[CHAMPION CONCEPT] Ai'Riz, the Void Scout

ChaosThief··4 votes·4,399 views

Just a small description of what this character is:

Yes, from the void. No, not male. A female voidling.(Added this for clarity!)

Designed as a butterfly. I'll have artwork late this week/early next week. It probably will suck :)

EDIT: I am now home! However, I'm going to begin the drawings tomorrow. I'm a bit tired from being in a car for 12 or so hours. EDIT 2: I am procrastinating too much. I'll have the drawings tomorrow, promise! EDIT 3: OK, I have to stop being lazy. Probably by tomorrow..?

Anyway, void characters that aren't human are designed after insects. This one was a bit unusual. Butterflies don't seem scary, except they have false eyes to scare predators. These false eyes will basically create illusions and instill fear into the targets, as the first ability in the kit shows.

The W may be too hard to balance, but no way of knowing this for a while.

#Lore: Many speculate on the void being a place of man eating monsters who were only smart enough to kill them. Some, even, speculate on how one day, the void may invade and destroy life as we know it. What they do not know, is that it has already begun.

"A small village of humans. It has a large population considering the size, however is not very well equiped to fight off invaders." I made a note to myself as I departed. This world is much larger than I anticipated. I make contact with Ve'koz, asking what information he may have for me. He tells me of the lifeforms around us, as well as the climate of the territory. I make a mental note and thank him for his help. I search for my small home and begin to work. This here,this there, that is there... After what seems ages, my map is updated with what I know. I have much to find out of this curious world. And once I do, we can all come to live here. I wish only that it would not cost the human's lives. They are interesting specimen. Ones which I will observe personally.

#Gameplay and Kit: Roles: Mage/assassin: mid lane Support: bottom lane Abilities: Passive: Butterflies' Mirage After 5 seconds of not participating in combat, she becomes stealthed for 3 seconds. After these 3 seconds she creates a small group of butterflies that follow her location. These do not reveal her to sight wards or abilities. (In other words: She creates butterflies where she is which tell the enemy looking for her where she is,but is immune to an average ward.) When she uses an ability, she: (Multiple options availible. Option 2 is the original.) Option 1: creates a sound wave around her, dealing slight magic damage and silencing enemies hit for a short time(0.25/.5/.75/1 second[s]) Option 2: Deals bonus damage on the spell(10/15/20/25%) and silences targets hit for the same duration as before. Both options: autoattacks deal 20/30/40/50%(or something..?) of her AP and deal the same silence when revealing herself. The silence, either way, can only be used if they are facing her. Q: Revealing wings Deals moderate magic damage after a short cast time to targets in a cone. Targets facing her will be feared for a long moderate duration, which becomes a very short one if they are hit(1/1.25/1.5/1.75/2 for long moderate,0.1/0.2/0.3/0.4/0.5 second minimum.) Moderate cooldown. W: ???(Current ideas: Scouting the sky, Flight) First cast: she flies up in the air, gaining the ability to see in brush and through walls, increased vision range,ignored unit collision, and ignorance to non lock-on attacks(lock on attacks are like ryze Q, ranged autos, ezreal E, etc.) Lock on attacks deal bonus damage while flying. Lock on abilities will ground her and set this ability on cooldown. Second cast: She dive bombs to target location, dealing small magic damage and knocking targets hit up. Long cooldown, is reduced by 1 second for every 2 seconds she is flying, minimum 50% CD.She cannot stealth while flying. Knock up lasts 0.5 seconds E: Gale flap Has a short cast time.

On no target/self cast: Deals small magic damage around her and pushes targets away from her. On enemy cast: focuses wind into a burst and fire it in a line, dealing moderate magic damage and knocking them back a large moderate distance. 400 or 500 unit knockback Long cooldown. R: Mirage Vortex Creates a large vortex, dealing a large amount of damage(in a large amount of time) and reducing vission range of targets in the vortex. Her passive is activated if she walks into this vortex, but no silence duration unless she has waited the proper amount of time. Every 0.5 seconds, a stack of mirage is placed on the enemy. If they hit 5 stacks, they are feared for a moderatevery short amount of time and take a slight amount of magic damage. This can only happen once per vortex per enemy. Fear duration of mirage stacks: 0.5 seconds Vortex is around 300-400 units in diameter.

