Lila, the Joy of Runeterra

Stacona··3 votes·1,840 views

Lila is a presence and pretty girl, raised by the wild, but by the magical trees hidden away deep within Demacia. This location is hidden away, especially from the knowledge of Demacians, to keep it safe and pure from the evils of the outside world and prevent its magical properties from being destroyed by Demacia's hatred of its use. The girl was brought up and raised prim and proper, not some wild child, like a princess of the forest.

Lila grew a desire to expand her world and explore Runeterra when she got much older, yet still young. The trees knew this day would probably have eventually come so they prepared a magical bow formed of their finest branches for the girl and trained her to defend herself and forever to be kind and joyful. The trees were also sneaky, using the bow as a way to keep watch of their daughter through a magical link, and even to communicate with her and help her out in dire need.

The final parting gift was a stuffed doggy that they handcrafted, called in the sheep to use their wool as fluff, blew the wind to bring the cotton for the stuffing, and used the shiniest pearls from the clams of the lake for its eyes. Once complete, they blessed it with the magic of life, granting Lila a loyal companion to always be by her that is joined with her own life force, so if she dies then the stuffed doggy will die with her.

Lila is well fitted for her journey now, being ready for the worst, but still her purpose is to spread joy and kindness to everyone. A kind, pure, and gentle heart can do a lot to change the life of anyone for the better.


Lila is a kind-hearted marksman, one that is about helping her team and being rewarded for doing so rather than helping herself.


Attack Range: 600 units Movement: 335 units per second Attack Speed: 0.684 +1% per level Attack Damage: Average


Restoration Arrow (Passive):

Static Cooldown: 10 seconds; Range: 1000 units

Lila fires a piercing arrow at the attack target, flying straight and dealing (+120%AD) physical damage, dealing 40% reduced damage for every enemy struck, down to 20% damage. Every enemy struck restores 10 mana, 25 mana for epic monsters and enemy champions.

This cooldown is reduced by (+100% per 100% critical strike chance), but Lila's attacks cannot critically strike.

Heal Arrow (Q):

Cooldown: 8 seconds; Cost: 80/90/100/110/120 mana; Range: 900 units

Lila fires a healing arrow at the target allied champion, healing for 60/90/120/150/180(+80%AP) health and grants Lila 30/45/60/75/90% bonus attack speed for 3 seconds.

This can be cast against Stuffed Doggy to grant Lila half of the bonus attack speed and refund 75% of the cost.

Passive: Every enemy struck by Lila's and Stuffed Doggy's attacks reduce Heal Arrow's cooldown by 0.1/0.2/0.3/0.4/0.5 second.

Stunning Arrow (W):

Cooldown: 12/11/10/9/8 seconds; Cost: 50 mana

Lila's next basic attack will stun struck enemies for 1.25 seconds, but deals 40% damage. Over the next 1 second, your attacks slowly recover back to 100% damage.

Additionally, grants Stuffed Doggy 30/45/60/75/90%(+10% per 100AP) bonus movement speed for 6 seconds.

Gentle Touch (E):

Cooldown: 5 seconds; Cost: 75/100/125/150/175 mana; Range: 900 units

Ally Cast: Lila restores 60/80/100/120/140 mana or energy to the target allied champion and refunds 30/35/40/45/50% of Restoration Arrow's cooldown.

Enemy Cast: This can be cast against an enemy champion that is currently affected by crowd control, increasing all crowd control duration by 26/32/38/44/50%.

Stuffed Doggy (R):

Cooldown: 120/90/60 seconds; Cost: 100 mana; Leash / Range: 1000 / 600 units

Passive: Stuffed Doggy will stay by Lila and run around by her, with his attacks marking enemies with shiny magic for 1.5/2.5/3.5 seconds. Enemies that Lila attacks with shiny magic are dealt 30/45/60(+40%AD) bonus magic damage, increased by 1% per 1% critical strike chance that Lila has (max 60/90/120(+80%AD) bonus magic damage). He can only die if Lila dies.

Stuffed Doggy moves 10/15/20%(+5% per 100AD)(+5% per 100AP) faster than Lila. Stuffed Doggy has the same attack speed as Lila and his attacks do not interrupt his movement nor deal damage. Stuffed Doggy will prioritize the closest targets to Lila and enemy champions, while trying to mark as many targets as possible at the same time.

Active: Stuffed Doggy heals Lila for 300/450/600(+100%AP) health that ignores grievous wounds. Nearby allies around stuffed doggy are healed for 150/225/300(+50%AP) health.


