[Champion Concept] Thule, the Tribal Twinge

Leroyswish·6/12/2015, 7:33:03 PM·8 votes·1,469 views
Tribal Warrior

#Thule, The Tribal Twinge (The Original Art, done by Butteredbap on deviantArt)

http://img4.wikia.nocookie.net/__cb20111019191808/leagueoflegends/images/thumb/c/c1/IpPoints.png/15px-IpPoints.png 4800 http://img4.wikia.nocookie.net/__cb20091017165554/leagueoflegends/images/thumb/8/8c/RpPoints.png/15px-RpPoints.png 880

Thule is a tribal hunter and findsman who wields a large macuahuitl to battle his opponents. He is a sturdy brawler with a lot of chase-down potential, but with somewhat high cooldowns and low area-of-effect damage, he may find himself lacking without a proper team engage or poor positioning. However, he has excellent dueling potential in most lanes or the jungle.

##Background Gender: Male Race: Unknown (presumed Human) Birthplace: Kumungu Jungle Residence: Unknown (Of no fixed abode) Occupation: Hunter Faction: Independent

Primary Role - Fighter Secondary Role - Assassin

#Base Statistics Health: 582 (+80)[1942] Health Regen: 8.0 (+0.5)[16.5]

Attack Range: 150 (Melee) Attack Damage: 59.76 (+3.4)[117.56] Attack Speed: 0.638 (+3.35%)[1.28%]

Armor: 26.5 (+3.5)[86] Magic Resistance: 30 (+1.25)[51.25] Movement Speed: 345

#Abilities Passive - Headhunter Thule does not require mana to cast spells. Additionally, Thule’s basic attacks against enemy units affected by crowd-control gain 5/10/15/20 bonus armor penetration (at levels 1/6/11/16)

Q Ability - Waylay Range: 800 Cost: No Cost Cooldown: 14/13/12/11/10 Seconds ACTIVE: Upon activation, Thule flings his macuahuitl in a colliding linear skillshot (125 units-wide), dealing physical damage (+80% bonus Attack Damage) to the first enemy unit hit. If Waylay hits an opponent marked by Trophy Hunter, the cooldown of Waylay is reduced. This cooldown may only proc once every 8 seconds. Physical Damage: 30/90/150/210/270 Cooldown Reduction: 0.5/1/1.5/2/2.5 seconds

W Ability - Sunder Range: 475 Cost: No Cost Cooldown: 4.25 seconds after toggle TOGGLED ON: Thule's basic attacks automatically destroy minions and monsters (excluding epic monsters) when their health is below 150/175/200/225/250 health. This disables the Headhunter passive while active.

E Ability - Jungle Jitters Range: 600 Cost: No Cost Cooldown: 14/13/12/11/10 Seconds ACTIVE: Thule dashes along a linear skillshot path and causes the two nearest (within 475-range) enemy units (prioritizes champions) to Flee for a duration (Fleeing units will be locked in place for a brief duration and then run directly away from the source with reduced movement speed for the duration; the player cannot control their movement for the duration). Duration: 0.5/1/1.5/2/2.5 seconds.

**Ultimate - **Trophy Hunter Range: 1000 Cost: No Cost Cooldown: 135/115/95 Seconds ACTIVE: Thule marks an enemy opponent as his prey, increasing Thule's movement speed by +20/30/40% and lifesteal by +15/25/35% for 3/5/7 seconds, as long as Thule is within 575 range of his marked opponent. If Thule slays the marked opponent, he gains 150/200/250 gold. Assists grant half of this gold bonus instead.

#Quotes Upon Selection:

  • “Welcome to the jungle”

Upon Starting a Game:

  • “When does the hunt begin?”

  • “We shall drink in their blood.”

Attacking:

  • “I will wear you as a belt.”

  • “I will make a mask out of your skull.”

  • “Your head, my footstool.”

  • “An unworthy end for unworthy prey.”

  • “Beware my jungle.”

  • “No hunt like the hunt of man.”

Movement/While in Combat:

  • “This way.”

  • "The infinite green is where we shall hunt."

  • “And now we stalk.”

  • “Walk the killer’s path.”

  • “I seek more bloodshed.”

  • “Bathe in their anguish.”

  • “Men who cry deserve to die.”

  • “You cannot hide from me.”

  • “There is no escape from me.”

  • “I still hear you breathing.”

Joke:

  • “What do you get when you combine giant frogs with krugs? Giant holes all over the rift! It’s because frogs bounce and krugs, they are heavy...laugh or you die next.”

  • "I like lots of cougars...Nidalee is not one of them."

