My Warwick Rework
Warwick, the Blood Hunter Fighter Secondary: Tank Health- 565 (+85 per level) Health Regen.- 2.5 (+0.25 per level) Armor- 27 (+3.5 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 350 Attack Damage- 63 (+4.25 per level) Attack Speed- 0.695 (+3.35% per level) Attack Range- 125 (Melee)
Passive- Inner Beast Innate- Descending Into Madness: Warwick's inner beast slowly takes over his body as he levels, causing his bonus health and bonus attack damage to be increased by 1.25-21.25%, based on level (increasing by 1.25% per level). His appearance will also slowly become more beast-like, causing his fur to darken, claws to grow longer, and eyes to glow more crimson red over time. At Level 11, Warwick will drop down on all fours. At Level 12, his voice will change to entirely become a beast. Due to him changing into a beast, he will also increase in size by 1.25% per level as well. Innate- Beast's Hunger: Warwick hungers for blood, forcing him to have to feed himself it. After 7.5 seconds of not damaging an enemy champion or killing a monster, he will be applied Grievous Wounds yet gain 10% movement speed. If this continues on to 12.5 seconds, he will become Desperately Hungry, increasing the healing reduction of his Grievous Wounds to 60% from 40% yet also increasing the movement speed gain to 15% movement speed.
Ability 1- Blood Beast Passive: Warwick's basic attacks deal 3/7/11/15/19 (+1 per level) (+10% bonus AD) extra physical damage and rupture his target's organs, causing them to bleed for 7/13/19/25/31 (+30% bonus AD) physical damage over 5 seconds and leave a thick trail of blood on the ground that lasts for 3.5 seconds. If Warwick stays on this trail and follows it, he will gain 3/6/9/12/15 flat movement speed and drink the blood as he follows it, healing himself for 10/14/18/22/26 (+4% bonus AD) health per second while on the trail. Active: Warwick lunges at the target enemy unit, dealing 7/18/29/40/51 (+55/65/75/85/95% bonus AD) physical damage and applying on-hit effects. Cost: 40/50/60/70/80 health Cool Down: 16/14.5/13/11.5/10 seconds Range: 400
Ability 2- Strip Flesh Active: Warwick's next basic attack within 5 seconds will pry the flesh from his target, dealing 30/50/70/90/110 (+100/105/110/115/120% AD) physical damage and healing him for 20/25/30/35/40% of the damage dealt. This attack will ignore 20/25/30/35/40% of the enemy's bonus armor. If Warwick was Desperately Hungry right before he used this enhanced basic attack, Warwick will strike much more viciously, increasing the damage dealt to 45/75/105/135/165 (+110/120/130/140/150% AD) physical damage and bonus armor ignored to 30/35/40/45/50%. Cost: 10/18/26/34/42 health Cool Down: 10/9.5/9/8.5/8 seconds
Ability 3- Grasping at Humanity Passive: Warwick's inner beast can sense weakened enemies from far away, smelling their dripping blood. If an enemy champion below 30/35/40/45/50% max health is within 1750/2500/3250/4000/4750 units of Warwick, they are revealed to Warwick and Warwick gains 7% movement speed, the movement speed increasing for every injured champion revealed by this. Active: Warwick's lingering humanity grasps for life from within, causing Warwick to remove all forms of crowd control currently affecting him and gain 35/45/55/65/75% slow resistance for 3.5 seconds. He will also take 25% reduce damage for half of that duration. This ability's passive is disabled while this ability is on cool down. Cost: 60/70/80/90/100 health Cool Down: 35/32.5/30/27.5/25 seconds
Ultimate- Infinite Duress Active: Warwick dashes extremely quickly in the direction of the target enemy champion. If he collides with them, he will knock them onto the ground, suppressing them for 1.8 seconds, and causing him to channel for 1.5 seconds. During this channel, Warwick will strike the target he collided with five times, dealing a total of 250/325/400 (+150/200/250% bonus AD) physical damage to the target. The first, third, and fifth strike of this will apply on-hit effects. Warwick also gains 20/25/30% life steal while he is channeling. Cost: No Cost Cool Down: 100/85/70 seconds Range: 750
This rework I made's goal was to both enhance Warwick gameplay wise and thematically wise. I feel like currently Warwick doesn't feel like this human on the verge of turning into a full blown beast. more of a joke werewolf. With this new passive, he will fit much more with the title of Blood Hunter, not only slowly turning into a beast as the game progresses, but also causing him to actually hunger for blood, being penalized in healing if he hasn't interacted with a monster or enemy champion enough to sate his inner beast, yet also being driven to do so with movement speed. His new Q allows for potential ganks pre-6, his new W is his healing spell for his new health resource since he is the Blood Hunter, and his new E is for thematics and to retain his already thematic E of his old kit. The new E also solves the problem of Warwick getting absolutely destroyed by crowd control without being able to to much about it. His R hasn't changed much, but it now applies three on-hit effects instead of three (although his Q now gives him four). This will make it to where Riot no longer has to, or at least not as much, balance on-hit items when there is an ultimate in the game that applies it five times.