UPDATE NOTES:

Stunning Arrow: Cooldown increased to 12/11/10/9/8 from 9 seconds Cost lowered to 50 from 75 mana

Attack's damage lowered to 40% from 50%. Stun duration lowered to 1.25 from 1.1/1.2/1.3/1.4/1.5 seconds Now also slowly recovers the damage back to 100% over the next 1 second.

Casting Stunning Arrow now grants Stuffed Doggy the bonus 30/45/60/75/90% +10% per 100AP bonus movement speed Doggy speed buff duration increased to 6 from 3 seconds to off-set the higher cooldown

Gentle Touch: Cost increased to 75/100/125/150/175 from 70/85/100/115/130 mana Restoration increased to 60/80/100/120/140 from 60/75/90/105/120 mana/energy Stuffed Doggy bonus movement speed moved to Stunning Arrow instead


9 Comments

ChaosReyn1 votes

Need to ask a couple clarity questions here.

  • Doge doesn't actually harm people on its own, just marks them, right? You gave no attack value.
  • prioritizes nearby units, and champions. Champions in what range of its owner?
  • Can it be cc'd or interacted with in any way? (Can Syndra pick this up with her W like any other pet, and throw it at its owner for damage?

Obviously, the ult is the biggest thing I'm worried about. If that thing is immortal, and can also passively dumpster the enemy team, it'd be really, REALLY op. And being immortal, it takes out a lot of elements of counterplay to it, especially when it moves so fast. I also don't get why it's healing everyone, but whatever. :P

Stacona1 votes

He does not directly hurt anyone for his attacks, just amplifies Lila's attacks for those that he marks.

The dog 'attacks' anyone that he can reach within the leash range.

The dog can only interact with specific Lila abilities. Nothing else, he is an untargetable minion basically.


Dog's attacks deal no direct damage, he just marks the target and then Lila has to attack them. Making the dog's attacking and marking process being treated like Lila's crit chance, but has no damage fall off when using the AoE attacks of the passive (which can be dodged, it is an AoE skill shot, your W stun can be AoE with the passive, but chance the targets can dodge the shot or guaranteed stun with a normal attack - which only has AoE attacks at 100% crit chance).

The active always heals Lila and only heals allies that are near the dog. I just wanted something simple where the ultimate can be used in more scenarios than an emergency button to save yourself.


If the dog did direct damage, then his range of movement will match Lila's base attack range, that way it is consistent with a marksman's threat range. Instead, dog runs a lot further and to get the long range targets you must make use of your passive's skill shot range (the on target remains at 600 for the base range, extended with RFC obviously, but the AoE shot is not guaranteed to hit even its target - that is just where the arrow launches toward).

Orx of Twinleaf1 votes

Hum hum! It’s certainly nice to see more lighthearted champs (especially considering the flavor most of my own tend to take), and Lila sounds like a proper sweetypie. Seems to function as a marksman/support, in the same vein as Ashe (or I suppose to a lesser extent Miss Fortune once upon a time), and it’s always nice to see more of those too.

While I was at first a little unsure about her passive’s mana return, a look at her costs seems to suggest it’s warranted, so it’s all good there. Passively firing piercers at psuedorandom (considering crit chance between 0 and 100%) is certainly an interesting mechanic, although I do wonder at the particulars of play/counterplay around it. Warrants tests anyway, I feel 10 mama per minion might be a little generous, especially once she starts being able to fire them more frequently. Just gotta be careful with scalings, considering the kinds of items the League has.

Heal Arrow is rather nicely put down methinks, considering the mana cost it seems balanced well enough against her other things. Indeed it looks like she could make multiple different builds work, and it’s no small feat to manage making a champ that can do that, not bad at all. Letting Stuffed Doggy’s attacks also reduce its cooldown might be a tad much, but considering the Mana cost, maybe not. Unless she can self-target, that would be a little too much. Doesn’t seem like she can, though.

Gentle Touch could use some clarification. Does it extend all the cc on a target? How does it extend decaying Slows? Giving Stuffed Doggy movespeed seems strange, if it has a set tether and can pace targets anyway, does it really need that? The ability seems fine otherwise except for the mana/energy return. There was a reason they took that off of Soraka, after all. It costs a lot, sure, but Lila can regenerate mana easily enough and so it would be a little too much. Mana resources are meant to run out eventually to give some breathing room to the opponent and make you really think about how you use your mana, never running out ever is one thing, plenty of champs eventually manage it, but making it so a friend of your choice also never runs out regardless of their build is just too oppressive. Refunding energy is not really a good idea either, since energy champions are balanced around the way energy regens and has a static cap, disrupting that might inadvertently catapult some of them into Unfightable GG territory.

