Bilgewater Expansion - Part 2 of 3

The Dreamwalker··2 votes·339 views

Hi, this is part 2 of my Bilgewater expansion.

I appreciated the comments from Part 1.

Part 2 is about the champions allied with Gangplank of my own creation.

It features 3 champions, two males and one female.

Questions about these champions are open to you guys, and I will answer them.

Here are parts 1 & 2.

1 for people who didn't view it, and 2 for those who read both.

Part 3 includes the lores and stories. So, that will be uploaded at a later date. If you enjoyed these, then I am glad. I enjoyed the time I spent on these.

Part 1 are champions allied with Miss Fortune and Part 2 are the champions allied with Gangplank.

**Disclaimer: I made these in the app PowerPoint, and when transfered to online, they didn't hold up the features added to the app version. Sorry, but please enjoy anyways. **

Links:

Part 1

Part 2

[sg-miss-fortune]

4 Comments

FloRaider421 votes

A wild nitpicking scoundrel has appeared [sg-syndra]

#Zelia - The Shadow Broker

Passive: The long duration information bundles stay around and the fact that she doesn't need to be involved in the kill makes collecting the bundles feel too passive in my opinion. I like the new twist on a gold passive, but I feel like she should work more for it like GP and Draven. Parts of the description seem to be missing due to formating.

Q-Ability: Flaming dagger, but no DOT? Seems a bit odd. A small Dot that is empowered by E would seem more coherent.

W-Ability: Camouflage or invisibility? Somewhat disconnected from the rest of the kit, which is mostly ranged. Typo?: W empowers W, but not E.

E-Ability: How does W ignite the Oil? The oiled duration seems very long and the level progression isn't linear. Considering the mobility and stealth from W a ground effect seems somewhat unnecessary and guarentees a sucessfull EQ combo (counterplay?).

R-Ability: Seems weird for spread powder to create a knockup, but GPs barrel not to. Considering Ultimates are supposed to be specific to the champion, an explosion seems inapropriate for a Shadow Brooker.

Overall: The WERQ combo and the passive encourage ganks and map presence, but she doesn't have much survivability for jungling and before 6 she lacks CC. Thematically only her Passive seems to fit her role as a Broker, which would be ideal for a vision based ambush playstyle.


#Nicholas - The Bilgewater Warlord

Passive: Gameplaywise it seems like a variation of Varus's passive, as it only triggers upon champion kills and as such is more snowbally.

Q-Ability: I dislike the skillshot interaction as it is too specific, one spellshield or straight away untargetability would be preferable IMHO.

W-Ability: If you are cutting them deeply why does it matter if you hit their front- or backside? I'd actually argue that you would deal less damage hitting them front (due to them seeing the blow coming).

E-Ability: How is it different from Fiora W?

R-Ability: 50% damage increase, potentially against 5 champions does synergize very well with the passive, but doesn't seem fun to play against. Especially the fact that he can win the "war" even if no fighting happens, due to higher health or recalls seems odd considering the ability is called To the Death.

Overall: A good champion for cleaning up the enemy team due to his R and P, but he sounds weaker in that regard than Yi or Kata due to his mobility being limited to one skill. Thematically I miss the leading abilites of a Warlord, making him more akin to a warrior.


#Cullen - The Artificer

Passive: Pretty basic and considering the % increase somewhat snowbally.

Q-Ability: Due to the secondary damage being quite low it seems lacking as a waveclear tool (lv 1 it deals about 5-8 damage to the primary target and about 0.6 to secondaries).

W-Ability: Seems similiar to Ziggs W.

E-Ability: Does it provide sight and reveal enemies? Good Anti-Gank or zoning tool with decent counterplay.

R-Ability: Somewhat similiar to W and rather basic.

Overall: Kitwise he seems lacking as his abilities are rather basic, which could be fine on other champions, but for being THE Artificer they seem to lack a custom made charm.

Zelia and Nicholas seem rather interesting, but could use some more work to make their thematics more appearent. Cullen could use a bigger overhaul.

As always, I only represent my humble nitpicky opinion and don't speak for anyone else or the real quality of content.

