Rira - A Lone Child [Champion Concept]

iLBGAMing··4 votes·631 views

https://i.imgur.com/RBlQbPm.png

##PASSIVE: Lone Solitude

INNATE: When Rira dies, she enters a limbo state able to freely walk around the map until she respawns. During this she can be seen by both allies and enemies giving vision where she is for her allies but she becomes untargetable.

Her protector can be found in this dimention, and if she can find him earlier before her spawn time he will spawn her back in the place she died last but with only with the amount of health before the killing blow was delivered.

Ability Details: Enemies that kill her will gain gold normally, but killing when she returns will grant no additional gold or experience until she returns from her base upon recalling.

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##Q: The Protector

PASSIVE: Salvador protects Rira by taking all the damage for her until he is killed in the process and can come back when she enters the limbo state.

Salvador Health: 350 / 500 / 650 / 800 / 950 [+100 Health per 100 AP] Salvador Armor: 20 / 25 / 30 / 35 / 40 Salvador Magic Resistance: 20 / 25 / 30 / 35 / 40

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##W: Angry Spirits Cost: 60 Mana Cooldown: 13 / 11 / 10 / 7 / 5 Seconds Target Range: 700 Range Effect Radius: 375

ACTIVE: Spawns spirits in a area that rise from the ground grabbing nearby enemies for 2 seconds dealing magic damage over the duration.

Magic Damage: 60 / 115 / 170 / 225 / 280 [+ 70% AP]

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##E: Gates to Limbo Cost: 80 Mana Cooldown: 35 / 32 / 30 / 27 / 25 Seconds Target Range: 500

ACTIVE: Creates a portal to the limbo dimention for 5 seconds that allies can enter. Upon entering allies are still visible to enemies but are untargetable, and in addition they gain bonus movement speed while in this dimention.

Bonus Movement Speed: 25 / 30 / 35 / 40 / 45

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##R: A Desperate Call Cost: 100 Mana Cooldown: 80 / 60 / 40 Seconds Effect Radius: 500 - 1000

ACTIVE: Begins to channel and create a zone around her that increases the range over the next 2 seconds. Inside the zone time is frozen for 10 seconds, and no one in the zone can move or cast abilities. Any enemies or allies outside this zone can't target enemies or their own allies until this is over, in addition this zone can be canceled at any time upon canceling the channel.

11 Comments

J4 Ulted Mexico3 votes

The utility in her kit is just too strong, it's mostly her ult and E, they completely break her. She basically has a 10-second bard ult and a taric ult on her E

iLBGAMing1 votes

{quoted}

The utility in her kit is just too strong, it's mostly her ult and E, they completely break her. She basically has a 10-second bard ult and a taric ult on her E

She's not that strong in my opinion. Utility wise yes she is, but she doesn't provide that much damage, as she only has one damage ability, and only one benefitial ability E that helps allies. R is just kinda like an ability to stop a massive teamfight where there is a clear disadvantage.

But thank you for your opinion.

THE RlVER KlNG1 votes

she can freeze the entire enemy team for 10 seconds

there are no circumstances where that is acceptable

iLBGAMing1 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=OA2Rg4yE,comment-id=000000000000,timestamp=2017-12-09T22:44:53.485+0000)

she can freeze the entire enemy team for 10 seconds

there are no circumstances where that is acceptable

And her team as well, that ultimate doesn't only apply to the enemy team, but regardless I see why it might be an issue. I will think of some adjustments.

THE RlVER KlNG1 votes

in pro play bard's ult is typically used as a long-range catch tool on enemies only. it's basically a semi-global AoE stun in coordinated play.

this concept's ability is significantly larger and lasts four times as long. in that time rira's team could push and end a game lol

iLBGAMing1 votes

[{quoted}](name=THE RlVER KlNG,realm=NA,application-id=A8FQeEA8,discussion-id=OA2Rg4yE,comment-id=00000000000000000000,timestamp=2017-12-10T00:07:40.550+0000)

in pro play bard's ult is typically used as a long-range catch tool on enemies only. it's basically a semi-global AoE stun in coordinated play.

this concept's ability is significantly larger and lasts four times as long. in that time rira's team could push and end a game lol

That is a rather fair point, I would make some adjustments to this but lowering the duration of this would seem like a useless ult. Unless it would be able to completely freeze time globally and only Rira is un-affected by this, meaning her team-mates too.

showcase251 votes

A good idea for changes to the ult is to make it a charge skill. Keep the large radius, but allow it to grow from a small one to its fullest size over 2 seconds before its cast, and keep the radius focused on her as it charges. I would also have her move at 20% reduced movement speed as she charges too.

Just think of the cool animation - she charges and you get to see a glimmer of her protector reaching through and effecting everything around her, in a show of power.

iLBGAMing1 votes

{quoted}

A good idea for changes to the ult is to make it a charge skill. Keep the large radius, but allow it to grow from a small one to its fullest size over 2 seconds before its cast, and keep the radius focused on her as it charges. I would also have her move at 20% reduced movement speed as she charges too.

Just think of the cool animation - she charges and you get to see a glimmer of her protector reaching through and effecting everything around her, in a show of power.

That's a really cool suggestion, I will try to make some adjustments now.

iLBGAMing1 votes

{quoted}

The utility in her kit is just too strong, it's mostly her ult and E, they completely break her. She basically has a 10-second bard ult and a taric ult on her E

I increased the cooldown on her E, is it any better? I might increase the R cooldown as well.

Prime Beholder1 votes

Lore pls

iLBGAMing1 votes

[{quoted}](name=Prime Beholder,realm=NA,application-id=A8FQeEA8,discussion-id=OA2Rg4yE,comment-id=0001,timestamp=2017-12-10T12:32:04.312+0000)

Lore pls

Working on it.

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