Rira - A Lone Child [Champion Concept]
https://i.imgur.com/RBlQbPm.png
##PASSIVE: Lone Solitude
INNATE: When Rira dies, she enters a limbo state able to freely walk around the map until she respawns. During this she can be seen by both allies and enemies giving vision where she is for her allies but she becomes untargetable.
Her protector can be found in this dimention, and if she can find him earlier before her spawn time he will spawn her back in the place she died last but with only with the amount of health before the killing blow was delivered.
Ability Details: Enemies that kill her will gain gold normally, but killing when she returns will grant no additional gold or experience until she returns from her base upon recalling.
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##Q: The Protector
PASSIVE: Salvador protects Rira by taking all the damage for her until he is killed in the process and can come back when she enters the limbo state.
Salvador Health: 350 / 500 / 650 / 800 / 950 [+100 Health per 100 AP] Salvador Armor: 20 / 25 / 30 / 35 / 40 Salvador Magic Resistance: 20 / 25 / 30 / 35 / 40
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##W: Angry Spirits Cost: 60 Mana Cooldown: 13 / 11 / 10 / 7 / 5 Seconds Target Range: 700 Range Effect Radius: 375
ACTIVE: Spawns spirits in a area that rise from the ground grabbing nearby enemies for 2 seconds dealing magic damage over the duration.
Magic Damage: 60 / 115 / 170 / 225 / 280 [+ 70% AP]
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##E: Gates to Limbo Cost: 80 Mana Cooldown: 35 / 32 / 30 / 27 / 25 Seconds Target Range: 500
ACTIVE: Creates a portal to the limbo dimention for 5 seconds that allies can enter. Upon entering allies are still visible to enemies but are untargetable, and in addition they gain bonus movement speed while in this dimention.
Bonus Movement Speed: 25 / 30 / 35 / 40 / 45
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##R: A Desperate Call Cost: 100 Mana Cooldown: 80 / 60 / 40 Seconds Effect Radius: 500 - 1000
ACTIVE: Begins to channel and create a zone around her that increases the range over the next 2 seconds. Inside the zone time is frozen for 10 seconds, and no one in the zone can move or cast abilities. Any enemies or allies outside this zone can't target enemies or their own allies until this is over, in addition this zone can be canceled at any time upon canceling the channel.