Dellot the Blade Manifest

Mister Support·10/15/2015, 1:21:28 AM·1 votes·866 views

http://img15.deviantart.net/d1d9/i/2013/199/4/2/undead_swordsman_by_ehioe-d6e0fq6.jpg Credit to ehioe of deviantart

Location: Shadow Isles

Lore: “An undead...battling the undead, now that is a sight to behold.” Prior to the rotting of the Shadow Isles, Dellot was a swordsman of high caliber. In his final moments, he attempted to transfer his soul into his blade, as to gain immortality, with no avail. Dellot was able to live in his blade but not through it; he was forced to watch society as centuries passed, growing bitter as he witnessed the world around him decay. The magic which made the Shadow Isles what it is today also freed and enlivened Dellot’s spirit, allowing it to manifest through his sword. Upon realization of his regained life, Dellot vowed to rid the creatures who plague his former home including, eventually, himself.

Stats HP - 502 HP/lvl - 82 Mana - 324 Mana/lvl - 44 AD - 54.7 AD/lvl - 2.8 AS - 0.625 AS/lvl - 2.7% AR - 21.88 AR/lvl - 3.5 MR - 30 MR/lvl - 0 MS - 330 Range - 550 (attacks are waves of energy that come from the sword)

Skills

Passive - Way of the Sword: Basic attacks against non-turret units grow stronger the closer the target is. At maximum range basic attacks deal 90% AD and for every 15 units damage increases by 1.5/2/2.5/3/3.5% (stacking additively) up to a maximum of 105/110/115/120/125% AD. Ranks increase at levels 1/5/9/13/17

Q - Repulsive strike Passive: Movement and basic attacks add stacks of resolve. At 100 stacks, the next basic attack is guaranteed to critically strike with maximum damage from Way of the Sword. Moving 60 units generates 1 stacks of resolve and every basic attack grants 5 stacks of resolve. Resolve stacks will begin at 50% of Dellot’s critical strike chance. Active: Dellot’s basic attacks are granted splash damage with a bonus effect for the next 8 seconds. Enemies hit aside from the main target are dealt 80/85/90/95/100% of the damage. Dellot is granted 4% bonus movement speed for each unit hit, up to 20% for 1 second. Cooldown: 15 seconds Mana Cost: 50/60/70/80/90 mana

W - Feint: Dellot dashes in a target direction and attacks the closest enemy within 600 units at the time of cast after a 0.25 second delay for 80/110/140/170/200 (+ 70% bonus AD)(+ 50% AP) magic damage. Cooldown is reduced by 3 seconds if the ability hits an enemy champion. Cooldown: 15/14/13/12/11 seconds Mana Cost: 70 mana Range: 500 units

E - Energy Sap: Dellot stabs a target enemy with a pulse of energy, sapping 4/8/12/16/20% of the target’s attacks speed while gaining 3 times the amount sapped for 4 seconds and dealing 70/105/140/175/210 (+ 60% AD) physical damage. Cooldown: 18/16/14/12/10 seconds Mana Cost: 40/55/70/85/100 mana Range: 550 units

R - Pulse Slash: Dellot stores one charge of energy every 15/12/9 seconds with up to 5 charges. Active: Dellot channels the charges of energy into his sword while rooted in place for up to 4 seconds then releases them in a target direction as a wave. One charge is used for every 0.50 seconds of channeling. If the channel is cancelled, no charges are used. The initial charge deals 80/120/160 (+ 40% AD) physical damage and every charge after increases the damage by 75% additively, for a maximum of 320/480/640 (+ 160% bonus AD) physical damage to each enemy it passes through. Cooldown: 2 seconds Cost: 30 mana + X charges Range: 1300 units Note: direction of cast is chosen on release.

Allies: Lucian Kindred

Rivals: Lucian Hecarim Karthus Thresh Elise Mordekaiser

Recommended build path: Start - item 1055 item 2003 item 3340

Essential - item 3006 item 3031 item 3046

Offensive - item 3153 item 3035 item 3078

Defensive - item 3071 item 3102 item 3143

4 Comments

LilQuacker10/15/2015, 1:26:29 AM1 votes

Why lista h8 him?