Hona, the Noxian Thief
Hona [ho - nah] is a 140 centimetre tall half-fox and half-raccoon 'man' when standing on his hind legs, which he does most of the time. His primary role is a melee range by default mage whose play style is based entirely around stealing from his enemies, both in permanent and temporary bonuses.
Basic Attack Range: 250 units (He uses an expensive golden scepter sending magic bolts for his basic attacks, once he reaches 400+ units his basic attacks are considered ranged) Movement: 335 units per second
The Power of Thievery (Passive): Whenever Hona gains a kill or an assist he permanently gains bonuses based on the dying enemy champion:
5% of their basic attack range to his own, up to a maximum of 750 units. 5% of their bonus attack damage to his own. 5% of their ability power to his own.
Stolen Time (Q): Cooldown: 6/5.25/4.5/3.75/3 seconds; Cost: 60/65/70/75/80 Mana; Range: 950 units Passive: Whenever Hona is affected by disables he stores up 50% of the duration, up to a maximum of 1.25/1.5/1.75/2/2.25 seconds.
Active: Send a blast of time magic in the target direction to deal 60/90/120/150/180(+50%AP) magic damage to all enemies struck and stunning the first enemy struck for 0.75 second plus an additional amount based on the duration stored up consuming the stored up duration.
Shadow Cage (W): Cooldown: 14/13/12/11/10 seconds; Cost: 80 Mana; Range: 1050 units; Radius: 500 units Create a circle of shadows at the target location for up to 3.5 seconds that if an enemy touches the shadow perimetre they take 30/45/60/75/90%(+75%AP) of their current movement speed as magic damage and are silenced for 2.25 seconds, enemies can only be affected by the same shadow circle one time.
Enemy dashes, jumps, and instant teleports are stopped at the shadows if they attempt to go past them.
If Hona moves past these shadows he will silence himself for the same duration storing up the full duration for Stolen Time instead of 50%.
Taken Life (E): Cooldown: 4 seconds; Cost: 75 Mana; Range: 1400 units Passive: Dying enemies heal Hona for 2/4/6/8/10(+5%AP) health if he directly executed or helped with the dying enemy, 5 times the heal for large units.
Active: All enemies currently under a silence, stun, suppression, or currently airborne take 6/8.5/11/13.5/16%(+1% per 100AP) of their maximum health as magic damage.
If enemies are immune to crowd control then they receive a debuff duration equal to the crowd control's duration allowing Taken Life to be used on them (max 400/450/500/550/600 damage against monsters).
Master Thief (R): Cooldown: 120/100/80 seconds; Cost: 100 Mana; Range: 1000 units Passive: Hona can use this ability's icon as a 7th item slot, but once an item has been placed here it cannot be taken out or sold. Items with actives can no longer have their active used when in this slot.
Active: Gain bonus statistics for 12 seconds based on the type of enemy champion and their items Master Thief was used on:
Mage: Gain 60/120/180 Ability Power, 200/300/400% Mana Regen, and 20% Cooldown Reduction. Marksman: Gain 40/60/80 Attack Damage, 60/90/120% Attack Speed, and 20/25/30% Critical Strike Chance. Tank: Gain 20/35/50 Armor and Magic Resist, 200/350/500 Health, and 200/300/400% Health Regen.