The ult is where things get real sketchy. Most of it might just chalk up to my not quite understanding it, though. Stuffed Doggy dies when Lila does and never before, so does this mean it has a hit box at all? Apparently, since Lila can target it but I guess then it doesn’t have a health bar? Can it still intercept skill shots and be affected by cc? It also apparently works on auto-pilot, which hurts the efficacy of the active since it’s kind of out of control, but I suppose it’s not that big an issue. Stuffed Doggy getting pacing attacks in on top of Lila’s though might be a bit much since he’s also applying a proc debuff. Maybe if the debuff couldn’t affect the same target more than every so often? Or I suppose you could let the debuff reoccur and just make it so Stuffed Doggy’s attacks only apply debuff and don’t actually do damage. Lastly, for the sake of communicability, does Stuffed Doggy have a visible tether to his Lila (to differentiate when there are multiple Lilas)? Does having vision of Stuffed Doggy reveal Lila in any way?

It is certainly a neat concept and a cute one. Always nice to see mixed healers. And by nice I mean “Soraka why do you do this to me.” All joking aside, I think the kit is very sensitive to items and as such might never have the “right” numbers, even if these ones are operable. There is also danger of running into Ashe as far as visual profiles go. Maybe make it a shortbow? I don’t think we have one of those yet, and it would help set her apart at a glance from, say, Woad Ashe or something.

Stuffed Doggy has some really exploitable potential though, so some details on just how he interacts with the rest of the League would be nice.

Well, that’s my opinion, sorry if it grates in some fashion. Ta ta~

Orx of Twinleaf1 votes

Oop, I didn’t see your response to ChaosReyn, don’t worry too much about repeating yourself if you respond to me. That exchange must have happened while I was typing.

Stacona1 votes

Originally, the Q would self-heal, but surrenders the bonus attack speed that way. It be better balance with having her rely on attack speed and have a long cooldown ult as a big one-time super heal for her defensive panic button.

Enemy E is all CC currently on the target. Decaying slows work with a maximum and a minimum slowing value, so it will slow down the decaying process from the point you used it on the target - if the slow goes between 80% to 20% over the duration and used it when it is at 40% then the 40% to 20% value is extended, extends the duration, not the power of certain CCs (basically it is applying negative tenacity).

The dog is invincible and untargetable outside of key abilities. He also does not directly harm the enemy, but makes Lila to deal more harm to those he marks. He sticks close to Lila, only going out to attack when she is combat, since if she is not in combat then there is no point in the dog bothering in doing anything.

Ultimate ally heal does not have the most control, but she can target heal with Q, the reliable source is the self-heal as a panic button.


The passive is pretty much like xayah passive, but even the main target can dodge the attack, more emphasis on hitting as many as possible when it is up for maximum mana restoration.

Marksmen typically have pretty low mana costs since they do not build it, so the passive is a way to implement skill on a marksman that typically lacks it for their damage output and tune her balance better so she is not overwhelming amount of healing for her support early game with high mana costs and as the game goes on her costs are not so extreme with crit chance and attack speed with the more frequent passive shots. It is set up where she has the mana costs of a mage, most restrictive early on and as she builds her items becomes less-so without interrupting her build to build really weird items for the typical crit marksman.

Naturally, she will be a hyper marksman with all of her utility and AoE damage late game.


Lila is much younger than Ashe, originally she was going to be a female yordle, but it did not feel like it would make sense to what I ended up for the kit so she became a Demacian human instead (even though she grew up around magical trees and animals her entire life). She is one of the only humans to step foot in this hidden forest, let alone live in it, mainly because she was taken in as a baby.

She also will have more of a light summer-like outfit on, maybe a light pure-white robe / gown, rather than a wintry queen look about her since they grew up and lived in very different environments and climates. There are a lot of things to make them look distinct to each other, though both bows are technically made out of magic, one is a frost bow out of ice while the other will have a natural and magical look about it out of an unique looking type of wood.

Orx of Twinleaf1 votes

Ah, righto, righto, thank you for responding.

Alright, with things clarified in that manner I do have a clearer picture of how she would operate, and it is certainly a place that she could carve out for herself. While there are other marksmen with harsh Mana costs, they operate differently to make up for it, and similarly Lila operates a little differently from a “normal” marksman. Moreover she also has enough unique about her playstyle, in ability-based marksman sustain (as opposed to lifestealing which is how mostly everyone else has to do it), and means there’s room on the roster for her. That’s even before we get to Stuffed Doggy, who by himself would very nearly make her unique enough to go on the roster even if all her other abilities were lackluster copy-pastes.

And yeah I suppose I wasn’t giving enough credit to the variety of longbow designs that history (not to mention fantasy) can give us. Ashe’s is pretty standard in shape, but there are plenty of other interesting sorts, like yumis, and even then a magicwood bow can have some really ornate flare to it regardless. And of course there’s no worry of running into Varus since even if your bow looked almost exactly like his, his posture and details are enough to easily separate him from any other (non-Void/Darkin) archer one could dream up.

