ravenous hydra from his core items list as it is a Melee only.

Zanryu1 votes

Name and Title:

As far as I know "Pursuant" is not a noun. And even when used in English it is mostly used in conherence with law terms. Rather I would say the title would be ", the Primal Pursuer" or ", the Primal Persecutor". Secondly, the word "Primal" really stings. Along with the ability kit I would rather say that "Primal" is somewhat contradictory. But I guess the solution to this is maybe in the missing lore.


Stats:

The scaling health regeneration value seems somewhat high. With 26.3 health regeneration at Level 18 it would be a new maximum. Currently Darius is at the maximum with 25.35. The current maximum scaling health regeneration value has Braum with 1 per level.

I'm a bit confused about the 51.11 base attack damage value. Is the .11 an anecdote to something or has it other reasons? The 5 attack damage per level is extremely high and would result in 141 base attack damage at level 18. The current maximum has Cho'Gath and Skarner with 129.7. Both also share the maximum attack damage per level of 4.2.


Zanryu1 votes

Abilities:

Passive: Spark Engineering Zero is constantly modifying and tweaking his own sub-systems and programming. This causes him to gain +5% additional bonuses from items. This bonus does not extend to, effect, or be affected by Passives, Unique Passives, or Activation effects from items.

Aside the fact that passive statistical value increasing innates are fairly boring they can be quite overpowered, too. Or underwhelming depending on which side you are. For example: Trinity Forces statistical values are worth 4675 gold. +5% to each stat would mean +233.75 gold (roughly calculated). Or to say it even more roughly: Each 1000 gold you spend in stats generates 50 gold in stats. Additionally this innate resembles Singed' innate fairly good. For each 1000 gold he spend into mana he receives health with a worth of 332.5 gold. He maybe is restricted to only one stat but still he receives 6.65 more gold from mana than you would.

Riot once stated that the innates of new champions should create gameplay for the champion (and/or maybe his enemies). Two prime examples are Draven and Zac. Surely not every champion should walk into a random position. Lucian would be also someone who would fall into the good category. Singed, Yasuo's innate and this one would fall into "creates shopping simulator gameplay". To think about which item would be the most effective together with the respective innate. However your innate give boni for all statistical values. Thus the "shopping simulator" is destroyed. In the end those are just boni. Lastly and most importantly the innate is non existent in the early levels or when you start as a potion master.

Q Ability: Polarizing Punch Type: Target Dash Cost: 70/75/80/85/90 Mana Range: 555 Cooldown: 8.5/8/7.5/7/6.5 ACTIVE: Zero delivers a mechanized hay-maker to target enemy unit, dealing 75/110/145/180/215 (+80% bonus Attack Damage) physical damage to them. If Polarizing Punch kills an enemy champion, the cooldown of Multiplicity Transducer is reduced by 3/6/9/12/15%.

Yet again: Why not 550 range? Is he a mailman? No, seriously, I know what you mean. However lore exposition, and same goes for the innate and every other ability, should be removed from the tooltip. Players can think the ability can do something in addition if there stands too much. In this case they could think that it is a 550 range strike and not a dash since the tooltip doesn't say anything about dashing/jumping towards the target. Secondly, the killing an enemy champion part is non-existent. First, you have to kill an enemy champion (not even a minion or something). Secondly, it only reduces the cooldown by up to 15% which is are only 1.8 seconds (both rank 5). Seriously, this is nothing and absolutely ignorable.

W Ability: Multiplicity Transducer Type: Self-Shield Buff Cost: 80 Mana Range: Self Cooldown: 16/15/14/13/12 Seconds ACTIVE: Zero creates a mana-infused energy shield that absorbs 60/75/90/115/130 (+40% Ability Power) damage and grants 10/15/20/25/30% increased armor and magic resistance (scales with item bonuses) for 2 seconds.

The base values of the shield are extemely low. Other self shields have 300 shield value and more. But to make it more comparable we could look at Rumble's Scrap Shield. 50/80/110/140/170 (+40% AP) and while heated: 75/120/165/210/255 (+ 60% AP)

Zanryu1 votes

E Ability: Circuit Breaker Type: Self Auto-Attacking Buff Cost: 55/66/77/88/99 Mana Range: Self Cooldown: 20 Seconds PASSIVE: Zero’s basic attacks and spells deal magic splash damage (15% of Ability Power) to nearby enemies around his primary target (200 range). ACTIVE: Zero rewires his subsystems, causing him to deal 60/80/100/120/140% additional physical damage for 1.75 seconds. After the duration of this spell, Zero cannot cast another spell for 5/4.5/4/3.5/3 seconds afterward.

