[CHAMPION CONCEPT] Dre'Tug, the Conquerer of the Void

Meep Man·3/19/2015, 8:13:38 PM·3 votes·635 views

Dre'Tug is a Mage that, if left alone, will destroy a lane by making the enemy's units his units. However, if he is quickly dealt with, he will fall very quickly due to his lack of damage against enemy champions. He can have plenty of control over an enemy, but cannot kill them very easily without extremely efficient use of his powerful ultimate. His passive also opens up a wider variety of items to be available for purchase to him due to him converting health to mana.

KIT Dre'Tug, the Conquerer of the Void Mage Secondary: Tank Health- 400 (+80 per level) Health Regen.- 10.5 (+0.7 per level) Mana- 435 (+40 per level) Mana Regen.- 9 (+0.4 per level) Armor- 20 (+3 per level) Magic Resist- 30 (+0 per level) Movement Speed- 330 Attack Damage- 41 (+2 per level) Attack Speed- 0.625 (+0.75% per level) Attack Range- 600 (Ranged)

Passive- Mind Over Body Innate: Dre'Tug gains 30% of his health as mana.

Ability 1- Void Parasite Passive: Dre'Tug gains 1/2/3/4/5 armor and magic resist for every enemy unit under his control. Active: Dre'Tug infects the target non-champion enemy unit or neutral monster with a parasite, dealing 30/60/90/120/150 (+30% AP) true damage over 6 seconds. If the unit dies while the parasite is on it, it becomes under the control of Dre'Tug and will push the nearest lane. The cost and cool down of this ability varies with whether the unit is a small minion or monster or a large minion or monster. This can damage, but not take control of epic monsters. Units under Dre'Tug's control have 250/375/500/625/750 (+15/20/25/30/35% max mana) health and 30/40/50/60/70% of their armor and magic resist. Small Unit Cost: 15/20/25/30/35 mana Large Unit Cost: 40/45/50/55/60 mana Small Unit Cool Down: 10/8.5/7/5.5/4 sec. Large Unit Cool Down: 20/17.5/15/12.5/10 sec. Range: 700

Ability 2- Mind Disable Active: After a 0.75 second delay, Dre'Tug releases energy onto the target area that stuns enemy minions and neutral monsters for 4/4.5/5/5.5/6 seconds. Enemy champions in the center of the area are silenced for 2/2.25/2.5/2.75/3 seconds and are slowed by 25% for 50% of the silence duration. Cost: 80/85/90/95/100 mana Cool Down: 22/21/20/19/18 sec. Range: 750 AoE Radius: 475 Champion AoE Radius: 150

Ability 3- Parasitic Explosion Active: Dre'Tug causes all units affected by Void Parasite to take 100/150/200/250/300 (+65% AP) true damage and be applied Grievous Wounds until they die. Enemy units around those units take 50/75/100/125/150 (+35% AP) magic damage. Units currently under the control of Void Parasite don't take the damage, but still deal the magic damage around them. Cost: 50/55/60/65/70 mana Cool Down: 13/11.5/10/8.5/7 sec. Range: Global AoE Radius: 225

Ultimate- Brain Control Active: After a 1.5 second delay, Dre'Tug becomes untargetable and takes complete control of the target enemy champion, tower, monster, or minion for varying durations and cool downs depending on the target. The cost to control a minion is reduced by 70/80/90%. Champion control lasts for 1.25/1.5/1.75 seconds. Dre'Tug cannot use their summoner spells or ultimate ability. All spells Dre'Tug forced them to use come off of cool down if they were not on cool down before this ability is used on them. Tower control lasts for 1.5/2/2.5 seconds. Monster control lasts for 5/6/7 seconds. Minion control lasts for 6/7/8 seconds. This ability can be reactivated to end the control early. If the unit being targeted leaves the range during the delay, they will not be affected. If the ability is interrupted in this way, the cool down is reduced by 75% and 25% of the mana cost is refunded. Cost: 100/125/150 mana Champion Cool Down: 125/115/105 sec. Tower Cool Down: 110/95/80 sec. Monster Cool Down: 25/22.5/20 sec. Minion Cool Down: 5/4/3 sec. Range: 550/750/950


LORE Dre'Tug is a creature from the Void who loves nothing more than enslaving creatures and turning them against their own kind. He finds their small brains incredibly interesting however. He uses the brains and bodies of those he corrupts to adapt himself and his allies against the dimension they are conquering. Usually working close with Vel'Koz due to himself hating working with the other Void creatures, he usually arrives shortly after Vel'Koz due to Vel'Koz being adapted for combat much more than himself. Now, Dre'Tug has found himself attracted to the new dimension the creature Cho'Gath has recentlu found. Runeterra has been marked for extermination by Dre'Tug and Vel'Koz. It is now only a matter of time before the Void adapts beyond the control of Runeterra's denizens and the entire dimension is destroyed.


RECOMMENDED ITEMS Starting Items item 1056 item 2003 item 3340 Essential Items item 3158 item 3512 item 3060 Offensive Items item 3027 item 3116 item 3003 Defensive Items item 3056 item 3102 item 3143 Consumables item 2003 item 2004 item 2044 item 2043 item 2137


Creation As an avid reader of old Marvel comics, by far my favorite villain has to be Starro. A parasitic alien that takes control of his victims, he was capable of controlling entire nations of people. I was inspired by Starro and thought, "Hey, how has League of Legends not had a champion like this guy yet?" Thus, I began creating Dre'Tug. In the first kit I made, he had a massive mind control spell. It didnt take long for me to realize that was overpowered, so I replaced it with Void Parasite. In the second kit I made, his W was a single target nuke that stunned the target enemy. However, I began to realize that having any type of poke on this champion would be too powerful since then he could poke and push and poke. This would lead to the target being harrassed out of lane and forcing multiple enemies to have to constantly moniter Dre'Tug at all stages of the game. Therefore, I made his only damage hard to execute against champions, but still being useful for defending his minions. The last small change I made was making his ultimate be unable to force a champion to use their ultimate and summoner spells because this would lead to him constantly having one champion on the enemy team not only be damaging their allies, but also wasting all of their most valuable spells. And now here is. Thanks for reading guys and I would love your feedback below!

1 Comments

Meep Man3/20/2015, 11:33:39 AM1 votes

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As a reminder for myself here.