I do like the concept. I was never able to properly conceptualize marksmen, myself, so I enjoy seeing others do so.

(also how do you get that fady center line thing between some of your paragraphs I’ve been trying to figure that out for ages)

Skayree1 votes

Hm, it looks like a pretty nice design of a champion, but I am a little bit concerned about her stats and passive.

Stats They seem to be not very balanced. Lila has very long range for autoattacks, compatible with Ashe's, which gives her pretty long range for her stun on her W ability. Even if her attack speed is not very high you didnt count that fact that she will build full crit items for adc and all Zeal items have attacks speed bonus, and more over she will build IE which gives her true damage.

Passive It is a legit Twitch ult. But with no crits. And 0 cooldown after buying items for 100% crit and terrifying attack speed is a problem. Yes, enemy can dodge this skillshot, but not when its fired like a wall of bullets is flying towards you.

Q Its seems pretty fine, all buffs and passives are pretty balanced.

W It seems ok, but not in combo with passive and problems described earlier. She stuns 1 person and shoo-shoo-shoo, that person is a cactus. I dont mind it to be stun it is ok, i dont even mind that it can be prolonged, but i care that this ability and 600 range will give her wonderful spot of never dying.

E Seems ok, but not the part of mana/energy restoration. Imagine having Soraka as support - you will heal her, you will give mana to her, she will heal you, wow-wow, how to kill this two.

R Can't say much about it. Bonus damage is needed since she cant do crit damage (can she proc stormrazor?), and she is still support like champion and as she has no dashes out a strong heal ult can be needed, so i dont have any complaints about this part.

Overall, the design is quite nice, but she needs to be balanced. Her problem is that even if she supposed to be a support adc that works with allies she is self-sustained, looks like she doesnt care either she has allies or not. She can be a perfect midlaner with this kit, which will set ganks for her jungler, stuns opponent, heal jungler and she even gets attack speed for that and i dont think that this is what you wanted to see.

Stacona1 votes

It is only a twitch ult in the late game with 100% crit, but it is more comparable to xayah since the actual attack range does not change. But for most of the game it has a noticeable cooldown so it is not like it is being spammed constantly with an aoe skill shot attack.

Most of the game she will be played for her utility, only by the end game is when you notice her insane damage output which is fine for a marksman to have since she has her utility for early to mid game usefulness.

600 range for an immobile marksman is fine. I may create an even more extreme trade-off for using the stun, I could also lower the cost of it this way as well by doing so. I like the idea of the stun being used to aid the team rather than herself, if I end up not replacing it entirely in the future (maybe doggy buffing will be the W ability along with something else for pre-6 use). ~ Do remember the stun has its own cooldown. There is also a choice between guaranteed stun or AoE stun, but the AoE stun can be dodged.

Soraka giving mana back in the day was actually not the problem, it was the fact that giving mana had no cost to it and she can give herself mana with no effort on her part which resulted in not a meaningful mana cost to her heal. I set still set it up where Lila can restore mana, but she needs to go to attack range and land the AoE shot well, so it is earned rather than be free. Also Soraka had an overloaded kit (which might be reason to why I should remove the stun on this one).

Stormrazor won't do anything with her, need real crit chance. Her Stuffed Doggy is basically her crit damage component to her kit, less random and more consistent damage, but less pay-off than those that crit for double damage - also why his bonus damage goes up with crit chance since it is being treated the same way as the crit damage multiplier (but works a lot better with her passive). ~ Active is the emergency button defensive heal, better balance with its long cooldown than if she could self heal on her Q.


I might do some changes. Overall, the champion is intended to be simple and low mechanically intensive, but has a ton of choice and decision making to make instead.

Stacona1 votes

UPDATE NOTES (1):

Stunning Arrow: Cooldown increased to 12/11/10/9/8 from 9 seconds Cost lowered to 50 from 75 mana

Attack's damage lowered to 40% from 50%. Stun duration lowered to 1.25 from 1.1/1.2/1.3/1.4/1.5 seconds Now also slowly recovers the damage back to 100% over the next 1 second.

Casting Stunning Arrow now grants Stuffed Doggy the bonus 30/45/60/75/90% +10% per 100AP bonus movement speed Doggy speed buff duration increased to 6 from 3 seconds to off-set the higher cooldown

Gentle Touch: Cost increased to 75/100/125/150/175 from 70/85/100/115/130 mana Restoration increased to 60/80/100/120/140 from 60/75/90/105/120 mana/energy Stuffed Doggy bonus movement speed moved to Stunning Arrow instead


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