Open to feedback, suggestions, and skin ideas! Just don't be rude! I am no expert designer, nor expert story teller. EDIT: every comment agreed on the control being absurd. It's been knocked down pretty hard.

22 Comments

RiotRiot Girl4 votes

I am SO PHOR THIS. Should I make up signs or something?

ChaosThief3 votes

Your choice, I can't stop you! :)

EDIT: have you made the signs yet?

Aquaponeyy2 votes

hey dude, i also try to post original Champion concepts but it is not easy, so i encourage you in this way ! i will give you my opinion with a maximum of objectivity!

(1) i think your champ has too many additionnal effects on his skills: a silence, a fear, a vision reduction, a repulsion effect, stealth and a good escape ! try to make choice.

(2) i like the concept of the Void's creep and butterfly. Reminding the kogmaw's skin in a good way via a deep description. i like also the idea of "a plane with bombs !!! (awesome!) ".

to summarize, your concept is seducing but you have to rework his skills. So go on! Make it better!

P.S.: don't pay attention to my bad english, i m trying to progress !

See you

ChaosThief1 votes

No problem on the english,and it is a she-champion. I didn't really show that, so my bad.

So from what I can tell:

5 seconds out of combat to access her silence, her fear is like cassiopia's ult, which is only a slow if they face away from her. And if the target is hit, the fear is instantly removed(if 1 second has passed, etc) or reduced to whatever time it left.

Stealth is accessable only if she stays out of combat for 5 seconds, so it's sort of like twitch. Her cooldowns are meant to be long so she doesn't just dive bomb in, displace a target, then divebomb out. When I say long, I was thinking 20-30 seconds on her W, and 10-20 minimum.

She doesn't do as much damage as an ordinary mage, but has a lot of control, so it's more like a support mid, like lulu or soraka.

I could make it harder for her to use the controls, of course, and I probably should, but for now I'll wait it out.

Coleslaw1 votes

Just to continue on with the points made-

1.) Her silence would still be an absolutely fantastic engage. And it's not hard to find 5 seconds out of combat in lane, which could lead to ridiculously strong pokes in lane with little to no counterplay available.

2.) Yeah, her fear is kind of like Cassiopeia's ult, but it lasts significantly longer and would invariably have a shorter cooldown (because it's a Q, as opposed to an ult). It would easily be the best disengage ability in the game when maxed out, and could literally stop what could otherwise be a lost teamfight halfway through and allow ample time for an escape. I genuinely think this ability has more utility than Cassiopeia's ult. If you toned down the time for the fear significantly (I'm talking max 2 seconds for an opponent facing you), it might be more balanced. Compare it to Fiddlestick's Q, which is a single-target fear with no damage that lasts a max 2.25 seconds. This proposed ability could affect an entire team, would deal damage, and would last twice as long as Fiddle's as long as the target remains untouched.

3.) Compared to Twitch, this stealth is much better. It's a passive and it has no limit as far as duration is concerned. Though enemies are able to see her location after 3 seconds, she'd still be able to easily roam through warded enemy territory without much of a hiccup, as nobody has the time in a game to pan around the map looking for little butterflies, and she wouldn't show up on the minimap.

4.) Long cooldowns don't change the fact that she has 6 CCs. A silence, a fear/slow, a knock up, a knock back, and a fear/vision reduction all being activated at once would make taking on numerous enemies alone a piece of cake, especially considering the stealth surprise factor. In teamfights, just mashing buttons and using everything in her kit would easily lead to an ace, as she has so much CC that the enemy team would be knocked up, feared, and unable to see anything. In a chase or when running away, she has mobility on her W, a slow (or fear when running away) on her Q, and a knock back on her E. She could easily disengage from a 1v5 without even needing to ult.