Taunt:

  • “Keep running, you’ll die tired.”

  • "I will walk a mile in your skull."

Dance: Thule impales his macuahuitl into the earth before performing a dance reminiscent of an Aztec fire dance. A video of this can be seen here. Namely view 0:10 - 1:43 for a general idea of the dance (@ 0:25, Thule performs an animalistic roar similar to the shout in the video). Unlike most champions, Thule's dance does not loop.

#Relationships Nidalee Nidalee (Rival) - Nidalee has origins in the Kumungu jungles, sharing this trait with Thule. It is currently unknown why the tribal twinge has such a distaste for the bestial huntress but it remains just the same. Perhaps like Urgot and Garen, Thule joined the League of Legends to slay his enemy...could this be revenge?

Rengar Rengar (Neutral) - Thule is also a hunter and claims to be one of the best; however, he acknowledges that he is not near the caliber that Rengar is. While the two have similar occupations and aspirations, the two rarely cross paths. Thule is doing his best to avoid the supreme huntsman as best as he can.

Trundle Trundle (Ally?) - Thule enjoys the company of the obnoxious troll, and believes that the Freljord and Kumungu have few similarities, but what they do share is quite extraordinary. Thule and Trundle have had many competitive events, from arm-wrestling to log-tossing to poro-golf of sorts. When they enter the battlefield, may the opposing force have mercy; Thule and Trundle certainly won't offer it.

#Skins Selection

  • Classic Skin: Thule is an imposing figure, standing at about six and a half feet in height. He is somewhat barrel-chested, denoting natural strength building and a sturdy core rather than fitness for glamour. Hiss most infamous piece of gear is his greyish skull mask, a human skull with streaks of red painted down the forehead through the eyes. The top of the skull is adorned with feathers and furs alike. Thule's hazel eyes have a supernatural yet faint glow through the skull's eye sockets. His right ear has an earring with a large canine dangling down from it. Thule's exposed arms have scarred tattoos of tribalesque appearance. He has matching fur bracers and boots, as well as a pelt-like kilt with pieces of leather straps and chains for added armor. He wields a heavy wooden macuahuitl with obsidian shards along the edges.

  • Crystal Miner Thule: Thule's skull becomes a dark grey, ash-covered one and atop it we find a yellow hardhat with a reflection light dead-center. Thule's main chest armor is replaced with an orange and yellow vest and his boots and gloves become black and thick, for protection. Thule also gains a pair of dark blue jeans for leg wear. Additionally, Thule's weapon becomes a work pickaxe. In this costume, Thule loses a lot of his tribal decorations and adornments. Own Crystal Miner Thule for http://img4.wikia.nocookie.net/__cb20091017165554/leagueoflegends/images/thumb/8/8c/RpPoints.png/15px-RpPoints.png 750.

  • Hoarfrost Thule: In an alternate timeline, Thule's birthplace is the Freljord, where he resided in the frozen ruins and caves hunting for weary travelers. Thule's skull-mask takes on a boar design rather than a human's, and each side has upward curling tusks that now appear as decorative horns. Overall, his skin takes on a pale blue hue and his weapon transforms into a barbaric axe, similar to one Olaf might use. His entire body however is covered in layers of pelts and silver, banded armor on the shoulders, hips, bracers, and shins. Own Hoarfrost Thule for http://img4.wikia.nocookie.net/__cb20091017165554/leagueoflegends/images/thumb/8/8c/RpPoints.png/15px-RpPoints.png 970.

https://www.youtube.com/watch?v=rSMY2CVjCZA

5 Comments

Leroyswish6/12/2015, 7:41:14 PM2 votes

Lore coming soon!

Leroyswish6/13/2015, 12:37:50 AM1 votes

I'm commenting to bump this up, as I'd like to get some feedback from the community if at all possible.

aggressive bread6/13/2015, 9:24:07 AM1 votes

leroy pls stop. this champ is broken as fuck, and you don't even know riot's habits of making melee champs. all melee champs have 175 range jesus christ man. riot is also working to remove blinds from the game. i could go on but i hope you get the message

Leroyswish6/13/2015, 6:42:59 PM1 votes

Alright everyone, I made quite a few updates. First of all I removed the Blind component from his Q ability, "Waylay". A blinding ability on a high-damage champion is very overpowered and nearly unstoppable in a duel. However, I added, "If Waylay hits an opponent marked by Trophy Hunter, the cooldown of Waylay is reduced."

Secondly, I completely reworked his W, which is now the Toggle ability "Sunder". While active, Thule makes short work of lane minions or jungle camps, but his passive is disabled while it is active.