FloRaider outsummoner 31

The Dreamwalker1 votes

{quoted}

A wild nitpicking scoundrel has appeared [sg-syndra]

#Zelia - The Shadow Broker

Passive: The long duration information bundles stay around and the fact that she doesn't need to be involved in the kill makes collecting the bundles feel too passive in my opinion. I like the new twist on a gold passive, but I feel like she should work more for it like GP and Draven. Parts of the description seem to be missing due to formating.

I guess the rest of the passive didn't make it in the upload. Zelia's passive does require her to be a part of the kill. She doesn't have to kill, but she needs to be present.

Q-Ability: Flaming dagger, but no DOT? Seems a bit odd. A small Dot that is empowered by E would seem more coherent.

Hmm, I like that change, adding it the hardcopy.

W-Ability: Camouflage or invisibility? Somewhat disconnected from the rest of the kit, which is mostly ranged. Typo?: W empowers W, but not E.

I looked up the difference. She uses invisibility, since this is use to quickly disengage or re-position. Also, yes, typo. I fixed that.

E-Ability: How does W ignite the Oil? The oiled duration seems very long and the level progression isn't linear. Considering the mobility and stealth from W a ground effect seems somewhat unnecessary and guarentees a sucessfull EQ combo (counterplay?).

W doesn't ignite the Oil. Her Q does. Could you explain what you mean by "linear"? Good point. She shouldn't be over-bearing.

R-Ability: Seems weird for spread powder to create a knockup, but GPs barrel not to. Considering Ultimates are supposed to be specific to the champion, an explosion seems inapropriate for a Shadow Brooker.

The theme for Zelia is suppose to be a Broker out for information, and if a deal goes bad, she has the tools to eliminate the target.

Overall: The WERQ combo and the passive encourage ganks and map presence, but she doesn't have much survivability for jungling and before 6 she lacks CC. Thematically only her Passive seems to fit her role as a Broker, which would be ideal for a vision based ambush playstyle.

Just refer to the comment under the R-Ability.


#Nicholas - The Bilgewater Warlord

Passive: Gameplaywise it seems like a variation of Varus's passive, as it only triggers upon champion kills and as such is more snowbally.

I wanted a on-death passive to occur sometime in a champion concept, and I figure that my vision of Nicholas would fit the bill.

Q-Ability: I dislike the skillshot interaction as it is too specific, one spellshield or straight away untargetability would be preferable IMHO.

Do you mean like while he is sliding he gains a spellshield for one ability or just be untargetable? The idea here was that he was sliding below them so skillshot wouldn't be able to hit.

W-Ability: If you are cutting them deeply why does it matter if you hit their front- or backside? I'd actually argue that you would deal less damage hitting them front (due to them seeing the blow coming).

He would hitting more tissue faster, I think, from striking from the front than from the back. I can adjust this if need be.

E-Ability: How is it different from Fiora W?

I think it would be best if I explained Fio and then brought him in.

Fio casts this and becomes immune for the next couple of moments. Nicholas just readies himself, like a spell-shield, and can still move around. He will just parry, for lack of a better word, the next ability. He also only blocks one power and applies specific ccs whereas Fio only stuns. I figured this would be where a comparison would be.

R-Ability: 50% damage increase, potentially against 5 champions does synergize very well with the passive, but doesn't seem fun to play against. Especially the fact that he can win the "war" even if no fighting happens, due to higher health or recalls seems odd considering the ability is called To the Death.

I see some good fixes. I can make so he can only declare "war" on people he has fought within x seconds. I can remove the higher health % and other things not related to killing the enemy.

Overall: A good champion for cleaning up the enemy team due to his R and P, but he sounds weaker in that regard than Yi or Kata due to his mobility being limited to one skill. Thematically I miss the leading abilites of a Warlord, making him more akin to a warrior.


#Cullen - The Artificer

Passive: Pretty basic and considering the % increase somewhat snowbally.

Q-Ability: Due to the secondary damage being quite low it seems lacking as a waveclear tool (lv 1 it deals about 5-8 damage to the primary target and about 0.6 to secondaries).