ChaosThief1 votes

1 : I was thinking that she would divebomb into a fight and then immediately use her E to knock someone of priority into the enemy team. They would have to wait a little to react, and yeah, it could cause problems.

2: yes, it is a really long control, but becomes almost nothing should the target be hit. I was thinking this was the balancing factor, since it would have 1 second of fear otherwise, but it may be too strong anyway.

3: She doesn't really have as much damage as anyone else with stealth, but she does have control. I'm not sure how it will pan out.

4: Perhaps she could, but most of the control requires her to be in the entire enemy team to do so, or in other words dive in like a tank. She shouldn't build as a tank, but I may be wrong.

I understand your position, and I'm going to look at what I can change to weaken her control. The fear is 1 second if they get hit, but then again who cares? They can just position themselves around the feared target and just demolish them when it runs out.

Coleslaw1 votes

Late reply, but fun discussion.

As for point 1, seems no more discussion is necessary on that.

2.) As you said at the end of the post, it's really simple to just not hit the targets that got feared. If you fear three people in a teamfight, 5 seconds is more than enough time to pick off the other two team members and then enjoy your 5v3. I'd really recommend making it shorter, and also keeping that the fear ends when the target is attacked. Remember to balance it against Fiddle's Q, which only works on one target. If yours can affect more than one target, the fear on each target should be at least 2 or 3 times worse, as we should always assume an AoE ability is hitting 2 or 3 things.

3.) If you're marketing her as an assassin, I'd hope she has at least reasonable damage. With that said, even if she doesn't deal much damage, her ganks and roams would still be ridiculous, as she could lock down a target for a massive amount of time while her team member just beats the crap out of them. But she should be dealing damage, as she's supposed to be an assassin.

4.) Being in the entire enemy team isn't an issue when they're all blinded, feared, slowed, and silenced. I brought up the point because I think you're trying to fit too much onto one kit. Nautilus is the absolute king of CC, and he has 2 less potential CCs than this kit. And the only reason that Nautilus is balanced is because all his abilities do little damage with little scaling. If you're going to make an assassin (or support), you need to pick one or two things and run with them. Just going to run down a couple supports/assassins options for cc for comparison. Talon- slow on W, silence on E Zed- none Katarina- none Fizz- slow on E, slow on R Kha'Zix- slow on W Morgana- snare on Q, slow/stun on R Leona- stun on Q, stun on E, slow/stun on R Blitzcrank- grab on Q, knock up on E Thresh- grab/stun on Q, knock back on E, slow on R Braum- stun on passive, slow on Q, knock up/slow on R Nami- bubble on Q, knock up/slow on R This champ- silence on passive, fear/slow on Q, knock up on W, knock back on E, fear/blind on R

The assassins have barely any CC options (with a large emphasis on slows, but not much else), and the supports have a few more, but they also don't have ANY damage output. It's a balancing act, and being able to deal moderate to high damage while also having every CC in the book is just too much. Having every CC in the book is just too much.

If I may suggest something, it would be to scrap an ability or two, and add in a targeted steroid/buff that can be self-cast (as well as ally-cast, of course). It would work really well on a champ like this, as in a support situation, you could continually cast it on your adc/teammates, and as an assassin, you could put it on yourself right before trying to burst someone.

ChaosThief1 votes

Since we're skipping point 1 as it's already confirmed problems, point 2 will become point one.

1: Perhaps the fear should be weaker than fiddle's Q and have a pathetic duration should someone be hit. I'm gonna modify that soon.

2: Her damage is supposed to be below assassins but higher than control supports. So she does have damage, but not nearly as much as other assassins if she builds support, and still behind if she builds AP.

3: I'm gonna modify her control to be harder to access.

