@Riot: Before you rework Urgot, please look at Cassiopeia as an example.
When I say this, I really mean one thing: Don't try to stuff all of their power into one area(Cass's E) then weaken her ratios to nothing(Every spell cass has besides E(late game) and R,the penalty) and then try to give her a strength which is almost meaningless because of said penalty(Her passive.)
Make sure that Urgot's abilities aren't just... there. Make them useful on their own, not as something on the side for acid hunter. My bet is that most of urgot's power is going to be dumped into his acid hunter, and then everything else becomes pretty worthless, similar to cassiopeia.
Now, don't get me wrong, I don't really play urgot OR cassiopeia. I'm just throwing what I can see, and know, out there. Whenever you rework a champion, don't attempt to center everything around one ability, unless it ABSOLUTELY HAS TO. Just throwing my two cents out there.
This was not intended to be a rage thread, just saying that maybe, just maybe, you should look into what the players have to say a bit more before you even BEGIN to rework someone.
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's overdependence on his combo is actually one of his biggest problems right now, which Riot also admitted to: landing his E means he can Q spam his opponent away from the minion waves, and missing it means he can't really do much until it comes off cooldown. I also think
or
's remakes would be more appropriate models for comparison than
's gameplay update: Urgot's kit, gameplay identity and role are all fairly confused, and he needs a complete overhaul, not just rebalances to his abilities.