Should I pull an MF make it deal more damage on the second hit?

W-Ability: Seems similiar to Ziggs W.

Ah, dang it. I forgot about Ziggs. Back to the drawing boards.

E-Ability: Does it provide sight and reveal enemies? Good Anti-Gank or zoning tool with decent counterplay.

The sight is where it got hard to make a choice. If I did, then people might say that it is too similar to Caitlyn and Jhin. So, I am uncertain which path to take.

R-Ability: Somewhat similiar to W and rather basic.

To put it lightly, I was hurting my brain trying to make Cullen's kit. I am gonna re-work most of his stuff.

Overall: Kitwise he seems lacking as his abilities are rather basic, which could be fine on other champions, but for being THE Artificer they seem to lack a custom made charm.

Yea, I am working on it. I like his Q and E, but W and R need work. Passive needs a tweak.

Zelia and Nicholas seem rather interesting, but could use some more work to make their thematics more appearent. Cullen could use a bigger overhaul.

I see we think alike. Zelia would tricky to make more thematic. I can see what I can do, but I can't really promise a miracle. Nicholas can get some tweaks. Cullen, just yea.

As always, I only represent my humble nitpicky opinion and don't speak for anyone else or the real quality of content.

Thanks for the nitpicking. :D

FloRaider outsummoner 31

FloRaider421 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=OmhVsr2v,comment-id=00000000,timestamp=2017-11-06T02:04:58.423+0000)

I guess the rest of the passive didn't make it in the upload. Zelia's passive does require her to be a part of the kill. She doesn't have to kill, but she needs to be present.

Okay that makes it much more tolerable, but it still feels very passive.

Could you explain what you mean by "linear"?

Just that level progression usually is simliar each level. Here it's like 2/2/4/4/5 when it could be 1/2/3/4/5.

The theme for Zelia is suppose to be a Broker out for information, and if a deal goes bad, she has the tools to eliminate the target.

Don't know if there are multiple definitions of that thematic, but isn't a information broker selling, buying and controlling intel, usually in a diplomatic way? Considering that champions tend to be the best of the best and representatives of their field, it seems weird that THE Shadow Broker would need to carry around much weapons, especially loud and visible ones (could buy more stealth weapons like her W).

Do you mean like while he is sliding he gains a spellshield for one ability or just be untargetable? The idea here was that he was sliding below them so skillshot wouldn't be able to hit.

Considering some skillshots range from tiny lancer of glitter to giant Laserbeams or Bombs that directly hit the ground sliding below them doesn't seem that plausible considering Yordles are hit just fine. You could make the argument for projectiles though. I meant for one spellshield per slide or unvulnerability during the slide, since it's more consistent.

Fio casts this and becomes immune for the next couple of moments. Nicholas just readies himself, like a spell-shield, and can still move around. He will just parry, for lack of a better word, the next ability. He also only blocks one power and applies specific ccs whereas Fio only stuns.

So he basically deploys a spellshield and when he gets hit by a max range Morgana Q that damage and CC travels directly to Morgana? I feel like visually and lorewise it would seem somewhat strange. The problem about specific CC is that it is far less consistent (and harder to program). If also the duration is dependant on the CC he "blocks" it becomes far less reliable too.

Should I pull an MF make it deal more damage on the second hit?

At least similiar damage would be usefull for waveclear, which this ability seems aimed at. I wouldn't copy Double Up.

#I forgot about Ziggs

How? [sg-janna]

If I did, then people might say that it is too similar to Caitlyn and Jhin. So, I am uncertain which path to take.

Don't all traps have sight and not just those two? Teemo, Nidalee, Maokai, Shaco etc.

To put it lightly, I was hurting my brain trying to make Cullen's kit.

Don't hurt your brain [sg-soraka]

Thanks for the nitpicking. :D

[sg-syndra]

The Dreamwalker1 votes

I do some ideas for tweaking Zelia.

Her ultimate, as a replacement, is called Flicker.

She would dash around in a small circle striking enemies for X damage then returning to her initial cast point. I will be adding more changes, but this is my start. I could just re-do most things.

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