The modifications:

Fear duration reduced to 1/1.25/1.5/1.75/2 seconds if not hit, 0.1/0.2/0.3/0.4/0.5 if hit. Perhaps I should just lock the second fear duration to .5, since ranks 1 and 2 are pretty much pointless. Silence is only going to happen if the target is facing her. She still gets the initial damage, as the passive should keep her at the same or slightly lower than other assassins. The W's knock up will be said as 0.5 seconds E's knockback distance is either 400 or 500 units. R's fear could be removed entirely, which it may be. I find that it could fit quite well into an actual fear factor, as while in the ult the butterflies could have their own little voices. For now, I suppose the fear from ult will be 0.5 seconds.

Gonna go modify the original post.

Coleslaw1 votes

That's actually tons better. I'd still say that this kit makes her a jack of all trades, but it certainly has some balance in it now.

ChaosThief1 votes

Thanks! Though still have to consider if assassin+support is still a good path...

Baughwssery1 votes

Has a lot of "hidden power" as rito would call it, but definitely seems unique and fun to play.

ChaosThief1 votes

The kit is probably spring loaded. Gonna look into what others say about it.

Already had one suggestion, but still waiting on a bit more people to respond.

Aquaponeyy1 votes

yeah, i dont focus on ratios, we are not pro conceptor xD, and they have to be tested. I will follow your novel ideas or modifications and i will comment (to help you), if you want (of course) !!!

ChaosThief1 votes

It's fine, I can manage!

And ratios, if you didn't know, tend to lead you astray from designing the champion itself. You look at ratios, not the character or the abilities in some occations.

And they have to be tested can just be compared to champios of a similar role, and if they easily exceed the other champions then there is a problem, etc etc. It's too much work to focus on ratios and such.

EDIT: also, you can reply to the old comment!

Aquaponeyy1 votes

i agree, ratios have to be indicative ("representative") for helping to assess. But, to my mind, it is useless to debate or focus about them.

we can let that to pro people !

The most important thing is the concept, the originality and the funny gameplay !!!

hachiman1 votes

Why not make the W ability like this? -Remove the vision on bushes and over walls -Remove the ignorance on click on target abilities +Increase the vision range +Add ignored unit collision +Add bonus movespeed

This sounds pretty balance to me. The ignorance on click on target abilities is a meh but the vision on bushes and over walls combined with the vision bonus allows for some really dumb things. It also promotes less warding.

And also pls reduce the fear duration on her Q. Even 2 seconds is disgusting enough.

And once last thing. You should focus more on damage than mobility if this champion is an assassin. We already have an mobility on her w-ability. Try to make her E not knock back but maybe draw enemies in her because knocking back can greatly reduce her kill potential unless its like Quinn knock back.

ChaosThief1 votes

She's intended to be both an assassin and a support, which is probably a lost cause.(EDIT: Actually, not a lost cause. If she has elements of both, it could work...

The intended style was for her to surprise foes by initiating, and basically render a foe unable to fight. Appear into a fight as an assassin would, and displace then as a support could.)

EDIT 2: It should have unit collision, I'm dumb. She's kind of like, flying over everything...

The vision range and such really won't save you from a gank, and the target on thing was to imply that she was flyng too high for anyone to really just hit with anything unless you were targeting her. Originally it had bonus movement speed with all of this, but since she can techincally stealth while flying(nowhere did I specify she can't) She can easily just move into a position without resistance.

Speaking of which, I should really make sure she can't stealth while flying. I'll go fix that, and then look for more feedback. I'll wait a bit and see if anyone else agrees/upvotes your post.

The Q, also, is a tiny 1 second fear if you hit them, it has a cast time(should mention that, whoops), and it requires them to face you. So in other words, you can't just batter the poor guy(s) who took the fear unless you lock them down again.

Aquaponeyy1 votes

[deleted]

ChaosThief1 votes

Personally I find it unfit, but it really depends on what others thinks.

GhastlyGhoulMan1 votes

This would be a really cool champ. :)

ChaosThief1 votes

Thanks! It does have balance problems, but I suppose I could work it out.

Sedohr Mot1 votes

I was reading concept posts the other day and saw a cool design idea for a void creature. With that in mind I somewhat built a quick sculpt with a female face. It would be more of a centipede like body. I really like the idea of a void assassin support :)

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