Syran, The Urchin Blades [Champion Concept Build-On]
Okay, let's give credit where credit is due. Revenant6 was the original creator of this concept. Check it out here!
http://grabilla.com/06319-4b83a2b6-7e43-408d-b320-78c380f0f2c2.png Class: Assassin, Fighter(?) Affiliation: Noxus
Lore: "Strength in mind is as good as strength in body."
Syran was a simple street urchin, wasting day by day in the slums of Noxus. Looking for any offer to make a buck, with him benefiting from the deal. He relied on his wit and luck to get an opening. And then it came, he was given a simple task by a shady character; steal two daggers from a weapons dealer, easy enough. And for Syran, it was no challenge. Once he snuck by the guards, he found the twin weapons in a safe. Red in appearance, they appeared to pulsate, breathe, and wait for the grasp of a worthy wielder. After swiping the blades, Syran fled the scene; only to be caught by the shop's guard. He ran, but the guard was faster. Risking to have half of his reward over none, he threw one of the blades at the guard. With a clean cut to the guard's cheek, blood gushed out; appearing to be drawn to the blade. Once the living steel had it's fill, it dissipated into thin air. And at once, Syran felt it's weight in his hand. All thoughts of his employer's reward gone, he decided to use his blades for gold, glory, and a shelter. He then left Noxus in the dead of night for the Institute of War.
Syran is an Attack Damage Assassin, able to use ranged attacks, crowd control, and have the ability to get back into the fight after a short break.
Stats Health: 520-1149 (37/level) Attack Damage: 55-106 (3/level) Health Regen: 5.0-10.1 (0.3/level) Attack Speed: 0.66, 0%-51% (3%/level) Mana: 250-930 (25/level) Armor: 23.5-49 (1.5/level) Mana Regen: 3.5-10.3 (0.4/level) Magic Resist: 30 Attack Range: 650 Movement Speed: 350
Passive- Fight Another Day After being out of combat for two seconds, Syran gains a scaling speed buff over eight seconds (2.5% bonus movement speed every second). During these eight seconds, ALL healing effects are increased by 5%. Syran loses his increased healing afterwards, and loses his bonus speed when attacking, being attacked, or hitting an enemy with an ability. His Passive healing can not be used again until he goes into combat and out of it again.
Q-Aim For The Face Cost: 30/35/40/45/50 Mana / Cooldown: 10/9.5/8/8.5/7 seconds Syran throws one of his blades after a 0.5 second delay. This ability works as a skillshot and deals 15/30/45/60/75 (+80% AD) Attack Damage and blinds the first target it hits for 1/1/1.25/1.25/1.5 seconds
W-Take A Breath Cost: 40/60/80/100/120 Mana / Cooldown: 22/20.5/19/17.5/16 seconds Syran gets down on his knee and heals 3/6/9/12/15% of his max health and gains Adrenaline for 10 seconds. If Syran basic attacks while he has Adrenaline he gains 6/12/18/24/30% bonus attack speed for 5 seconds. This ability has a 1 second channel.
[NEW] E-Out For Blood Cost: 45/55/65/75/85 Mana / Cooldown: 25/23.5/22/20.5/19 seconds Passive: 4/8/12/16/20% bonus life steal, disabled during cooldown. Active: Syran stealths after a 2 second channel, which is interrupted during movement. Syran is revealed after 4/5/6/7/8 seconds, getting hit, true sight (pink wards, turrets), or attacking an enemy. If Syran attacks an enemy, he heals 5/10/15/20/25 (+25% AD) Health. R-Let 'Em Fly Cost: 110 Mana / Cooldown: 100/90/80 Passive: Syran gains 5/10/15% bonus movement speed after using an ability.
Active: Syran flings his Darkin blades with recklessness for 3/4/5 seconds. The blades deal 30/55/80 (+50% AD) Attack Damage per hit and he throws one blade every 0.25 seconds (That's 12/16/20 blades!). These blades have a 15/20/25% chance of applying on-hit effects (such as Frozen Mallet slow, Devourer, etc.). Syran is rooted for the duration, and movement will cancel the channel.
Voice Lines:
Champion Select: "I'm getting paid for this, right?"
Movement: "Let's kill 'em!" "No guards here, right?" "Moving along!"
Attacking: "Hah!" "Take that!"
Using Q: "Heads up!" "Don't blink!" "Closing your eyes doesn't help!"
Using W: "Ahhh." "Gimme a moment." "Whew."
Using R: "Here it comes!" "Keep it up!" "Dodge THIS!"
Taunts:
"Geez, where'd you get all the rich stuff?"
"You gettin' coin? Count me in!"
"Hey Talon, why do you have a cape of blades that you don't use? I can take it."
"See, you get the idea."
Ally: "Your time whatchamacallit is pretty neat, I'll be willing to safeguard it for ya."
"Hey, fancy blades."
"I got a joke for ya, it's written on this here dagger."
Ally: "Hey Shaco, your knives look like they need a tune-up. Want me to take care of it?"
"Hey Darius, thanks for looking out for us."
"DON'T KILL ME PLEASE."
Ally: "Nice axes, takes some skill to get 'em back without magic."
"That blade seems... familiar."
"Huh, fancy weapon."
Item Interactions:
"Oooh, shiny."
"Ain't nobody gettin' away from this work of art."
"Wit's End? My wit has no end, at least."
"More blood? My daggers cause enough!"
"What do I do with this? Load my daggers into it?"
Ward Placement: "See 'em before they, y'know, catch me." "That's pretty shiny, how do people NOT see it?"
Pentakill: "Two blades, five lives." "Hold your applause everyone! ...I sound like Draven."
Possible Build:
Assassin:
Fighter:

Syran's best allies and weaknesses are hard crowd control. He's fairly squishy, and relies on his ability to escape a fight. His only form of crowd control is a blind, giving him a good hold against other basic attack-reliant champions. But contains no roots, stuns, or other immobilizations to hold his enemies in place. He can work well with champions like
and even the new
He's countered by champions like
and 
So that's it for this champion design. Remember, this is not my original creation. All credit goes to Revenant6 for his concept. It really sparked some creativity in me.
Constructive criticism, reviews, and feedback is all appreciated. Take care!