Champion concept, Ripper : The Torture King
Ripper Passive: Pain - Whenever Ripper auto attacks an enemy champion with more health than Ripper, Ripper will deal bonus True Damage equal to 3/5/7/9 X his level (increasing every time he levels up his R) Suffering - Whenever Ripper auto attacks an champion with less health than Ripper, the target will bleed for 1/3/5/7 % current health. This effect cannot be applied on the same target for 7 seconds and lasts 3 seconds.
Q: Torture - Ripper empowers his next auto attack. If Pain is applied on his next auto attack, Ripper will maim his target, making it unable to auto attack for 0.5/1.0/1.5/2 seconds. If Suffering is applied, grievous wounds are applied for the bleed duration.
W: Gore - Ripper's movement speed is increased when walking towards bleeding enemies. When activated on a bleeding enemy, Ripper deals immediate damage equal to the damage that the bleed as yet to do, terrorizes enemy champions in a small radius, and small monsters/minions in a large one.
E: Catch - Ripper digs his meat hook into an near by enemy, if Ripper has more Max Health of the two, the target is dragged wherever Ripper goes, and Ripper is slowed. Ripper can activate Release to throw the enemy a short distance, dealing damage in an small AOE scaling on the target's max health. If the target of Catch has more Max Health than Ripper then the target is slowed, Ripper is dragged instead, and Ripper cannot throw the target. Instead he may activate release to let go of his target
R: Isolation - Target enemy Champion loses sight of all allies and Ripper for for 4 seconds and has a reduced vision radius.