[unnamed] Light-based champion who uses crit as a %increase

thinking man·4/16/2015, 2:06:58 AM·2 votes·522 views

They don't really interact meaningfully with crit aside from being okay with just one crit item or something but I think everything else is pretty interesting.

Lore - The origin of the universe is a mystery that every philosopher, oracle, and magus has long since wondered. The most generally accepted theory is that of a divine being creating orderly worlds and the Void being a byproduct of such creations, but such theories are still distant from the truth. The Void was where life originated; in the chaos swirled all of the carnivorous beasts and nightmares that now plague Runeterra today. A now-lost race created the order from the infinite chaos. They forged light within the neverending dark. They nurtured a bubble of peace within a raging cesspit of destruction, and while their kind are lost except for in primitive superstition and fairy tale, their presence over Runeterra is still evident through the celestial bodies that are worshipped by the tribes of Mount Targon. Although their power has waned in their protection of our fragile world, their power is not one that any sane being would wish to cross. Several of them have begun to reveal themselves, but whether through a loss of sanity or through calculation is unknown.

They’re a melee champion that I imagine would be at least sort of agile so they wouldn’t use a clumsy weapon like a greataxe or a greathammer or a greatsword, but basically anything without a long recovery time after swinging would work with them.

**Passive - Order **- May not critically strike, but critical strike chance is converted into a damage increase for their basic attacks. Infinity Edge multiplies this bonus by 1.25. _These beings of great logic and power have seemingly overcome chance. They can afford no luck - good or bad in the eternal struggle. _Passive - Lone Light - gains armor and magic resistance, and lifesteal based on the amount of enemy champions that outnumber allies. Basically works as 1v2 =increase, 1v3=2x increase, 2v3=increase, etc. It’s additive based on (E-A) where E is enemies and A is allies The vastness of the Void often leaves their numbers spread thin, and their only ally in the ever-increasing odds is their devotion to the fight. Q - Rising Sun - leaps to the target area, slowing and damage any enemy hit. The cooldown is reduced based on amount champions hit. The damage has two components, concussive and blinding. Concussive is an outward sound wave that does physical damage and blinding is a short-range focused magical damage burst in the center. Traditionally used as a retreat to call for aid through light and sound, the resonating strike of the Rising Sun has proven quite devastating on the battlefield. **W - Flare **- Activating this spell will deal a percentage of their maximum health around them and to themselves, and break any CC effects on themselves. The CD for this would be rather low. A painful reminder of why you’re here is all it takes sometimes. E - Prism - Grants himself a special type of stealth which is unrevealable, but will distort the landscape, becoming more obvious based on how close they are to the enemy. They are completely out of sight if they stand still for 1.5 seconds, however. Lasts X seconds. Although bending light is rather useless within the infinite darkness of the Void, every one of their kind is born with the survival instinct of illusions through light, perhaps a relic of a brighter time before the Void. **R - Supernova **- Creates a singularity of pure light within the target area, dealing damage and stunning based on proximity to the center and then granting damage reduction to himself while he fights within the field. Normally an act of a dying sentinel to release the last of their life essence in a devastating burst of power, the arcane energies of Runeterra created by years of magical war can be drained in place of one’s own life.

Their character will be kind of confused and have two different personalities where in half of their quotes they’ll talk about maintaining order and protect Runeterra while the other half will be them being hopelessly confused and asking why they’re fighting, or saying that they’ll do it although they won’t understand why.

I'm not quite sure what their specific niche would be, but I liked the idea of them performing better the stronger their opposition is in relation to theirs so they'd either be a clean up teamfighter or they'd be a splitpusher. I just hope that their solo dueling isn't very good so that they rely upon enemies to thrive.

1 Comments

Boromir Dies4/16/2015, 6:18:55 AM1 votes

I could see a good jungler out of him