You really do have something with those strange values, don't you? This ability is way too weak, in all terms. Firstly, you would probably only buff a single auto-attack from it, and maybe you Q, since you don't have any other physical damage sources. To receive a second buffed auto-attack you would need 1.143 attack speed and time it perfected in addition that the target must be stationary, you aren't stunned, etc. After that you disable your own other abilities? (Not a silence) Sure, there isn't anything to cast in the first place because everything should be on cooldown if you cast it after the dash, or shortly before it. Math time (since I have to confirm something): Example: 400 AD, Infinity Edge Crit Bonus, 100% Crit (Sword of the Divine), +140% dmg boost against 100 Armor, 2k HP 400 AD * 2.5 = 1000 crit dmg * 2.4 = 2400 empowered crit dmg * (100/(100+Armor))[0.5] = 1200 Final Damage You could easily two shot enemy squishy targets. Not funny. Neither for you and especially not for the target.

Basically it is the same scenario as with Q-Train-Rengar. You will two-shot squishy targets and you will be useless afterwards, or you will die before the leap and will become totally useless.

On the other hand, if you build tanky and maybe even AP-ish you probably never use the active. There is really no need except for empowering a single auto-attack. But for this you could easily make a Quality-of-Life improvement if you would let the active enhance the next physical damage source and for the duration afterwards.

Before I forget the passive: Same as with the Season 2 Tiamat: Range to small to have any greater effect. And non-existent with 0 AP.

Ultimate: Cortical Matrix Type: Auto-Attacking Buff/Point-Blank Crowd Control Cost: 100 Mana Range: Self/700 Cooldown: 130 Seconds ACTIVE: Zero gains 30/40/50 Attack Speed for 1.75 seconds and 1.75 seconds of immunity to Stuns and Silences. However, this overloads his systems! At the end of the immunity's duration, he loses his bonus Attack Speed and unleashes a pulse of built-up energy, silencing all nearby enemy champions for 1/2/3 seconds.

  • I assume that the Attack Speed Values are percentages.

Immunity to Stuns and Silences doesn't really do much, especially for the short duration and especially since it can't be used during a stun or silence to break these. "At the end of the immunity's duration, he loses his bonus Attack Speed". Is there any scenario where the duration of the stun/silence immunity exceeds the duration of the attack speed bonus? I can't imagine a single one. In general, same as for the Q. Way to weak in (almost) all terms. The silence duration is extreme for the range.


Zanryu1 votes

Conclusion: I'm not sure where to start. First, you have several AP and AD scalings mixed together. If you play AD the Shield and the E passive become useless. If you play AP the E active and the ultimate become useless. And if you build tanky the ultimate and the complete E become useless. Secondly, the short durations of everything and the extreme cooldown prevent any other build than AD. If you play AP the W shield becomes insanely huge but doesn't last long enough to block anything. The same goes for the tanky build. For example: Garen's Courage 30% damage reduction buff lasts up to 6 seconds. Thirdly, when you play full AD assassin you will three-shot most of the people. Aside all this he suffers under tremendous mana costs. At level 3 and every ability at rank 1 he has 370 max Mana and all abilities together cost 205 mana which is 55.4% of his mana pool. Not to mention that he needs 133 seconds at level 3 to regenerate this. When I rushed through the comments I saw comments on many other abilities and I think this concept is a "victim" of this community. Don't get me wrong. The community can be a great help in terms of champion concepts. However if you change too much, especially when you change a single ability and then another, you will lose the identity of the champion and the idea you had in your mind when you created him. In the current state there is almost nothing to fix since there is no real theme and most of the abilities need a complete overhaul. It's only a mere advice I can and will give and I hope it helped you in a way.

Zanryu

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Leroyswish1 votes

I'd like to fall back on the fact that this was one of my first champions, so a lot of it is rather...bogus. I made Zero a few days before I even began to play League of Legends, in fact. Thank you for the feedback, it is much appreciated.

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